Death Battle Predictions: Wile E. Coyote VS Tom

(Brobuscus)

(Lofty)

(SwagJames33)

(Yerm)

(LandonTalksALot)

(Iceking)

“I have not failed. I’ve just found 10,000 ways that won’t work.” -Thomas Edison

Wile E. Coyote, (Eatius Birdius)

Tom Cat, (Trappius Mousius)

In nature, for every prey there’s a predator. A relentless foe who will stop at nothing for its next meal. Although in the world of cartoons, “relentless” is taken  to another level. These two iconic cartoon hunters have tried to catch their sly rivals for decades, only to fail time and time again. With their astonishing intelligence and absurd survivability, they have shown that they will never give up. However what happens when these two kings of Slapstick go against someone like themselves. Will the self proclaimed “Super Genius” exhaust Tom’s nine lives? Will the House Cat make sure this Looney Tune doesn’t come back by the next episode? Or will they both fail hard like always in this DEATH BATTLE!

Before We Start…

Practically we’ll be using all of the media both have been involved with: shows, comics, video games, advertisements, all from various publishers and of various quality that’s been physically possible for us to retrieve (sorry Tom Bros, unfortunately we still haven’t found T&J cans with comics…).

However we will not be using cross-scaling for either characters – Tom will not be scaled to Looney Tunes, and Wile will not be scaled to DC. This also means Multiversus, various Cartoon Network crossover episodes/events or Who Framed Roger Rabbit, etc. won’t be used for cross scaling purposes. We’re gonna measure them by their own merits, not by scaling them to completely disconnected franchises. Series that take place in the same universe, like Animaniacs and Droopy will be allowed. Also shout out to the solo Tom and Wile blogs for giving us a basis and a couple calcs.

Background

Wile E. Coyote

“In Heaven’s Name — What Am I Doing?!?”

While we may consider the Big Bang to be the sole reason for the creation of the universe. For Looney Tunes it is more artistic. A pencil, paintbrush, and pen being used on a sheet of paper to create a world of entertainment for those in the crushing boring times that documentaries had dragged out. Since then the universe was created by their Fathers who accomplished creating a set of cartoon stars such as Bugs Bunny, Daffy Duck, Porky Pig, etc. A father in particular, Chuck Jones, created Wile Ethelbert Coyote. Born on September 10 at the Arizona desert, Wile was raised by his family of coyotes who were notorious for their family-history of cunning intelligence. As a baby, Wile was a born prodigy who played with ACME Jr products, testing his survival instincts with these toys which soon caught the eye of his father “Cage Ethelbert Coyote” who then introduced the coyote tradition of accomplishing goals in life with ingenious plans and being matchlessly cunning. Cage passed the torch down to Wile, to prove himself and to have permission to speak to his father; he must capture the most prized animal of all.. the Road Runner.

With his ACME products he would constantly fail to capture the Road Runner for good. Wile took a different approach by attempting to hunt a smaller target who goes by “Bugs Bunny”. He self-proclaimed himself as a “Genius” before ending up being placed in the Bugs’ of villains after being outsmarted. After his failure he realized he should stick to a prey that’s preferably his size, before he did he needed motivation. That’s when Sylvester the Cat enters the scene, Wile had taken inspiration from Sylvester’s tenacity and determination, loss after loss. Wile E. soon found himself back in the race! Continuing to chase Road Runner for decades no matter how many times he’d fail, he never gives up on his goal. This determination impressed the corporation behind the products he utilizes on the daily, that corporation being ACME! ACME was impressed from observing his purchases and ideas, awarding Wile E. with a preferred customer’s card and a job for the company. Their relationship is complicated to say the least.

Decades of humoring requires plans for the future generation which is why the Looney Tunes decided to become a part of the facility staff in ACME Loo to teach the new generation how to become a “Master Toon” such as themselves. Teaching them how to hone their understanding and capabilities of “Toon Logic”. These students resembled their mastered counterparts, which is why while Wile is a professor of Toon Science and a teacher for Anvil/Tunnel Painting 101/hard knocks, he was also a mentor towards Calamity Coyote. After teaching them how to be the best of the best we would see Wile E. Coyote became neighbors with Bugs Bunny, their ideal lifestyles were contrary towards each other. Bugs aiming for a regular lifestyle while Wile wanted a lifestyle that relied on technology. No matter the disagreements or errors from both parties, this did not stop Wile from following his goal. He continued to chase the Road Runner during every single scenario he was put in, that aspect stayed a consistent part of his character. Wile E. kept in mind to try again, try again, and to try again even if it takes as long as the 24th century. Not doing it as a “Genius”, not as “Mud” but as Wile E. Coyote.

Tom Cat

AHHHHHH!

As far as history goes, there always were rodents who steal people’s food while in response people would befriend felines to chase and catch rodents. Through hard work over the years people have developed a bond with felines and now always have them home fulfilling their duty. But one time, when Joseph Barbera and William Hanna decided to combine their ideas, they developed a bond between cat and mouse that essentially turned into one of the most iconic rivalries in the history of everything, with both sides equal but always in conflict. In 1940 we saw a cat named Jasper, who dedicated his life to chasing mice and living as a house cat, as well as a mouse whose name we don’t know yet. The mouse is smaller but not weaker, and is as much as clever. The first cartoon got well known and sooner than later, MGM studio would start making more and more cartoons featuring a cat and a mouse, nowadays better known as – “Tom & Jerry”.

Tom would be doing everything in his power to try and catch the little mouse, mousetraps, clubs, fly swatter, shovel, bombs, dynamite, rockets, fireworks, and so much more, to the point that Jerry always had to cleverly think his way through. And just like that they kept being at it for practically decades, while also getting more characters involved and switching their animators along the way. Sometimes in a fight, sometimes together, sometimes the mouse wins, the other times the cat wins. But what started essentially as a constant battle over minor disagreements, eventually, in a way, turned into the aforementioned powerful and iconic bond, they may be constantly fighting over and over and thousands time over yet that rivalry by itself was the meaning and the fun that fascinated people at the time and inspired people in the future. Though there is no real end to the chase, Tom’s tenacity always has and always will be with him, not always leading him to win, but always leaving a chase meaningful.

Experience & Skill

Wile E. Coyote

Much like his family, Wile as a baby was sent to demonstrate his “ingenious plans and matchless cunning” against the Road Runner from the prehistoric era to the 24th century. In contrast to his debut in 1949, it is stated that the Tune Squad have been getting laughs since 1933 which adds up thanks to his race against Road Runner in 1932. As a toon he has met the requirements to pass Looniversity and its courses, giving Wile the title of Master Toon. Overall honing his toon abilities and endurance to its best capabilities. Wile is stated to be the most experienced driver among the toons, and it’s shown with how he can automatically figure out the controls of other vehicles on land, sea, or air.

Because he is a professor, he can utilize any object of his choice like the master toon he is. You’d have to understand macroeconomics, physics, quantum mechanics, and Ancient Greek to manipulate the density of anything. He has an IQ of 207 and it shows because Wile E. was awarded for his super genius and made it as a finalist for the Nobel Prize. With such genius he has shown to be able to trick the Road Runner and his sons into thinking that they were an entirely different species of birds that hopped around on one leg and ate peanuts off the ground, even though they have been Road Runners their whole lives. Wile can whip out his contraptions in an incredibly short amount of time, from mere seconds to just a few minutes!

Even as a baby he could upgrade an entire train he was riding in the span of a few seconds. Built a giant device that generated material resistant to anyone he picks, genius when he built robots that can alter size and having an understanding of blacksmith works. As he grew he continued his path of cunning and malicious ideas by setting up explosives quickly, inventing time manipulating machinery, inventing cloning machines to protect him from harm, upgraded his wheelchair while injured, magnets that specifically target feathers, built a giant functional robot out of junkyard scrap, and of course his intellect to build and defend with his surroundings alone. All as impressive as even his student Calamity who can build time travel mobility which shows just how smart Wile E. is.

Of course chemistry also comes in handy for inventions that require a little extra elbow grease, like a paint that turns you invisible, a substance that endlessly ricochets in a given area, and he knows how to make chemical explosives. He’s an incredible painter to the point where his paintings are so good it blends well. He has a good eye too, being able to see through disguises. He’s aware that ACME products aren’t always reliable and humbly accepts that the Road Runner has outsmarted concluding that even super geniuses like himself still have flaws. With this cautious reminder in mind he places cameras everywhere in order to record any potential failures. Always wanting to learn and improve his errors from previous attempts. Showing this he tries to warn his clones to avoid the same mistakes before it’s too late (plus mastered cell division) and referenced by Chuck Jones, the Coyote essentially “redoubles his efforts”.

Despite Wile’s failures, he has shown proficient use of multiple different weapons and weaponized vehicles throughout his years as a Toon. Even being able to get his own hands dirty himself, such as learning karate from an ACME book and taking part in the combative sport of boxing; as well as learning how to become a ninja in a short amount of time to better utilize melee weaponry and martial arts. Wile’s also spent his own time in the military, serving alongside his greatest enemy and ally, Road Runner and is shown to have endured basic training. He has even become an Alien Hunter in the 24th ½ century, who’s successfully hunted multiple Hanna Barbera Toons.

Makes sense, he is regarded as World of Mayhem’s best archer after years of dedication and he’s able to zap a fly with his magic. While critically injured he overpowered Daffy Duck and outsmarted Marvin the Martian. Wile is even skilled enough to be able to weaponize his own backfiring against others. Examples like this are shown in “Looney Tunes: World of Mayhem” where Wile is able to launch a cannon towards someone or even have boulders fall onto people after crashing into a Canyon. Also, in “Space Jam: a New Legacy” Wile was able to use a train that comes out of his paintings against a member of the Goon Squad and even scored his team multiple points by utilizing a cloning machine that backfired on him. Toons made a boot camp to train like a toon, focusing on the five key areas. “Crafted by the Looney Tunes in five key areas.” “This program will even challenge top athletes to help them reach peak levels of fitness.”

Tom Cat

Tom, despite appearances, is an incredibly skilled creature, likely due to having to combat Jerry over the course of decades if not straight up millennia given that we’ve seen Tom and Jerry rival each other from Stone Age to Medieval Times to Renaissance to Wild West and everywhen in between up to this day. Even as a kid he and Jerry had beef with each other. He’s shown to be a capable swordsman worthy of the French army in multiple episodes, such as the Two Mouseketeers and Touché, Pussy Cat! He’s even capable of shish kebab-ing multiple foods launched at him with his sword. He’s capable of performing piano on the level of Johann Strauss after playing no more than a dozen notes on the piano. He’s skilled enough with a gun to light a freshly rolled cig in the air by shooting it–after spinning it–without looking, and still catching it in his mouth. He’s capable of building bombs and other explosives, and even sentient robots. He’s a master skier, a master billiards player, and…

…Practically we’ve seen Tom taking dozens of skills and occupations, being a house cat is probably the one you most know him for, but we’ve also seen him to masterfully make shadow puppets, in Tom & Jerry Chase we’ve seen him take a role of Philosopher, Wedding Planner Secret Agent, King, a Guard. We’ve seen Tom to also take a role in Military, as a Manager of Grocery Store, a Chef, a Chef but EVIL, Train Conductor, Lift Operator, Pirate, Hedge Sculptor, Zookeeper, PETA Associate, Shofer, Construction Worker, Butler and Maid, Knight, Magician, Lab Partner, Detective, Trapeze Artist, Archer, expert in all kinds of Sports, Super Hero. Hell, we’ve seen Tom take the role of both Batman AND Joker. At that point it’s harder to point out what occupation Tom didn’t have. He’s one pretty resourceful cat all things considered.

Tom always has high levels of engineering skills, and if creating high level technology out of random materials isn’t proof, then his trap skills certainly are. Tom consistently has shown to be precise in details of his traps, even the smallest parts of his complicated traps precisely go as needed. Tom is also a quite cunning person, capable of tricking even his enemies into doing what he wants them to do, often using reverse psychology while taking a lot of time for his opponent to realize. For instance, against Spike when Tom played an act of giving up while slowly turning the tables around getting Jerry for himself instead, another great example can be in one of his Dell Comics issues when Tom was gaslighting Jerry & Tuffy into thinking Tom directly told them correct code numbers or when 2 cats were trying to scam and gaslight Tom into buying a worse house, and Tom did that but only to sell the house later to get a huge amount of money.

Equipment

Wile E. Coyote

ACME CORPORATION

The ACME CORPORATION is responsible for all the painful blunt objects, it is the world’s leading supplier of cartoon products. Having been a product serving company since 1849. They’re infamously known for their defective products however this has been disproven at Toon Court. As their slogan says “ACME products are safe if used properly” or maybe Wile is a victim.. They’ve had many heads and presidents such as Bobbo ACME, Yosemite Sam, Mr. Luther, I.M. Ritch, and the Road Runner. The supervisor is Road RunnerWith the board of directors being.. Road Runners?! Most weapons will be from ACME, with that said Wile will have access to any product made from ACME within Looney Tunes as they’re all in the same catalogs/sites. He has an ACME express preferred customer card, allowing him to browse through his ACME catalogs, ACME instant, phone or his satellite beam tracking supercomputer to place orders freely. Once an order is placed, delivery is done instantly or by drone, ACME air drop, mailing, delivery boy (Road Runner)

Looney Tunes (1929 – 2014)

Explosives: “We’ll see about that”. Ahh yes explosives are one of the classic products used in all of cartoons. In Looney Tunes these explosives are one of the main methods of humor itself! Wile E. uses explosives in a strategic manner by either disguising it as water, building tech for the explosive to be more mobile, and used to explode the Toon when they fall for the bait. Wile E. is very experienced with these products, they even show up in his sessions such as the time Wile “blew up the classroom this week with a bucket of water.” “He’s just that good.” Wile E. and ACME’s brainpower have invented a good chunk of explosives like decoy rabbits, hen grenades, nitroglycerin, explosive tennis balls, flying dart bombs, dynamite sticks, classic cartoon bombs, detonators, TNT, etc. Throughout its history the explosives of Looney Tunes have shown to reach ranges of all of Tokyo and have enough heat to vaporize a Toon or river. Deadly enough to consistently kill Sylvester and his nine lives at once along with other Toons like Elmer Fudd sending them to heaven.

Shotgun: ACME’s ol’ shotgun is powerful enough to send creatures like mice flying, cause a duckbill to spin/melt, kill objects, and all 9 lives of a cat. With its seemingly unlimited and living bullets, it’d be wise to have the gun aimed correctly! Wile uses it for straight up blasting or in an attempt to shoot by abusing the target’s lust. 

The Anvil: ACME’s anvil is known to squash any toon it faces. Being used for comical moments or even in a chorus where it rains and targets a toon out of nowhere or why stop at one when you can target all with the Anvil Storm! By manipulating its weight Wile can have it lifted by balloons, or hidden, cause the planet to crack.. who writes this?! The anvil writes the plot!

Mallet: The iconic weapon of all toons. The mallet varies in size, can even be the size of a building.

ACME Signs: Wile’s way to communicate.

ACME Bird Seeds: Ever need help catching a dumb bird? Tempt it with thoughts of gluttony, abuse this trait for your own personal gain.. like leading a bird to a trap!

Paint: Wile throughout the years has been made famous with his paint gags. Teaching painting 101, Wile uses paint to merge with the background making an obstacle illusion.

Rocket: Wile’s signature ACME rocket is what he uses to improve his speed on foot. We’ve seen the same rocket blast off past the Milky Way Galaxy. It’s also his race car in Looney Tunes Space Race, however with time on hand Wile upgraded it in his ACME laboratory through his own money, which was launched with the ACME Launcher. This rocket is equip with springs to avoid ground hazards such as trains, rockets for blowing up obstacles, scissors to cut any traps in the way, and a remote for him to close his metal walls if they’re in the way.

ACME Rocket Skates: His first ACME product given to him when he was only a baby. These skates are fueled by the latest jet fuel technology, these skates are used to boost Wile in speed to get closer to the Road Runner.

ACME Catapult: A contraption that served ancient armies well, its purpose is to launch heavy boulders to crush the foe however for Wile the catapult usually never goes his way.

ACME Adhesives/Slicks: Wile E. has used buckets of iron glue, tar (as well as a Tar Pit) and Axel Grease by brushing these across the ground in an attempt to catch Road Runner, even a giant fly trap.)

ACME Bat-Man: The flight suit that Wile didn’t need, but deserves. This suit allows Wile to fly and glide across the area, in WoM this suit allows Wile to flip all debuffs into buffs then increases in speed as he receives speed ups through the fight.

ACME Super-Outfit: The ACME Super Outfit pack guarantees all sorts of amazing powers. There’s no guarantee, however, that they’ll have your size. 

Spy Kit: While chasing Roadrunner, Wile had stumbled upon a spy kit. This kit not only gave him a cool spy costume, but also multiple other gadgets to utilize. It gave him sleeping gas that’s potent enough to put a literal cactus to sleep, a timed bomb, spy putty explosives, blueprints to build his own spy car that contain a machine gun and cannon, and remote controlled missiles that can track a target.

ACME Lightning Bolts: Want roasted Road Runner? This is the tool! These are tangible bolts of lightning that will instantly disintegrate anything they’re thrown at… except for Wile. These bolts follow the target.

ACME Lightning Rod: Not only a way to attract lightning, but Wile used this to disguise it as a female Road Runner. After a small dance he causes rain and thunder to arrive. He also has a horn that imitates the Road Runner’s “Beep! Beep!”.

ACME Fake Holes: Holes that act like actual holes when placed onto the ground causing anyone to fall into it upon stepping on it, they either make you out of another side of a cliff, provide a “stairway to heaven” or even just send you into the abyss. Very useful so long as it isn’t underneath Wile E.’s feet!

Hypnotic Watch: By swinging the watch attached to a chain, he momentarily hypnotized the Road Runner however he made the grand mistake by looking at the watch himself. Unable to resist looking, the Road Runner commanded him to walk off.

Crystal Ball: Originally a regular bomb that Wile painted clear to make it look like a magic crystal ball but it actually does have the ability to predict the future! It was able to predict Wile getting blown up by this bomb.

ACME Triple-Strength Fortified Leg Muscle Vitamins: Chug these bad bois and you’re guaranteed to never participate in leg day ever again! These allow Wile to amplify in speed causing fire to be left in his tracks.

ACME Jet Bike: This is a yellow vehicle that shows incredible speed that reaches closer to the Road Runner. It’s connected with an ACME jet motor and ACME bar handles.

ACME Dehydrated Boulders: Add water to unleash boulders! Make sure they’re not above you-

ACME Bumblebees: Releases tons of bees that will sting! 

ACME Tornado Seeds: Coming with a water pistol, Wile E. can add water to black seeds to create a small yet furious tornado.

ACME Hi-Speed Tonic: Another.. speed amplifier to close the gap with the Road Runner. A quick chug and he’ll be faster than fast!

ACME Jet-Powered Pogo Stick: A powerful pogo stick with a jet firing boost.

ACME Jet-Propelled Unicycle: Comes with a helmet. A one wheeled vehicle all about balance and speed!

ACME Christmas Package Machine: A machine placed into a ground for the Road Runner to run past a sign and be wrapped into a present.

ACME Earthquake Pills: They turn you into a vibrating beast that can crack saw through anything.. (these don’t affect Road Runners)

ACME Invisible Paint: With this order, he can cost himself invisible no issue! Good thing he ordered it instead of inventing it.. saves time.. 

Invisible Paint: Like invisible ink? Then this is it for you, after messing with chemicals, Wile has discovered this paint that allows him to paint over anything. Rendering it invisible.

Rubber Potion: A potion he can coat his entire body with to make his body fully rubber. Being able to bounce everywhere without being crushed or flattened. Although very sensitive.

Propeller-in-spray: It’s a spray he created that can release enough air pressure to allow him to fly. Propelling him around the desert.

ACME Little-Giant Do-It-Yourself Rocket Sled Kit: POWA boost! This sent Wile to space and turned him into a constellation.

ACME Instant Icicle Maker: Make your friends-load or laugh! It’s a red machine that rains down frost that freezes what it showers almost instantaneously.

ACME Little-Giant Snow-Cloud Seeder: A tiny machine that is capable of releasing 2,000 blizzards.. for some reason it targets Wile.

Winter Mobility: Has skis and jet-propelled skis along with roller skis which helps him travel on ice. With his cunning intellect he believed cutting around was logical.. think again!

ACME Giant Mouse Trap: A giant mouse trap.. it indeed trapped a giant mouse-

ACME Instant Road: Instantly lay down any road. You make the road and maybe the Road Runner will run on it!

ACME Magnet: After using Iron Bird seeds, Wile thought it’d be a good idea to attach himself with a magnet. The magnet proved to be great as it kept up with the Road Runner despite the range. The magnet can be used to attract metal or pull body parts too

10,000,000,000 Volt Electromagnet: A magnet of incredible power that is capable of pulling things from across the world, such as giant tugboats and the Eiffel Tower, as well as things from space like satellites and spaceships.  

ACME Magnetic Gun: Exactly as it says, it is a gun that functions as a magnet- all the convenience of a magnet in a gun-shaped package! Seems prone to be gravitated toward the heaviest of metals.

Disintegrating Pistol: A weapon made famous by Marvin the Martian. Every toon has access to this pistol as they can be found in ACME crates, this pistol was used to disintegrate Toons like Daffy Duck instantly even if their vest was “disintegration-proof”.

ACME Integrating Pistol: The pistol to reverse the disintegration effects of the ACME Disintegrating Pistol.

ACME Time-Space Gun: Able to devolve or evolve someone to a previous state, such as devolving someone into a neanderthal. It’s also stated that it could evolve someone to point they’re a harmless slave. 

ACME Disintegrating Pistol: Don’t be fooled, this is a total fraud! It disintegrates upon pulling the trigger.

Spiky Trap: Cover it up.. hope someone runs into it. Be impaled and pierced!

ACME Smoke Screen Bomb: Will create a cloud of smoke that will obscure the area.

ACME Super Speed Vitamins: Bugs Bunny used these to run as fast as the Road Runner.

ACME Instant Girl: That’s right.. ACME created women! Summons a woman in your life.

ACME Instant Man: After a high demand, ACME created men! Summons a man in your life.

ACME Wild Cat: AAHHH IT IS A WILD CAT. IT’S HISSING AND ENRAGED! 

ACME Indestructo Steel Ball: A ball made to protect Wile.. but it rolls and can lose its control but Wile can move in it ensuring he is safe.

ACME Giant Spring: Set it up for the best actions.

ACME Slingshot: Used to fire objects such as explosives, himself, and boulders.

ACME Bow and Arrow: With such precision, the coyote can fire dynamites or regular arrows. There’s a bigger arrow he has in his disposal.

ACME Boomerang: He painted it yellow, but it led to him being stuck by touching the paint. There is a genuine boomerang, and then there’s another genuine boomerang!

ACME Instant Awakener: Good morning Sam, good morning Ralph. This alarm wakes up the person from their slumber.

Decoy Egg: A nice egg to place.. maybe a certain bird will sit on it.. cmon.

Disguises: A female Road Runner, school girl, a lady, artificial rock, a cactus, ghost, Halloween, Ostrich, old man, Bugs Bunny, Daffy Duck, Hazel the witch, and a training dummy

ACME Propeller Hat: With a ceiling fan, a bike and a motor. Wile was able to fulfil his role as a super genius and craft himself a propeller hat which allows him to fly in the air for however long he wants, and can even outspeed heat-seeking missiles! Although he has to be careful for tight spaces as the fan could hit itself between the walls and eventually break.

ACME Molecular Transporter: In a press of a button, Wile can transfer himself to different locations.

Solid Tin Coyote

Coming from 1966, Wile E. Coyote uses scrap metal from a dump to build a huge, mechanical likeness of himself, and uses this robot to chase the Road Runner. He caught the Road Runner with it. In the game world of mayhem Wile remakes it along with an exclusive one we see below this. Fixing his errors he comes back stronger than before. It can act on its own. Every time this machine is harmed enough it receives defense buffs. He charges up!

Relationships

  • High voltage: While this toon is in battle, Robot team members inflict their target with Zapped whenever they land a Critical Hit.
  • Robot: This toon has +10% Attack, Defense, and Speed while any Robot toon is in battle as an ally
  • Road Runner: This toon has +50% Attack when attacking any Road Runner toon.

ABILITIES

  • Radio command: Grant your team Critical Damage Up, then deal (85/90/95/100/110% Attack) damage to the target enemy. [ST Coyote flies sky high to crush the opponent with a stomp.]
  • Mecha missile: Deal (100/110/120% Attack) damage to target enemy with +50/75/100% Critical Chance. [Seemingly unlimited missiles, ST Coyote opens his chest to unleash a missile.]
  • Triangulate: Gain Taunt and 3/3-4/4 Defense Up for 2 turns and Critical Damage Up for the rest of battle. Inflict all enemies with 3/3-4/4 Defense Down and 3 Critical Defense Down for 2 turns. [ST Coyote laughs at the opponent to activate this.] 
  • Charge/Shock: Charges up, up to 5 charges he can unleash shock all through releasing a wave. Inducing paralysis. (ST Wile does this by laughing and charging. After doing this it resets his charge, and starts back to 0.)
  • Thunderstroke: Deals undodgeable to all toons who are stunned, does less damage to those who aren’t. This attack is instant after someone dares to press his buttons.. (He laughs when he executes this.)
  • Robosprint (passive): While this toon lacks Taunt, it gains +5/6/7/8/10% Turn Meter at the start of each enemy’s turn.
  • Jank repair (passive) Whenever a team member lands a critical hit, cleanse it of 3/3-4/4/4-5/5 debuffs. If it’s a Desert toon, this toon heals for (25% Attack) health.
  • Valiant protector (passive): While Taunting, this toon has +4/8/12/16/20/25 Defense and Attack.
  • Anyone going between his ears will be electrocuted.

Controls

  • POWER UP: In exchange of points, STC is granted permanent stat boosts, and can be used 9 times.
  • Turn off: Turns his protective shield down, now facing him directly at full power.
  • DANGER: Activating ST Coyote’s Max power causing him to gain an extra life bar and stronger attacks.

[HAX: Statistics amplifications, statistics reductions, electricity manipulation, explosion manipulation, probability manipulation, healing, forcefield creation, paralysis, flight and purification.]

Regeneration [Mid-high, can regenerate after being reduced into ashes by Marvin.]

RESISTANCES

Weakness: After defeating Wile, you gain access to his controls.

Tiny Toons (Adventures/Looniversity)

Anti-Looney DNA Serum: Anti-Looney DNA is a substance created by Wile which is created by mixing acalooney, half a pinto bean, four parts reverse cartwheel, and heated for 46 seconds. The substance negates Looney DNA’s ability to allow Toons bounce back or regenerate from obliteration. Successfully incapacitating the Toon. Wile connects it to a gun in an attempt to shoot the Road Runner however he gets outspeed by the Road Runner’s black-hole paint that drops him inside the WB Water Tower (GG Warners) the substance spreads inside the water tower causing all water of ACME Looniversity to be the serum.

Freeze Ray: In a garage sale, Foghorn Leghorn accidentally freezes himself for the majority of the episode.

Sir Clones-a-Lot Cloning Machine: A machine that clones the person after placing their hand on a scanner. Making a clone that can last up to 24 hours, the catch is to undo the clone with the undo feature before it gets past 24 hours. Getting past 24 hours causes the clone to become evil.

Gravity Shoes: Shoes shown in his garage sale that seemingly have an anti-gravity like ability.

ACME Ghost Sucker Vacuum: As the name implies it’s made to “suck up anything” including ghosts. This product sucked up a whole house with everything in it.

ACME Behavior Modification System: A giant robot that is modified to be “guaranteed to break any or all bad habits”. the person puts on a helmet and is on a chair. This robot slams pie, shoots water, bonks with a mallet, and shuts your mouth by screwing nails in the steel plate. It blew up, but got up in the end, detecting Buster’s foul language. Forcefully punishing Buster on its own.

ACME Zap-Trap: A robot that shapeshifts into a variety of animals to abuse the lust of other Toons. As soon as the Toon goes near, the person with the control presses a button to trap them in a cage.

ACME Super Bug Spray: PERISH BUGS (Not bunny)

ACME Wizzo Laser: Calamity Coyote’s signature ray-gun that reduces things into ashes.

ACME Dead Frog: Huh… doesn’t that frog look like it can sing and dance? Wait why is it moving?! It’s alive!!

ACME BLAST: A giant cannon that shoots a person to the sky, revealing them in a bow cloudy form.

ACME Tar Remover: Calamity’s catfishing skunk rizz is too much, so he removes the paint with this product to get Fifi off him.

The Looney Tunes Show

Laptop: Wile has shown using this item to receive ACME products in mere seconds.

ACME Invisi-Rope: As the name suggests, it’s an invisible rope used to trip the Road Runner without him being able to see it. It was shown to stop an entire truck. 

ACME Instant Wind: A spray bottle that Wile uses to push air on his glider. It can create a tornado if shaken.

ACME Sphere: A clear bubble which Wile can use to keep pace with the Road Runner. Although he lacks the ability to properly control its momentum.

ACME Zipline: A full blown zip-lining set which Wile attached to two cliffs. Wile did actually manage to temporarily catch the Road Runner before being slingshotted due its sheer speed. He can also send items such as dynamite on it.

ACME Insta-Winter: A device Wile can equip like a backpack to shoot enough snow to cover a desert in seconds. Freezing it entirely, Wile used this in tandem with ice skates to try and catch the Road Runner.

ACME Rocket Car: A rocket powered car that’s fast enough to keep up with Road Runner. It’s so fast that it’s capable of traveling back in time from its sheer speed.

ACME Giant Spray: Spray that can grow any body part that it is sprayed onto. Managed to make Wile grow to a large enough size to tower over the planet.

ACME Batsuit: A suit inspired by Batman himself. This suit comes equipped with explosive batarangs, a grappling hook, a glider with the cape, and exploding pellets.

ACME Ultimate Trap: A barrier which can trap anything that slams into it. Managed to successfully halt the Road Runner’s speed and trap them in the barrier.

Remote Control Car: A small car that Wile can control, which has a built in pincher for catching targets and can keep up with Road Runner. Though it does run on batteries.

Popcorn Machine: A machine powered through wind power that’s capable of heating something or someone up to the point where they turn into popcorn.

Iron Suit: Found in a cave by Wile, this suit comes equipped with a minor analysis on its target, tracking missiles, and rocket boosters. Although it’s extremely slow and the suit itself can’t track high speed opponents.

UFO: Stolen straight from Area 51. This hovercraft can keep up with Road Runner’s speed and is capable of shooting lasers and a ray that can keep hold of the target.

New Looney Tunes (2015-2020)

EcoGrindo-SeekoFindo-Walnutinator (Yes he really named it that): A large vehicle that runs on walnut oil. Its main purpose is to grind up trees, which it can do relatively quickly. Wile has another large vehicle similar to this one that he uses…. On a leaf.

Zero Gravity: This machine sprays a pink substance that will make anything hit by the substance immune to the laws of gravity, causing them to float. Though this can be simply washed off with water

Cement Truck: A truck that allows Wile to drop quick drying cement on his target. Which in turn allows him to run over them to completely crumble their body. Wile’s utilized another cement truck…. Only the other instance is for showering.

Trap Tiles: Sidewalk tiles that will crush the target once they come close to them.

ACME Retracto Bazooka: A bazooka that will fire a plunger upon being fired that will stick onto the target, which can allow for Wile to bring targets back to him.

Laser Pen: It’s a pen that fires a laser.

Wile E Animatronic Robotic Transcreator 5000: Can create a fully functional robot in mere minutes, though Daffy created one in a few seconds by tampering with it.

Rocket Launcher: A rocket launcher that could harm a sentient asteroid that was going to destroy the Earth.

ACME Labs

This is basically Wile’s own secret cave where he stores a lot of his inventions. He also has a voice command implemented to make all of his inventions within this lab to activate and deactivate with the voice commands “go” and “stop,” though he occasionally forgets about that. Some of the known weapons in this room include: 

Hatchet Chucker: Makes and throws hatchets, with a seemingly large supply of them (Throws an occasional giant Hatchet).

Monsterizer Ray: Any target shot by this will turn them into a monstrous version of themselves.

Normalizer Ray: Reverses the effects of the Monsterizer Ray by turning the target back into their normal state.

Freeze Blaster: Shoots out a beam that freezes the target.

Record Player and Disco Balls: Not too useful in combat, but great at parties! Though it is capable of deflecting lasers.

Heat Blaster: Shoots a stream of fire that torches the target badly.

Time Bomb: Counts down for two minutes once activated. Presumably will unleash a devastating explosion that will vaporize the target upon finishing its countdown. 

Looney Tunes Cartoons

Motorcycle: A sweet ride for the baddius coyotius.

Hawk Suit: A suit that’s equipped with wings to allow the user to glide like a hawk and sharp talons.

Santa’s Workshop Kit: A fake workshop that’s meant to blow up anyone who steps inside of it, thinking it’s the real workshop. It even managed to bring in Santa (For some reason..).

Road-O-Matic: A machine that can easily create a road with the press of a lever. It can also erase this road as well as anything that’s on the road while it’s being erased.

Time Gun: A ray gun that can freeze anything within its radius, but they cannot be moved from the spot that they’re frozen in. This was able to freeze Road Runner.

Pellets: Different pellets that all have different attributes to them when consumed. Speed Pellets allow for Wile to run so fast that he can run across the planet multiple times in a few seconds. Parachute Pellets allow for him to slow down his falling speed. And Muscle Pellets drastically increase his muscle mass in a few seconds.

Super Suc: A giant vacuum that can suck up objects as well as shoot them back out, even having enough force to hold back Road Runner’s running.

ACME Weather Control Kit: A device that can summon a small cloud that’s controlled by a remote. He can use this to summon rain, bolts of lightning, wind, tornados, and icy wind that can freeze over bodies of water in seconds. It’s even shown to have the function to summon monsoons. Though it can inconveniently run out of battery life if overused.

ACME Clone-O-Matic: A cloning machine that allows Wile to create clones of himself. All of which are willing to work with him on his plan. Their plan even allowed for them to catch the Road Runner, with the only reason for failure being them all fighting over who gets to eat the Road Runner.

ACME Tech Portal: Portals that are connected to one another in that whatever goes into one portal comes out of the other.

ACME Iron Suit: A protective iron suit that increases Wile’s strength, gives him extendable arms, can fire a seemingly unlimited amount of heat-seeking missiles (But overusing these can overheat the suit), and fly by utilizing 4 different modes that are built into the suit and grant him a speed boost while doing so. The last mode even surpassed Road Runner in speed.

Bugs Bunny Builders

Anvil: The Anvil-shaped gigantic device has a material maker to generate any material and even create specific materials resistant to a certain person by using a sample of their DNA (i.e. a bit of hair.) in which the builders built a Taz-resistant house with it. Wile summons this instantly with a press of a button. This anvil can as well act as a mobile method for Wile at high speeds.

GROW-BOT 8000: A ball that transforms into a full body upon release. It scans the person to increase their size or emit waves. The bot has a propeller form and can emit waves so strong to the point everything it’s increasing starts to explode. 

Shrink-Ray-1000: He aims at whatever he wants to shrink, the machine shoots a beam to decrease the person or thing’s height. Shrunk down a whole museum and everything in it all at once upon one contact.

Noise-Cancelers-1000: Made through hard blacksmith work, chemicals, milking cows, and electricity. It has the function to play sounds to whatever Wile desires, preventing him from hearing any sound except what he plays! The music calms Wile down and puts him in a good state.

The-Freezy-Blaster-10000: Wile throws several discs that manage to stay mid-air. These disks shoot frost that causes the entire area to be snowy in the matter of seconds.

Helper Bot: A small robotic ball with propellers. It scans what it needs to smash, it brings out a small hammer to crack through objects that the builders can’t get out of.

Cool-Guzzler-4000: Stanley move aside because the latest tech to keep your drinks cool during the hottest of weathers is here.

Beep Beep the Road Runner

Nose-Copter: A propeller on his nose that allows him to take flight just like a helicopter.

Spring-Loaded-Boxing-Glove: It’s a boxing glove in a box that will spring out at a great punching speed when the string is pulled.

Mace: A mace with multiple spiky balls attached that, when the string is pulled, will spin around like a top. If not fastened into the ground, it is likely to end up lifting into the air like a helicopter.

Revolver: The classic, shoot your target!

Folded Paper Pursuit-Glider: While it may look like just a giant paper airplane with holes in it, it is actually quite an intricate piece of engineering- allowing him to fly through the air gracefully despite his weight and even catch up to the Roadrunners quickly.

Tiny Radio Transmitter: Can attach a tiny radio to something like a mouse, for example, and he’s able to listen to whatever it picks up- though the microphone can be very sensitive and cause a bit of feedback. Also comes with a system in place to track the radio, making it handy if it is attached to something moving.

Electric Storm Bullet: A gun that Wile can use to create a very powerful storm cloud used to scare off Road Runner and his children. 

Dry Ice Rifle: A rifle filled with dry ice in order to seed the clouds and quickly cause rain, good for creating the right conditions for plants.

The Tornado: A massive vacuum cleaner that can suck up anything within a half a mile radius, although it can get jammed by tumbleweed.

Hypnotic Eyeglasses: These glasses can be used to hypnotize anyone making direct eye contact with the person wearing them and while it doesn’t work on Road Runner or his kids, later in the comic the glasses appear to have worked on coyote. Alternatively, he has a TV that when he clicks the button will put anyone who is looking at it in a trance, and he just has to give them instructions. 

Painted Net: A painted net that coyote used in an attempt to trick the road runners.

Mole #1: This big behemoth of a machine is capable of drilling through the dirt kind of like a mole I suppose.

Shrinking Elixir: Spraying a few squirts of this stuff on someone will cause them to shrink down to a fraction of their size– becoming no bigger than mice, in fact.

Enlarging Liquid: If he doesn’t want someone to be tiny anymore, or he wants a bigger foe for some reason, he can squirt them with this to increase their size.

Tickle Ray: When someone is covered in “Pure Concentrated Silvarium,” a liquid that looks exactly like water and which Wile has an abundance of, activating this device will cause them to be bombarded with “tickle waves” that’ll pull them closer while making them feel numb with happiness. By the time they reach the Coyote, they may end up being too exhausted to think! If the substance is not washed off them, at least… (Can even be set to “double power” to make things more intense.)

Trick Camera: When the nozzle is squeezed, it releases Happy Gas that will make anyone affected by it excited about being eaten. Worked on Wile E. Coyote, only wearing off when he was splashed with water. Better take the lens cap off first!

Sneeze Machine: Excellent for convincing anyone that the user (Coyote, in this case) is as sick as a dog… hm, that expression may not work here.

Hunger Gas: Able to give anyone an insatiable hunger with just one sniff. With his gas mask, he’ll be immune to the effects.

Laughing Gas: Coming in a nifty perfume bottle, a puff of this stuff will leave anyone laughing like crazy.

Sleeping Gas Flower: A literal plant that, blending in with other flora, will spray sleeping gas with the push of a button. Gas is potent enough to put him to sleep instantly. (Pollen on the flower is at risk to block the gas duct.)

Thinking Cap: Sometimes when coyote is out of ideas, he’ll put his thinking cap on to come up with new strategies.

Will Power Willer: A helmet created by Wile in which he used to force an idea upon someone, if the target is hit with an idea then they’ll automatically do it.

Speed Seeds: In these comics these serve as the source to Beep Beep’s speed. As the name suggests these seeds will increase coyote’s speed to that of Beep Beep, however they make him sick.

Instant Rainmaker: A rocket that “IS JAMMED FULL OF RAIN-MAKING PELLETS! SPREADING THEM HIGH IN THE ATMOSPHERE IT WILL CAUSE RAIN OVER FIFTY SQUARE MILES IMMEDIATELY”. I love how dumb these inventions are.

Glue Grass: Trick grass that will cause someone to get stuck to it if they stand on it! Only way to get out is if someone were to try to eat the grass from under their feet, but who’d wanna eat grass…?

Instant Plaster: Comes in a spray can; when sprayed at someone, thick plaster like used in construction will form around them, turning them into an immobile statue.

Super-Sonic-Pulsator: Able to emit sound frequencies high enough to shatter glass.

Anti-Stickum: Allows him to avoid getting stuck in anything sticky, such as any variety of glue traps.

Vine Concoction: A special serum that, when sprayed on ordinary plants, will cause them to grow long vines that will entangle whoever is closest. Since he’s at risk of being tangled if he stands too close, it’s best for him to stay hidden while he plays the tune.

Portable Fence: A fence that the Coyote can set up around someone when they’re not looking, able to do it with great stealth, and then he can hook it up to a device that’ll electrify it!

Electronic Retriever: The device just has to be pointed in the right direction and, with a bit of a zap, it can pull anyone or anything in his direction. If it were to get wet, it’d go a bit haywire, so best to keep it dry.

8,000,000 Watt Hi-Fi Rig: A powerful auditory device that is said to be able to “blow the spines off a cactus a mile away.” Not only is it potent enough to scare off the Road Runners he’s known for chasing, it accidentally acted as a call for Road Runners across the county.

Sound Compute Detecto: Able to hear sounds for miles and isolate specific sounds, allowing him to listen in on anything from one secure location.

Plane: Just a plain old plane.

Underwater propeller: Quick moving rocket propeller that coyote uses to get the jump on the road runners.

Illusion Projector: Used to mess with the road runners perception, and make them see things that aren’t really there

Net Camera: A normal looking camera that shoots out a net to trap enemies.

Phoney Photobooth: While the trap convincingly makes it look like a photobooth, it is really just a giant cage! Good for trapping enemies inside!

Trojan Horse: Disguising himself as a giant horse float, he sprays sticky taffy at his foes and keeps them trapped to the ground! However, once the taffy hardens, it is possible to try to escape with a bit of dancing! the hardened taffy can still slow down the likes of the Roadrunner with it on their legs.

Decoy Gingerbread House: Hey it’s a tasty giant cookie with frosting! Enter, free candy!!

Road Runner Decoy: I swear to the looney that he’s there!

Trombone Decoy: With an audio recording, an automated replica, and a lightbulb, anyone could be fooled to think the Coyote is simply playing a tune at a window.

Dummy: This dummy won’t move around but it will fool people into thinking that Wile is lying around on the job.

Pseudoself Unit: Distinct from his other decoys, this is far simpler- only being an upper body with a sound system that plays realistic Wile E. Coyote dialogue. Though one may think that it’d be a cheap trick, with all the Pseudoself Units he has access to and how fast he can set them up, he can make someone feel like they’re completely surrounded when really he may not even be there!

Super Laser: it’s a giant car shooting laser beams that coyote can ride on and it also works as a homing attack. That’s pretty awesome.

Trick Ice Cream: With some bubblegum and sneezing powder disguised as strawberry ice cream, he could leave someone encased in a sticky cocoon… as it worked on him!

Alien Soup: after accidentally capturing a duplicating alien Wile obtains the special soup that makes the eater duplicate themselves. 

Pot Vacuum: A fast-moving pot with wheels Wile hides inside of with a vacuum attached, allowing him to try to suck up whatever or whoever is in his way.

Bird Catcher: This machine will chase down any animal that gets in its way whether it be Road Runners or Elmer.

Lightning Seed Planter: With this device, he can plant seeds in the ground- seeds that, with the right conditions, will grow trees in no time.

Robo Wile: This robot is quite convincing as the real thing. Comes equipped with a homing device, robo-rockets that allow it to speed off fast enough to worry the Roadrunners, and voice controls so that it can be commanded to do anything Wile wishes. Has the slight defect of being susceptible to voice commands from anyone who gives them, taking anything that could be construed as a command literally, and water short-circuiting it and making it impossible to control. 

Black Cats: To take advantage of anybody’s superstitions, he has some remote-controlled black cats to cross in front of somebody’s path.

Genie’s Lamp: Found in the junk, this lamp contains a genie that can grant any one wish– though the genie will tend to take things pretty literally and doesn’t care about making corrections. When the genie is gone, anyone can be sealed inside if they look really close into the opening. To get out, the lamp would need to be turned upside down and shaken. However, it is unlikely someone would even want to leave the lamp, as the contents of it seem to be tailor made for whatever the person sealed inside desires.

DC Comics

(Renders made by MonkeyBoi)

While we aren’t giving Wile scaling to the DC mythos, any equipment he or others have shown to use in the long running DC comics for Looney Tunes are applicable.

Hand Grenades: Simple old grenades.

Remote Control Boulder: A giant boulder for Wile to control the movement of with a button.

Poison Birdseed: Do not be deceived, these are NOT safe for coyotes. Wile can use these to disguise as regular bird seeds.

Giant Fly Swatter: Just set up a line to cross and it’ll do it’s thing.

ACME Jet Plane Simulator: Some mini jets for the arms

Racecar: Just a fast car with a helmet required of course.

Time-Delay Golfballs: Golfballs Wile can put a match on to light their explosion.

Pair Air ACMES: Big shoes for Wile to bounce around in.

ACME Brand Super Armor: Wile is an overly cautious coyote so he decides to armor up with ACME proof helmet, armor, shrapnel shield, and a jetpack with a parachute to protect him from all backfires. Road Runner beats this by abusing his speed to fling them off.

Camouflage Paint: Paint Wile uses to blend in with nearby surroundings.

ACME Self-Targeting Stealth Mini-Bomber: A small rocket jet that will target…whoever’s using it.

Cloning Machine: Using cell division, Wile was able to create a group of clones of himself that should be capable of using all his equipment to catch the Road Runner. It is worth noting these clones are much less intelligent than Wile himself and he had struggles directly communicating with them via their ACME Vow headsets.

ACME Magic: This set gives Wile access to a variety of magician techniques, including a wand that shoots blasts, a disappearing bridge, and a giant hat to trap foes inside.

Bungee Kit: Wile just attaches a rope to himself and jumps off a cliff to catch that pesky bird.

Parachute: Useful for when Wile has to fall from large heights.

Jet Powered Skateboard: A seemingly normal skateboard that can be boosted with a button to go much faster, along with a Mega Turbo Boost that leads to….disastrous consequences to say the least.

ACME Fishing Equipment: Comes with a fishing rod to reel in prey and a net to catch them.

ACME Road Blox: Basically just Legos that can build themselves into anything that Wile thinks of like a giant boxing glove, a controllable mech, a tunnel and even multiple vehicles however they can still be broken apart via well ya know… being building blocks.

Teleportation Device: Wile can teleport anywhere he wants without dialling in the distance. It also lets him travel to the past and future!

ACME Cannon Camouflage: Wile uses a grape soda container as a front for a cannon, although it doesn’t necessarily prioritize that cannon.

ACME Auto: A massive jet powered car that Wile has since installed an ACME Safety Inflato-Bag that inflates a little too much when a sudden stop occurs.

Bowling Ball Launching Device: A large device designed to launch a bowling ball straight into the face of a troublesome Road Runner. It does have a major flaw in that the ball is too strong for the device’s own weight. Shame.

ACME City In A Box: A small box containing an entire bustling city inside, complete with cars and an option to deflate it.

Death Ray: A giant ray that shoots lasers. It does have a short recharge time.

Big Gun: What it says on the tin, but Wile seems to lack control of it.

Heat Seeking Missile: Launches targeted missiles powerful enough to destroy the Sun itself.

ACME Laughing Gas: Throwable gas bombs that cause uncontrollable laughter if they hit.

Chainsaw: Perfect for some classic slicing.

Hockey Stick: He shoots, he scores with a grenade instead of a puck.

Giant Cricket Bat: A bat that apparently only should be used on giant crickets.

Dynamite Bowling Ball: Some handy sticks of dynamite attached to a bowling ball for an explosive effect.

Bean Ball: Only one shot to throw this ball.

Polevault Poole: A great tall material for mobility.

Guided Missile and Disk: A homing missile that requires a target to be planted on the opponent to work, which causes great trouble for the Coyote.

Camera Cannon: A cannon described as a camera.

ACME Superwetter: A gun that Wile has shoot glue instead of water like it would normally.

ACME Attack Simulation: It does exactly what the name tells you. It’s basically a Computer that runs simulations on how Wile’s plans would go. He can also just search up which plan would be the best to go with against opponents.

Exploding Candy: While it works better on an opponent to be fully digested, these small candies remain deadly.

Police Baton: Used during Wile’s brief time as an officer.

Super-Motorized Scooter-Glider: A scooter with glider wings attached for flight. Make sure the flight path is clear and not to overload it. Actually just reading the entire instructions before using this one would work!

ACME Satellite Beacon: A satellite right above the Earth that shoots a targeted laser.

ACME Jet-Powered Iron Lung: Used to ram into a troublesome Geococcyx californianus.

Laser Sword: A Lightsaber esque weapon.

ACME Instant Truck: Just pour a liquid on the ground and you instantly spawn a truck to run over opponents.

ACME Instant Coyote: With just a drop of water, the particles from this product will become full sized coyotes. All of which are ready to aid Wile in whatever way he needs.

ACME Instant Road Runner: Same deal as the instant Coyote’s, except it’s with Road Runners!

ACME Instant Story Ending: By pouring a little liquid on the ground, one can use this to drop a large bomb and a bunch of other weapons on an opponent and instantly end the story before it gets crazy.

Sinkhole In A Bottle: A little bottle that once poured, causes an increasing sinkhole to spawn.

ACME Brand Ravens: A band of Ravens that conveniently love to peck coyotes.

ACME-Age-I-Flying: A cream that Daffy used in an attempt to age babies into adults but due to his nature, Daffy accidentally aged himself to a toddler but it can also make non living things older such as when it began ageing a building til it started collapsing so yeah it should also work on objects.

ACME Time Helmet: Cool looking helmet that allows any wearer to travel through any time period they want.

Universal Remote: A remote that can be used to progress, rewind, or stop time. As shown this can rewind injuries on an individual, has enough range to reach the Sun, and can even put someone in a time loop (Which can even loop the ending of the media). Only issue is that this runs on batteries, which Wile has.

Green Lantern Ring: That’s right, the Coyote got himself a Lantern Ring.

Cyborg Suit: He also has a suit modeled after Victor Stone himself! Too bad it’s only in a variant cover.

Ads

Rocket Rollerblades (Generic Brand): Wile has had enough of ACME and decided to go for an opposing brand in which he finally catches the Road Runner with!

Map: Wile E. Coyote is able to see wherever the Roadrunner is going using a map. Not hard to believe, as no matter where the Roadrunner is going the Coyote is always able to get ahead of him to set up a trap. Could certainly be used to track anybody with it (preferably on a tricycle)

Pepsi Machine: Sometimes you might get a little thirsty out in the hot desert. Oh yeah, and it also explodes.

A Bunch of Cars: For whatever reason Wile has been in multiple car commercials, driving different types of cars to try and catch the Road Runner. Aura

Hershey’s Bar: Somehow this Hershey bar can fly. The bar has demonstrated strange powers beyond flying such as travelling between each fiction and even turning the entire animation into wrapping paper before finally staying in the Looney Tunes world.

Doritos Dinamita: ACME Corporation created Doritos Dinamita along with more flavors for a more explosive flavor by combining them with ACME’s product. (These Doritos Dinamitas on their own are able to blow up the planet from the pure spice.)

ACME Monster-In-a-Jar: “Having your very own monster is convenient, so we at ACME suggest you keep several Monsters-In-a-Jar on your shelf for those unexpected special invasions. Simply point, aim and shoot the enclosed Assembly Ray Gun to break the jar and voila! Monster is ready to use.”

ACME Instant Piranhas: “Are you bored with your life? Do you lack motivation and want more energy? Then ACME Instant Piranhas are for you! Stand in a tank of water, open the box, deposit into the tank and get moving!”

ACME Fooled Ya! Inflatable Giant Ruby: Inflate it and you’ll be able to fool any Ruby dealer out there!

Spring X Trap: Used against the Energizer Bunny, Wile E. has a button he presses that emits electricity to cause the trap to rise up. Crushing the target on the ceiling.

ACME Bunny Stopper: A metal machine strapped on the Coyote’s waist as its propellers bring Wile E. up. He can use a scope and lock the bunny to drop the anvil however.. he’s using the opposing battery brand.

ACME Coyotes-In-a-Crate: He can order himself? More coyotes? Unsure, but they work together efficiently.

Bugs Bunny’s Birthday Blowout

The plot of Bugs Bunny’s Birthday Blowout is that his friends are “”jealous”” and decide to sabotage his birthday, when in reality, they’re setting up a surprise party for him. We can infer that Wile can use the contraptions here as he is the one who came with the plan and the manual directly stating that the Toons are the ones responsible for the contraptions that were set up in a short window of time. Here’s a list of all the contraptions that are implied to have been part of the setup.

  • Comet: It’s an artificial comet that fires from the ground.
  • Boulder Well: A well that is placed, but with a boulder being shot from it.
  • Evil Soap Box: Spits out bubbles towards the enemy.
  • Fireball: A flying fireball that moves in a zigzag pattern.
  • Ghost: It flies around and does damage to the enemy.
  • Good Soap Box: A passive soap box that only releases bubbles if it’s killed.
  • Jumping Telescopic Bullet Sprinkler: This contraption sprays out bullet-like projectiles before jumping as its way of movement.
  • Malicious Mallet: A sentient mallet that’ll bash foes on its own.
  • Poisonous Frog: Instead of singing, this frog will harm those who come near it.
  • Walking Time Bomb: A sentient time bomb that will explode once it gets close to someone.
  • Spring Loaded Weight: A weight that will hop towards its energy before finally squashing them.
  • Stop Light Worm: A worm who’s aggression is determined by their light color. If they’re green they’re safe, if they’re red they’re dangerous to any foes.

Death Valley Rally

In this game, Wile’s armed with numerous different devices to put the Road Runner to the test. A lot of his well established gadgets are utilized, but he comes with a few surprises as well….

Bugs Bunny Rabbit Rampage

This game’s plot delves around Bugs having to go through levels and hazards created by the animator (Daffy) that are intended to stop Bugs. How is this relevant to Wile exactly? Well Wile has a direct boss fight in this game, as he takes over the ACME Toy Factory. Also all the items in this game are ACME products, so Wile should have access to them as well (Only unique ones to this game will be listed, but every item available in this game will be in the link above).

  • Robots: The factory is filled with robots as enemies and his main machine produces them in his boss fight. These consist of the following.
    • Cannon Robot: Fires at the target with its cannon that’s built in its chest.
    • Electric Robot: A smaller Robot that will shock the target with electricity.
    • Electric Cannon Robot: Utilizes BOTH a cannon and electricity.
    • Flying Robot: Can fly by utilizing its thruster that’s built in its bottom. Will also drop bombs on those under it.
  • Control Booth: Where Wile controls the entire factory, which consists of crushers, packing machines that can compact those caught inside, and conveyor belts. He can also produce more robots from this machine. But there are weak points on the top sides of this machine, which will temporarily force Wile out of the barrier of the machine when pressed.
  • Arrows: When placed down this acts as a checkpoint if Wile were to die….somehow.
  • Bull’s Eye: When placed on the ground, any enemy that walks on this will have a heavy item dropped onto them.
  • Paint Brush: Very useful against cats! When a white stripe is painted on the back of one, Pepe Le Pew will be summoned and chase after the unlucky feline.

Looney Tunes Racing

Wile is able to gain power ups in this game through a power up meter and select the power up of his choosing at the cost of tokens. Due to Wile being fairly wealthy, it shouldn’t be an issue for him to choose power ups. However, this game has two versions with the other being on the Gameboy Color, but items in that version can be gained from ACME Crates and directly called ACME gags. Meaning they’re ACME items and things that Wile should be capable of just ordering.

Only power ups unique to these games and not shown as items Wile’s already had access to will be listed, but here’s the list of every power up in the game (And here’s a separate list for the items in the Gameboy Color Version).

  • ACME Cream Pie: A classic cream pie that will slow down anyone that is unfortunate enough to be hit by this long time gag.
  • ACME Portable Rain Cloud: Will hover over the closest opponent and rain on them. Before striking them with lightning if they can’t get rid of it.
  • ACME Homing Cream Pie: It’s like the ACME Cream Pie except with the ability to hone in on people. It can however be avoided if the target makes a sharp turn.
  • ACME Invulnerability Dust: Gives 5 seconds of invincibility which also allows for the user to easily overpower others that are relative to them and give the user a speed boost. This is incredibly similar to the Viking Helmet from the GBC version of the game.
  • Hive-O-Bees: The user can send Bees to attack the opponent.
  • Gremlins: Wile can summon gremlins to attack his opponent. It should be noted that Gremlin’s are notorious for dismantling machinery and even outplayed Bugs.

Looney Tunes Space Race

Despite all of these items being power ups found on the race track, every item in this game is labeled as an ACME product. So it’s fair for Wile to be able to just order and use these same items. Especially since he’s playable in this game. Only unique items from what was already stated in Wile’s arsenal will be listed, but here’s a list of every item in the game if interested.

  • Heavy Object: With this item, the user can make a heavy object fall onto the person in front of them by utilizing a remote control.
  • Kablooey Rockets: Rockets that are attached to the driver’s vehicle and will home in on the person in front of them once launched.
  • Four-Leaf Clover: Temporarily protects the user from all harm once used. Causing attacks to miss and even potentially backfire on the aggressor. Also gives a temporary speed boost to the user.

Looney Tunes ACME Arsenal

Every item and weapon in this game is an ACME product and should be fair game for Wile E. to have access to. Some of these are weapons that Wile’s already been shown to have access to prior to this game, so this section will only go over the unique ones that are introduced. But here’s a list of every item and weapon if interested.

  • ACME Health Tonic: This potion restores your health as good as new. Can’t say the same about your waistline though.
  • ACME ILLUDIUM Q-37: This item is used to increase the user’s melee power
  • ACME Boxing Glove: It’s a boxing glove, as a gun that deals heavy damage.
  • ACME Marshmallow Toaster: Essentially a flamethrower that’s great for toasting robots!
  • ACME Triple Shot: This can fire three bullets at once.
  • ACME Ball Gun: This fires green energy balls.
  • ACME Saw Gun: Fires saw blades at the enemy.
  • ACME Mallet Gun: Produces a long cartoon hand to whack the enemy with a mallet.
  • ACME Bear Trap Gun: It’s a gun that fires out bear traps.

Looney Tunes: World of Mayhem

Gadgets are wild ACME Corporation contraptions that can be equipped on your toons. Toons are able to equip up to 4 Gadgets at a time. These gadgets include the following:

Solid Tin Road Runner

Exclusive to World of Mayhem. Here we have the same approach as ST Coyote, this time it’s the Road Runner. A metallic bird of prey created by Wile E. from scraps to match even the fastest speeds. Still goes beep beep.

Relationships

  • Robot: This toon has +10% Attack, Defense, and Speed while any Robot toon is in battle as an ally.

ATTACKS

HAX: [Statistics reduction, limited probability manipulation, statistics amplification, energy projection, body control, and sound manipulation.]

REGENERATION: [Mid-high, like every toon in World of Mayhem it can regenerate after being reduced to ashes normally and malfunctioning into broken pieces with magnet.]

MISC ARSENAL

With tons of media, us at ACME thought it’d be best to place Wile’s products that were short in numbers within a cartoon, games, or movies. Here we go!

MISC Mobility: Air Force One Jet, Rocket Cart, Rocket Skate Kit, ACME Blimp, Rocket Scooter, Supersonic Jet, Grab-O-Scooter, Road Runner Legs, Cutlass, Glider Bike, Swamp Buggy, Wile E. Rider, skateboard, tractor, Water Jetpack, wrecking ball, and Bulldozer.

ACME Food: It goes without saying that ACME is responsible for food in Looney Tunes, providing a variety! After all, everything is ACME associated.

Merrie Melodies TV: A TV that plays all Looney Tunes episodes from the old days, paying tribute to the great Father, Chuck Jones.

ACME Multiplier (King James Edition): This device can clone anything that is inserted into it and will fire these clones in multiple directions. Despite it being intended for basketball, it could even clone Wile after he was sucked into it.

ACME Multiplying Ray: A ray that can clone an entire army of what it’s shot at. It had enough range to even cover an entire planet.

ACME Time-Slowing Device: Utilized in tennis, Toons can use this device to briefly slow down time and grant them an opening against their opponents.

Robot Supreme: Made from ACME’s stoves, refrigerators, cars, and dryers. This mech stands at least 25 feet tall and causes mayhem with each step. Defeating Daffy Duck and damaging Tokyo and WB studios. It’s installed with a microphone and kitchen tools.

ACME Space Replacer: Ever want to travel to the times of King Arthur or see flying cars? This machine sends you to any place from the past, present, and future. Wile used it to travel a week earlier where he didn’t miss a chance to win money.

ACME Re-Replacer: Comes with the machine above, it’s a watch-device that sends the people who use the product above back in their current present as long as they’re back in time otherwise they are stuck in the past or future. This watch provides data on where a Toon is in time and an analysis.

ACME Vac: Allows the wearer to suck any nearby items towards them.

ACME Rewind-O-Matic: Once activated, allows for the user to rewind time to a certain point. In-game it’s used if a Toon makes it to the end of the level without completing all requirements beforehand.

Giant Rubber Band: while scrolling on his  ACME computer Wile E. briefly scrolled past an ad for a giant rubber band which goes unused.

Missile Launcher: A massive missile launcher capable of blowing any toon sky high.

ACME Sporting Goods: Make good use out of these sporting equipments among with more!

ACME Knock-Out Pills: Very useful for implanting into substances to knock them out cold instantly.

ACME Powered Plunger 5000: Not really that good at plunging bunnies but seems to be able to cause powerful earthquakes and awaken giant earthworms.

ACME 2nd Base Elevator: A 2nd base plate with a simple crank able to lift someone all the way out of Earth’s atmosphere and into the stars.

ACME Home Launch: It’s the perfect garbage disposal. Want to get rid of trash? Toys? The neighbor’s barking dog? Use this to send all of that to the stratosphere.

Helicopter Belt: A simple belt with a propeller that allowed Wile to fly after the Road Runner, even being able to keep up with his speed for a short while.

ACME Bubbles: Pinky was bored so he blew bubbles.. “bubbles booois”

ACME Vanishing Creme: To prevent Wakko from encouraging Yakko to wish to be invisible, Dot pulls out this product while claiming she has done that already.

ACME Ghost Remote: Yakko in “lots to see” becomes the ghost of Christmas future. Yakko takes out a remote and presses it, pushing the curtains away and presenting a new background that has hard to see stairs that glow. Yakko was able to push Plotz off and immediately turn him into a ghost like he was without the need to die.

ACME Voodoo Dolls: This didn’t start off as an ACME product. First started with another attempt for the Brain to take over the world, The Brain’s most expensive attempt is making dolls out of everyone in the world and casting a voodoo spell. Soon the voodoo dolls got accepted by ACME! These dolls function as you would think they would against all tune world’s characters.

ACME Rain Machine: It’s a machine used with the intention of creating a slippery floor so that the target slides into the cage. Trapped.

ACME Freeze Ray: A freeze ray he planned to use to stop Road Runner on his tracks. He tested it on a powerful waterfall, completely freezing it and himself. 

ACME Radar Screen: The “fool proof” way to capture and detect the Road Runner. It detects people, allowing Wile E. to figure out where they are.

Time Machine: While Bugs Bunny helped a kid battle his upcoming addiction for drugs. He pulls out a time machine, summoning it with a press of a button. We are giving it to Wile because “Hehe, I borrowed it from some coyote.”

Taz: It’s the Tasmanian Devil in all his glory. Ordered, he can be influenced to help Wile whether disguised or not.

Alien Hunting Gear: In the 24th ½ Century, Wile becomes an Alien Hunter. Decked out with a cool suit, a jetpack, laser blasters, bombs, and a giant bear trap.

ACME-I-GOT-YOU!: [Warning: Do Not Click!!] it got you!!!

Tom Cat

Claws

As sharp as they come, these claws are pretty good at tearing through furniture with ease, cutting through solid glass, precisely picking locks, opening cans, and of course, mauling his enemies very viciously. 

Hanna-Barbera Era (1940 – 1958)

Sword: In the Mouseketeer episodes, Tom is a French soldier with great swordsmanship. Given the time period seems to be the French Revolution, to the recurring threat of guillotine execution, the sword in question seems to be a thrusting sabre.

Homing Firecracker: In the episode Yankee Doodle Mouse, along with many MANY other explosives, Tom takes a stick of firecrackers and launches them at Jerry. They have a mind of their own and will chase their target until they strike something. However, they can get misguided.

Mr. Hyde Poison: In the episode Dr. Jeckyll & Mr. Mouse, Tom concocts a poison to kill Jerry, to stop him from drinking Tom’s milk. However, it does the opposite and gives Jerry super strength to the point where he manhandles Tom, albeit only for a few moments. Tom is willing to drink said poison to get the same effects. When Tom drinks it, however, it causes him to shrink to Jerry’s size, and subsequent damage causes him to shrink even more. However, Tom drinks Jerry’s version, who may have gotten details wrong. It’s likely that if Tom makes it himself again, it’ll do for him what it did to Jerry.

Further proof is that when each were adding small drops as a last detail Jerry’s potion was red while Tom’s was blue, and Jerry, who didn’t see it being made, added shoe whitener to the concoction, while Tom didn’t.

Vanishing Cream: After suffering Jerry’s and Quacker’s torment for the majority of the episode The Vanishing Duck (Tom deserved it), Tom takes one of his rare wins over Jerry when he uses the cream for himself and ends the episode getting sweet vengeance.

Drawings: When Tom made plans to build a Rube Goldberg machine to catch Jerry, his crude drawings of himself and Jerry came to life. They act like their counterparts. While the Jerry one will obviously not be on his side, the Tom one would.

Knock-Out Drops: Tom used this to keep Spike the bulldog from waking up in the episode Quiet Please! The medicine was enough to keep him out for a majority of the rest of the episode.

Wingsuit: Tom was able to make himself a Wingsuit, capable of gliding and flying while wearing it as if he was a bird. Obviously its downside is that whenever wings are being damaged Tom won’t be able to fly using it.  

Flying Broomstick: In the episode The Flying Sorceress, Tom, ahem…“borrows” a witch’s broomstick and masters learning to fly it. The witch then punishes him by turning the broomstick on him. And then Tom wakes up. Turns out this was a dream, and Tom still needs to clean up broken glass with a normal broom…which he then uses to fly on anyway.

Gene Deitch Era (1961 – 1962)

Artillery: As the name implies it is a large caliber explosive artillery cannon.

Yeah this era kinda does nothing for Tom, it’s also the worst one in general really (do NOT introduce people to Tom & Jerry through it).

Chuck Jones Era (1963 – 1967)

Robo Cat: A recurring assistant in the Chuck Jones era, specifically the episodes that take place in 2665 AD, is a robotic cat used to chase Jerry and Jerry’s own robot mouse. It’s capable of doing what Tom does but with better durability due to being metal. It’s competent enough to actually catch the robot mouse once. And it has wheels for paws and can stretch and shrink its limbs into its body. However, if subjected to enough mistreatment, it will betray Tom for putting it in that pain. It also has access to blaster, and a mind control helmet pack that it used on Tom before.

Laser: In the episode O Solar Meow, Tom has a stationary laser that can cut through anything…even himself.

Stone Age Bomb: A bomb strong enough to literally revert reality back to the Stone Age. 

Airhorn: An airhorn. It’s loud enough to literally scare the skin off Tom and send Tom’s bottom half down a drain gutter.

Invisibility Chamber: In the episode Guided Mouse-ile, Tom has an invisibility chamber that well…turns him invisible.

Rebuff: In the episode Purr-chance to Dream, Tom acquires rebuff, a dog spray so foul that a mere spritz causes canines to freak out and run away. Tom puts enough on himself to act as a forcefield for dogs. In that they literally bounce off. However, if they can prevent the smell (by for example putting a clothespin on their nose), they can ignore its effects.

Garbage Can Armor: Tom has used a garbage can as armor in the episode Filet Meow.

Fire Hose: A fire hose he simply has that ejects water with so much force that pointing it down sends Tom into orbit.

Space Gun: A rifle from 2600 AD that is strong enough to deflate a space station.

Fishing Rod: Just a simple fishing rod. However it has enough line to reach a boat out to sea from the dock and reach Jerry’s mouse hole.

Female Mouse Costume: A costume Tom wore to trick Jerry. It’s apparently convincing enough that not only a bunch of mice fall in love with him but a bunch of cats want to eat him. It…doesn’t come off.

The Tom & Jerry Show (1975 – 1977)

Fishing Equipment: Has a lot of fishing rods and even a Hypnotic Lure that hypnotizes you automatically, and is so effective that it can even influence you to change your own physiology.

Wizard’s Wand: In one of the episodes, Tom and Jerry became apprentices of a Wizard and gained access to his wand. With the wand it was possible to perform various spells with practically just pointing the wand,  like Nullifying Magic, Duplicating people, Teleport, Bringing inanimate objects to life, Summoning anything into reality, Transmuting, Teleporting anyone else, Turning off invisibility or potion effects, potentially erase others from existence and even just straight up rewind time.

Aerial Equipment: For more aerial options, he’s got all kinds of balloons to normal ones that can lift up a wooly mammoth (and even magnets attached to them), to even a hot air balloon that can lift up a safe, a large paper airplane, a grappling hook to reach high places, a Supercape that lets him fly like a superhero, a tent with a raft to fly with and popping it makes it goes faster, to even just a full on airplane he can fly and even birds can come to lift up said plane, and even a flying cauldron and magic broom of all things.

Wacky Sports Equipment: In “The Wacky World Of Sports”, Tom uses some tools to compete with Jerry in a decathlon, which includes a cannon, a boat engine he can attach to himself with, spring shoes that can jump far, and even a rocket powered disc that can make him run around an Olympic stadium for hours.

Gopher Equipment: In “Gopher Broke” when a Gopher eats everything in his garden, he gets some tools to try to deal with said Gopher, including a tracking device, a fake cover hole, Gopher Go Repellent Spray, and Super Quick Gro-Food, a formula which can make trees grow in the span of seconds.

Super Bowler Equipment: In “The Super Bowler” in order to beat Jerry in a bowling match, he uses tricks and special bowling tools to get a victory. This includes a bowling ball which can split apart, has extended poles, can break apart, is fast enough to make a trail of flames, and even a whistle and a device to control said bowling ball. He also has rubber bowling pins to bounce bowling balls back and pins he can hammer down to make them stand still. He also has super glue to make his foes extra stuck to their bowling balls.

Tennis Menace Equipment: In “Tennis Menace” in a tennis match against Jerry, he uses multiple ways to cheat his way to a win. Including multiple rackets, a tennis ball launcher, a spring attachment to his tennis balls, glue to make his foes extra stuck to their tennis balls (wait a minute this feels familiar-), a larger racket, and even a truckload of tennis balls.

Cosmic Cat Costume: From his favorite show that he likes to watch with Jerry: Cosmic Cat and Meteor Mouse. He has a costume to impersonate said hero, and even has a recorder to where he can sound like him too. And even the real ones came down to help them. Huh, would ya look at that. 

Termite Equipment: In “Termites Plus Two” due to a termite invasion tearing apart everything, he gets what he can to try to stop this. Including stuff like bug spray, a super vacuum, and even wood chips and an anteater. 

Veterinarian Car and Tools: In “The Hydrochondriac Lion” it turns out, he and Jerry are Vets of all things, even a car and Veterinarian tools. 

Souped-Up, 1200CC, Double-Overhead-Cam Road Ruiner: In “The Super Cyclists” he has a motorbike to partake in a bike race, and it can do stuff like dig into the ground, comes equipped with a hammock and an alarm clock for proper relaxation, a large rubber band to launch stuff or himself forward and drive so fast it creates flames. 

Beanstalk Buddies Stuff: From the episode “Beanstalk Buddies” in a spoof of this familiar fairy tale, he gets a magic bean that can grow a large beanstalk to a giant’s castle, and escaping from said castle also has him have a magic harp that can grant wishes. 

Special Tractor Invention: In “Son Of Gopher Broke” a gopher comes to ruin their garden (hey wait a minute-), so he uses this special tractor to catch him. Comes equipped with a mower, a watering can, scissors, a turnaround function, bug spray, big hands, a radar with a literal pointer, a large claw to scoop things, a foot to stomp with, and even has a cement mixer. 

Crow Equipment: In “Double Trouble Crow”, to deal with constant crows messing with a garden, he gets stuff to deal with them which includes a remote plane, a box with a boat, a net, an armored car, and even a rocket that can fly to the moon within seconds. 

Camping/Mosquito Equipment: In “The Campout Cutup” while camping, comes across a pesky mosquito that bothers him, so while having the essential camping tools, he also has sticky honey and mosquito spray. 

Motorboat: In “The Great Motorboat Race” he has a small Motorboat called “The Dingy Dinghy” which might not seem like much, but it can go fast enough to slice small islands in half, and comes equipped with pepper to trip people up.

The Tom and Jerry Comedy Show (1980 – 1982)

Hypnotic Flute: During his time as the Pied Piper Puss, he had a hypnotizing flute which when he played controlled the minds of anyone who hears it. But he can also be hypnotized by it.

Stilts: For when he needs that extra bit of height

Toy Mouse: A small female animatronic toy mouse he can control and make noises and commands with

Alien Disguise: While in said disguise, he was able to trick Jerry into doing his bidding or else he blows up the earth, and even has the detonators to show. But unfortunately Jerry saw through the ruse.

Size Modifier: A device that’s able to grow to large sizes and shrink things down to a small dot, but overuse can cause it to malfunction. 

Chains and Locks: To make sure things really don’t escape.

Forklift: Turns out, Tom’s forklift certified. 

Battering Ram: This special battering ram comes equipped with hands and a hoop to trap Jerry with. 

Tom & Jerry Kids (1990 – 1994)

Laser Gun: As it says, a laser gun he can use to fire at people.

Jet Shoes: Pair of shoes that allow him to soar through the air.

Ships: He’s got two kinds of ships: one that has a minigun and the other with a gigantic fist to hit anyone with.

Tom and Jerry Tales (2006-2008)

Magic Wand: Tom uses a magic wand to turn Jerry into different animals.

Magic Crystal Ball: A green glowing glass orb that allows Tom to see where his enemies are at any moment.

Laser Mouse Traps: Mouse Traps but with lasers attached.

Triceratops: He has several pet Triceratops. Yes, really.

Special Computer: Tom once built a computer out of stuff in a garbage dump which seems normal at first, but getting struck by lightning allows him to enter it, and being shocked inside of it allows him to create electric clones of himself that can create fireballs to spike around, and even Tom himself can shoot energy blasts too. Although enough damage to the clones can cause them to explode.

Flying Suit: A vest he can wear that allows him to propel himself in the air at high speeds.

Knight Suit and Weapons: For something a bit more medieval. Includes a Mace and a Sword.

Spaceship: Tom once built a spaceship within the span of one night to fly to the moon. 

Power Rings: Used by the Amazing Acquaintances, Tom is able to use their unique powers for himself. These include: The Red Ring which grants super strength and durable skin. The Green Ring which makes your whole body super stretchy like rubber. The Yellow Ring which turns your whole body into fire and allows you to fly and shoot fireballs. The Blue Ring which turns your whole body to ice and can make you shoot ice blasts to freeze things in place. And lastly the White Ring can make you grow to gargantuan size. Combining the powers of the Yellow and Blue Rings powers can even grant one powerful shot.

Velocity-Enhancing, Speed-Altering Ultra Zapper: With a turn of a dial and zap, this invention can either make people and objects move faster than the eye can track or super slow and sluggish. 

Power Suit: From a superhero lair, this gives him a belt with GPS from a super computer and rocket powered tall heels that lets him fly. 

Genie Lamp: Contains Spike as a Genie which allows him to grant wishes, and going into the lamp and wearing a hat allows him to become a genie himself, able to grow to large sizes. Unfortunately whoever possesses the lamp also has to obey the holder of it and grant them wishes.

Abraham Van Helsing’s Equipment: Can’t be a good monster hunter without some monster hunting equipment by your side. This includes stuff like a grappling hook, a stake crossbow, a Ghost Vac to suck up ghosts, razor blades, and even a bear trap hook. 

Exploding Nuts: Like the name implies, they’re nuts that do indeed, explode. 

Xtreme Sports Gear: For a bit more of a radical extreme sports feel. Comes with Bicycles, Skates, and even Motorbikes. 

Magic Hats: In the midst of a snowbrawl with Jerry, a bunch of Magic Hats fell out of a truck which Tom has found uses for. Namely he can bring snowmen to life which can throw snowballs with great force, and they can even shield themselves from snow attacks. And with enough snow piled on, they can grow to large sizes too. And Tom can create multiple of these snowmen too. But with the Magic Hat on him, he can change months in the year, such as when he made it go from January to August in the span of a few seconds. Oh, and he can also create snowballs out of thin air. 

The Tom and Jerry Show (2014 – 2022)

Wishbone: Taking a myth that wishbones can make wishes come true literally, using a wishbone causes Tom’s wishes to be fulfilled.

Witches’ Wand: Tom and Jerry also were house pets of two witches living in the dark forest. And from time to time they’ve been able to both use their wands and study their magic. With that wand and witch magic in mind, Tom can: give to AND take away sentience from the objects, telekinesis, switching body parts, make anything vanish from existence, paralyzing and sending them anywhere else, fly, transmute, create and delete living forms while changing their shape and capabilities to own liking, create objects out of thin air, duplicate living forms, changing gender (Ay it’s Pride month), altering size, creating and closing portals to the ghost realm, a pretty empty realm where we see only ghost existing, create thunderclouds with enough water to cause flood, create literal flying daggers as well as reflecting spells/attacks back (Including non-physical ones), erupt the earth to summon fire from underneath it and also create sentient fire gremlins, mind control and even changing physiology to aquatic forcing victim of the spell to be in need of water, otherwise being incapable of breathing

Venus FlyTrap Seeds: Seeds that grow Venus FlyTraps, and not just any average ones, but cartoonishly big plants with sharp teeth eating and swallowing you alive. 

Ogre’s Tooth: A tooth of an Ogre which amplifies both physical and magical strength, just by holding it Tom becomes more muscular and is capable of casually moving people with his mind. Tom also can just shoot powerful energy beams, the tooth also instantly heals him from any damage the moment he touches it, like disintegration. There was one issue however, he’d lose his powers if he loses his grasp on the tooth, though Tom had a foolproof plan of simply just eating the tooth. Upon eating the tooth Tom can become even more powerful and more muscular. But practically the usage of this tooth has a time limit of 4-5 minutes until Ogre or its fairy will come to take the tooth for themselves. Though with everything happening in this fight, the Fairy might not even get there in the first place.

Magic Book: Another magic object the Witches had in their house and one Tom has used from time to time. This book is filled with magic spells and knowledge. Tom has used this book before to bring back all his lost lives/souls as allies to help him in combat (More on that in the nine lives section). He was also able to summon Cerberus from hell.

Magic Mirror: Another magical trinket from the witches (they have a lot-) This mirror allows Tom to see his and others future fate. Which gives Tom a chance to see his future outcome and the possibility to alter it entirely for better or for worse. Hopefully for the better in this scenario-

Magic Painting: It may look like a regular well drawn painting at first, but there’s something actually unique to it. The Painter who painted this art actually cursed it, so that whenever Tom gets hurt, all the damage would get transferred to the “Tom” in the painting. No matter how painful or brutal, Tom’s body becomes completely immune to harm, while the one the painting changes from the attacks Tom receives.

Magic Magnifying Glass: They have everything in their house at this point. This Magnifying glass is able to shoot strong beams of light that completely evaporates anything in its path.

Undead Crown: A crown Tom can wear that gives him the power to control all Cat-like undead, commanding them as a big powerful army.

Experimental Growth Milk: Milk that can cause Tom to grow taller than an entire Castle, making him way stronger, and giving him the ability to shoot fireballs from his mouth.

Experimental Super Cookies: Cookies that turn Tom from Cat into Super Cat, an insanely enhanced form of Tom that can do things his base capabilities have no chance of. He can fire lasers from his eyes, breathe frosty ice breath that freezes things in his path, and can seemingly teleport. The only downside is that the powers only last around 2 minutes before he reverts back to normal.

Say Cheez: This Cheese Spray can practically put its foe into a drug experience so to speak, upon the consumption.

Pirate Sword: A simple sword Tom briefly used during his time under the ghost pirate Captain Captain.

Duplication Machine: Machine analyzes Tom with its ray from above, and creates a new clone for Tom. It doesn’t seem to have a limit as it created even more clones of Tom later on

Smart Cap: Created by Dr Bigby this cap upon wearing granted the ability to transfer all of Earth’s knowledge into them, making them an insanely smart super genius. Tom moments after its use was capable of solving difficult equations, was a skilled master at chess, and could build tech out of random objects in mere seconds. He made a jet pack and a toy plane that can fire dozens of lasers at enemies in the short time he had it alone. The helmet itself seems to have an immunity to Magnetism and it gives Tom the intelligence to hack enemy tech manually. 

Sword of Light and Dark: A sword that literally separates you from your shadow, the shadow in question basically acts like a second person.

Rewind Remote: Remote which can rewind, move forward or just straight up stop its victim in time.

Vanishing Cream: Similarly to Hanna Barbera counterpart, the cream can turn Tom invisible to the naked eye.

The Suck Up: May look like a simple robot-vacuum cleaner, but with its multiple functionalities it’s pretty much like house artificial intelligence, since it can: Sweep your floor, clean your toilet, wax your table, print your faxes, do your taxes, disintegrate objects into nothingness, has its own hands with full functionality, window cleaning system, or when system fails and it goes absolutely berserk, it can take all sharp objects in hand and use them for mass destruction. Additionally there’s The Suck Up 2.0 which does everything previous Suck Up can but additionally performs various functions to clean your lawn (and most importantly bake you some cakes). Tom had access to it through its remote controller and actually pretty quickly got along with it, the only reason it went berserk in the episode is because of Jerry’s shenanigans.

Otto-Mobile: A car that runs on brain waves transmitted to the helmet and converted into energy to help it move. Along with controlling the vehicle to move and smash through walls, Tom can control the tires to hold things in place or latch onto them.

Liquid Locks: A bottle that allows Tom to quickly grow a mustache, with it eventually growing to the size of a tree. It’s size allows Tom to control it to punch and grab foes.

Fans: Tom can use these to flap his wings and chase after mice in air.

Balloon Animals: As a clown, Tom can make balloon animals capable of scaring foes.

Alien Dog Food: Food made by aliens for dogs that literally makes them dumber, when Tom and Jerry gave it to the alien instead, the alien went crazy and retreated. 

Vampire Cape: Used for flight given by an actual vampire.

Tom and Jerry Play (2022)

Butterfly Wings: He can fly by simply crafting butterfly wings and gliding through the air. 

This one isn’t as bad as Gene Deitch, just a lot less conflict focused compared to rest

Tom & Jerry Movies

Magic Ring/Objects: In a basement magic lair owned by a wizard named Chip houses a myriad of magical items. Some of which include Magic Brooms and Dustpans for flight. But the titular Magic Ring is where things really get interesting. Said powers of the Magic Ring include: making inanimate objects come to life, Shrinking and Growing properties, Teleportation on himself and other people, making objects to small things like furniture to large things like planes and boats appear out of thin air, affecting things which can make them fly away, Transmutation (namely turning animals and different foods into cheese), and can even melt and freeze people in their place.

Fabulous Super Race Vehicle: Used in said race, this car is something Tom himself made from trash out of a junkyard and it has surprisingly a lot of uses. It has a Unicycle mod to balance through heavy traffic, an anchor to slow things down, a magnet attached to a fishing pole to reel in metal objects, a Saw to… well saw things off, has Skis and Spiked Wheels to go through more snowy terrain, a snowball cannon to pelt foes with, has a dome around his car to drive even underwater, retractable tires to bump against foes, a Fish Juice spray to make foes smell more fishy to attract sharks to them, can build a laser than can just straight up cut Australia in half, balloons for flight, and a harpoon to attack with. He even has an updated version of this as a Nuclear Powered Rocket Car-Jet-Plane-Hovercraft… thing, which is so fast it can go from multiple countries and cause mass destruction in the span of minutes. 

Power Cat Armor Suit: In Spy Quest, while teaming up with Johnny Quest to take on the nefarious Dr. Zin, Tom acquired a Powered Armor suit for Zin and his Cat henchmen. This comes equipped with jet boots/turbines that can smash through stuff, lasers and a laser saw, rockets, a grappling hook, a boxing glove, a flamethrower, ETC. But enough damage to it can break it.

Fizzy Lifting Drinks: In the… sigh, the Willy Wonka movie, Tom can have this drink which fills his whole body with gas and allows him to fly like a balloon. But burping can make him fall slowly, while popping his body can make him quickly fall in an instant. 

Wonka Vision Remote: In the… Willy Wonka movie once again, he gets a hold of the Wonkavision remote. It can vaporize things including people, and break them down into a lot of particles and reassembled into whatever it can be. It can teleport people, make them bigger or smaller, can switch people and their body parts, make them combine in grotesque fashion or even grow more limbs, and can, once again, break apart and disassemble things into a million EM particles

Tom & Jerry Comics (Dell)

Disguised Mousetrap:  A Mouse trap that is disguised by hay, making it seem like just a card for a HayRide while actually is a mousetrap ready to hit.

Large Mousetrap: A mousetrap that is pretty much human-sized. Whoever may fall into this trap will have to feel a lot of pain from it.

Elephant: An Elephant, big, strong and heavy like all of the Elephants are.

Quick Drying Clay: A clay that dries in a matter of seconds allowing you to immobilize your opponent in a short period of time, the heat of the lamp is practically enough to do the process.

Itch Sneeze Powder: Powder that forces you to sneeze, pretty self-explanatory. 

Cat Food: Cat Food so good that no matter who eats it even forcefully, becomes happy and content, doing “purrrrr” sounds and not anything else, while ignoring what;s happening around. Practically an option to pacify your foe. 

Custard Pie Trap: Tom makes a present using spring and custard pie, boom. Custard Pie trap ready to go.

Mexican Jumping Beans: Beans that upon consumption…well, make you jump/hop. Pretty useful if in need to keep up with an opponent in similar rhythm of movement.

Shotgun: Even in comics Tom packs a ton of shotguns in his house, either for going out bird hunting or simply trying to get rid of those darn mice.

Magnetic Sword: Sword which has magnetic properties with which Tom can just disarm his foes with a swing

Long Rapier: Like an average rapier from his Mouseketeer series…but much longer

Spring Tonic: Gives Tom more energy and massively increases his speed, straight up to the point that Tom can blitz his opponents and even create afterimages of himself. 

Horse: Wanting a more fancier way to travel Tom decided to buy a horse for 5 dollars. The issue with it was that the Horse really likes beds, like really.

Lance: Self-explanatory, long weapon Tom uses along with the horse.

Tom & Jerry Comics (Harvey)

Water Gun: A little gun that shoots literally freezing cold water.

War Club: A club used by a defending Tom to fight against Jerry. Pretty self explanatory.

Tom and Jerry Comics (TV Comic)

Megaphone: A very loud megaphone that shakes opponent’s heads out of sheer sound.

Scuba Gear: Fully equipped with a harpoon, Tom can safely traverse inside of water with that equipment.

Whip: Tom has shown to be very proficient with a whip, to the point that he manages to casually catch and throw Jerry around with it

Revolver: Pretty much self-explanatory, a revolver bullets of which also kinda reflectable

Pea-Shooting Toy: Designed similarly to AK-47, this toy gun shoots peas at very high speeds, with the recoil powerful enough to send Tom flying.

Recoil Weights: Considering the massive recoil from the aforementioned gun Tom made a large recoil weights. It solves problem of high recoil but it won’t be helpful if you are near Steep Hill.

Lawn Mower: Pretty much like an average Lawn Mower that mercilessly cuts grass it passes through, as well as anyone who’d decide to walk into it.

Spiked Boots: Allow Tom to walk on walls thanks to its spikes. 

Shrinking Potion: Self-explanatory, potion which shrinks Tom to mice’s size.

Shotgun: Also self-explanatory, just straight up a shotgun which is actually strong enough to bust houses

Fightin’ Fluid: A person who consumes said fluid would want to fight. Sounds a bit useless at first but the one who consumes it doesn’t really think straight and seemingly would want to fight directly physically without coming up with any sort of strategy.

Pally Potion: Pretty much the opposite of aforementioned fluid, this potion instead of making you want to fight, pacifies you and makes you want to be friends with everyone nearby, no matter how dangerous or threatening the foe was/is.

Tom and Jerry Comics (Egmont)

Lightsaber: As shown above, Tom has what seems to be a lightsaber, which likely functions similarly to ones from Star Wars.

Stinky Liquid: A liquid Tom made a stench from which is so dangerous that it made a fly and mice lose their mind. Tom even states that its concentration could’ve been even higher implying that he somehow could’ve made this liquid stench even further.

Super Hero Suit: One time Tom decided to become a Superhero in his own right, and out of various scraps he found around he made himself a costume. With it he can do super jumps, shoot nuts from its fingers to make the opponent slip or shoot mini mace from the same fingers, shoot rockets from its wrist, as well as pull out a mallet and boxing glove from the same wrist.

Pepper Gun: One time Tom was a supervillain chef, and in that role he had various weapons to fit into the theme of that. Such as this pepper gun, which upon reaching its target can cause the opponent to uncontrollably sneeze.

Pepper Cannon: Another weapon of his was a Pepper Cannon which upon reaching the enemy’s mouth cartoonishly burns just like your average cartoon reacting to pepper.

Banana Peel-Launcher: Basically a cannon that extracts peels out of the banana while shooting peels at its opponents, causing the whole area to be surrounded by banana peels and Tom’s foe to slip up.

Dog Snack: Basically the main thing Tom was doing while being a super chef villain is, as you might have guessed, cooking. And what he cooked wasn’t just some poisonous food, he cooked special dog snacks. These Dog Snacks were so delicious that any dog, even the most angry ones, will do practically just about anything just to eat this snack again. All he needs to make it are bones, honey and some “secret ingredient”.

Sleeping Drops: When Tom literally became The Joker (or better known as Tomker), he had sleeping drops that caused mice to sleep for the entire year. What’s interesting is that, despite originally being designed for mice, Tom later states that he will also make drops that put everyone to sleep (not just mice), planning to put the whole city into a sleep

Tom and Jerry: The Magic Ring GBA

Watermelon: For some reason for his basic projectile Tom throws large watermelons at his enemies

Pies: If throwing watermelons doesn’t do the trick, then why not this.

Tom and Jerry in Fist of Fury

Shield Powerup: A shield that grants invincibility for a short period of time.

Power Powerup: Grants him, well, more power.

Poison Powerup: A poisonous cloud that drains your health, but you can transfer it to other foes, so be a bit watchful of this one.

Invisibility Powerup: Makes you unseen to the normal eye.

Tom and Jerry Chase 

  • Drinks
    • Farsight Drink: Grants an increase in maximum sight capability, being able to see further and allows user to react faster. In the first 10 seconds after drinking, it will reveal the enemies’ locations briefly but they will receive a hint.
    • Invisibility Drink: Grants the user Invisibility until time runs out, even when interacting with items.
    • Shield Drink: Upon usage, the drinker will activate a shield around them, blocking two incoming debuff effects. 
    • Energizer Drink: Grants increased damage to the drinker. The cat is able to oneshot enemies who are usually around their level in this state. However, this effect lasts a shorter time than the other drinks, only about 20 seconds.
    • Transformation Drink: This is the drink that turned Jerry into a buffed version of himself in the Cartoon, in the game Tom can get this drink; in which case, it’ll increase his movement speed, attack range, and damage. It’s such a huge buff that you become completely immune to damage.
    • Mysterious Drink: Gives one of the 5 effects upon consumption.
  • Normal Items
    • Fork: Can be thrown to opponents to reduce their HP and movement speed. Can be stuck on the ground.
    • Ice Cube: After picking, it will start a countdown, it can be used to Freeze your opponents and reduce their HP, dealing low damage. When it’s thrown on the ground, it will create a puddle, where if you walk on it, you will slide. Actions such as moving, jumping, using skills are restricted while sliding. It disappears when a player has walked on it for 5 times. The ice cube’s countdown can be canceled by either dropping it or consuming a drink.
    • Fire Cracker: Pick it up, and click the icon again to activate the firecracker countdown, when it is thrown to the opponents after the countdown, it will blow up, if it is not thrown away in time, you will get blown up instead.
    • Glasses: Can be thrown to your opponents to reduce their HP and movement, dealing low damage. When it’s thrown on the ground, it will shatter, creating shards, people who walk on them will get stunned for a while.
    • Perfume Bottle: Can be thrown to create a Direction-reversal effect, you can also be affected if you walk to a scattered perfume as well.
    • Pepper Shaker: Can be thrown to block your opponents’ vision for some time. When it’s thrown on the ground, it will create a smoke area, affecting the people who walk to it.
    • Golf Ball: Can be thrown to reduce their HP and movement speed. It is bouncy, so it will not disappear unlike other props. Players can use it strategically.
    • Firecracker Cluster: Pick it up, and click the icon again to activate the firecracker countdown, when it is thrown to the opponents after the countdown, it will blow up and have a few firecrackers released, affecting people who are near it.
    • Tomato: Can be thrown on a player which makes them sticky, causing a slowing debuff.
  • Special Items
    • Firecracker Stockpile: Can take out a firecracker, it has a cool down and you can only pick one at a time. The cooldown will increase after each time, starting from 15 seconds.
    • Fruit Platter: Can repeatedly fire fruits, slowing down the opponents. Can also be used to hit the crack.
    • Toy Gun: Has 6 shots. Players can fire the bullets to reduce the enemies’ speed and HP with considerable damage.
    • Remote Controller: Can summon a robot mouse / robot cat. It will explode if only an enemy touches it, dealing some damage as well as stun them for a while.
    • Jack in a Box: Releases a punch when a player gets near after a few seconds. If a player gets hit, they will be stunned for a while.
    • Bone: This bone summons Tyke, who can stun the opponents and cheer for whoever summoned him. When summoned by the cat, he’ll attack enemy players until incapacitated. 
    • Flour Bag: After opening, it will create a flour smoke area. People who touched it can open doors without sounds, not appearing on the map for a short amount of time.
    • Pure Carrot (Bugs Carrot): This item can dispel all buffs an enemy is benefitting from.
    • Electric Fan: If the player attacks it, it will enter an overspeed mode, continuing to blow for a while and then explode, forming a charged wreckage in place. After a period of time, the wreckage’s electrified effect will disappear automatically, or disappear after a player has touched it for 5 times.
  • Cat Only Items
    • Repair Hammer: Can be used to repair the durability of Cat Gear (preferably the Crack that mice use to escape).
    • Fly Swatter: Cats can use it to stun mice, which can be captured immediately, can be used up to 2 times.
    • Mousetrap: Can be picked up and place to set up the mousetrap. When a mouse touched it, they need to struggle to break free.
    • Gumball Machine: Can spawn two bubbles (One for yourself, one for the crack), which shields some damage. If damaged enough, it will explode (with a chance of stunning any enemy close to the bubble).

Multiversus

(R.I.P.)

Tennis Racket: Can spike things back, and it can even reflect projectiles, even magical ones.

Mallet: For smashing anyone in his way. 

Trash Lids: To flatten things above with a loud noise. 

Slingshot: For a more long range approach.

Fishing Rod: Can use this to ensnare anyone at a faraway distance.

Firework Rocket: Can summon these and kick them out of thin air.

Car Wheels: Grabbing these allows him to summon a random car out of nowhere to plow through anyone in his path

Armor Token: Grants him extra armor for a short period of time that allows him to protect himself from damage.

Health Kits: From crates to bottles, these help simply heal Tom up.

Proximity Mine: Small mines for when someone gets too close and gets a case of an explosive surprise.

Snowman Head: Bit on the frosty literal side, freezing anyone that touches it.

Tom and Jerry Commercials

Colgate: In a Colgate promo, Tom seemingly used Colgate toothpaste to erase Jerry’s mousehole, as Colgate removes all holes.

Explosive Oil: This is not a typo. Tom has a barrel of oil that he would’ve used to fill up Jerry’s car which would’ve caused it to explode.

Multi-Cheerios: A nice essential for a good breakfast. These cheerios are implied to give the user an increased boost in energy and strength

Milk Shakti: Delicious cookies Tom himself actually made and he has sold millions of these! Quite an accomplished chef.

Go-Cheezoz Creamy Cheese Spread: Nothing much to it but that it’s probably delicious. There are 4 different kinds of flavour; Tomato Salsa, Chocolate, Bean and Cheese and just simply Plain.

Star Condiments: Oh hey! He has his own brand 🙂

Omore (WHAT) Ice Cream: An ice cream Tom carried himself to a beach

Tom’s Trap-o-Matic

Having had enough of that mouse’s schemes, Tom decided to create something that would help him over the course of the game; The Trap-o-Matic. This creation is a set of schematics that allows Tom to create numerous traps in an instant which seemed to be during stopped time. This machine instantly creates many objects, weapons and traps such as; Canons, Power Drills, Tea Sets, Extendable Boxing Gloves, Exploding Turtles (How he has that idk), Water Spray Can, Apples, Sailboats, Fans, Slingshots, Anvils, Televisions, Whoopie Cushions, Firework Crackers, Firework Powered Boards, Skateboards, Magnets, Fire Extinguisher, Telephones, Hammers, Hamsters (?), Toy Trains, Toy Helicopters, Bowling Balls, Rolling Pins, Toasters, Saw, Jack in the Boxes, Miniature Skate Rails and a lot more. The Trap-o-Matic allows Tom to place over 100 different objects all at once and just have them appear instantly on the battlefield. Allowing him to create a complex trap on the fly or just bombard his opponent with 100 exploding turtles or canons. 

Misc. Equipment 

Mouse Traps: Self-explanatory, traps that intend to snap the moment any mice presses on it, though it is rarely shown to work on Jerry, it still can be commonly used and hurt anyone else.

Guns: In almost any interaction we’ve seen Tom wielding tons of guns, from toy guns to shotguns to revolvers and other pistols, etc.

Golf Clubs: Average Gold Club that are intended to play golf, which Tom also still managed to use to casually kick Jerry’s butt

Explosives: All Tom & Jerry installments also have Tom using various explosives, whether it be fireworks, dynamite, oil tanks, bombs and just about any explosive of any shape.

Lasers: Tom also has shown to use various lasers as weapons either in guns or just as a part of his other machines

Cannons: Just simple cannons that shoot cannonballs, Tom has shown use these plenty of times

Gas Pump: What is a better way to kill a pesky mouse than poisonous gas? Tom can even use this gas pump to kill inanimate objects, something that should be completely impossible.

Black Hat Organization Mech: One time Tom visited Black Hat Organization and received a mech designed by Dr. Flug himself. The mech is very versatile as it has: an axe, saw, rocket, cannon, mousetrap, crab claw, drill, spiky mallet, generally a very powerful mech that Jerry only managed to outplay by buying a mech from Black Hat Organization as well.

Health Kit: heals Tom in War of Whickers

Tom & Jerry Content (Wait wtf-): Tom & Jerry content such as shows, movies and comics are so funny and enjoyable that people just can’t stop watching it. This was shown in both the House Trap video game and one of the comics where Tom literally gave comics about his fights with Jerry to a Dinosaur making him uncontrollably laugh. Tom & Jerry stories being told within their universe is actually somewhat consistent within cartoons as well, such as the time Jerry released an entire book called “Life with Tom”, a book half of sales of which were given to Tom. 

Abilities

Wile E. Coyote

Coyote Physiology / Enhanced Senses / Adaptability

We know coyotes, as well as wolves and other predators, tend to seek out the most vulnerable prey animals by detecting wounds or other weaknesses, in addition to detecting fear and cluelessness. Sniffing for them is very much a matter of gathering not only potential prey and food information, but also social information! Coyotes can smell hormones, pheromones, and an array of body chemicals. And similar to do they can pick up scent even if something isn’t present. In extreme environments such as Deserts or Snowy Forests, Coyotes are still able to exceed as Hunters, with them being able to regulate their heat. Coyote’s can also hear one mile away! So watch out for Texas’ beloved carnivores! 

Toon Science 101

In the world of Looney Tunes, a Toon’s body & cells’ purpose is to endure all sorts of comical moments for the sake of entertainment. The Toons are a species of their own that were created by the Animators to build fame upon their name, every Toon Star starts off with their own looney beginnings seeking to make it big to star in their first cartoon. Ever thought how inconsistent Looney Tunes can be? This is because Toons are aware of their status as a fictional entity who works and that their jobs rely on making us laugh. Laughter is key in Looney Tunes and acts as a method of survivability.

With laughter and memories of us the audience and other Toons, they can survive no matter what. Without it, they lose their youth and fade into obscurity rendering them as only a voice from above yet seemingly they can still throw items down. Laughter can be used to exorcise the corrupted and can cause those to explode. Every Toon and Human in Tune World has a “Tooniness” that ties to their toon logic, a spirit-like form that lives in them which is responsible for their sense of humor which existed since the start of life. Allowing them to perform complex abilities for the sake of gags.. to hone it to its best.. Now he’s a professor of ACME Loo and teacher for the following classes; science, Anvil 101, Tunnel Painting 101, and school of Hard Knocks.

Toons like Wile start their mark at ACME Loo in order to master the art of toon-ing. With mastering these arts; Master Toons by understanding macroeconomics, physics, quantum mechanics, and Ancient Greek can manipulate the destiny of anything they touch, for example making an anvil lighter than air, it can defy the laws of time and space and irony. A Toon’s emotions play a factor that allows them to travel through paintings, through invisible walls, bypass traps, or can amplify and bestow power to the Toon to perform feats they normally wouldn’t be able to as long as they believe what they see and know.

Wild takes is a class taught by Bugs Bunny that runs through emotions. Bugs teaches that Toons can express themselves in an overexaggerated manner, unzip their damage, remove changes done to their biology by the animator’s brush, engulf themselves in flames in a fit of anger, and increase in size. They can shapeshift into other toons, or objects rockets, and can deflate what they touch.

Cartoon Logic, a logic that ignores the laws of physics and logic with their own absurdity which negates all principles of gravity. With this logic in mind they can float as long as they don’t look down, wear disguises can fool advanced scanners or people’s perceptions, inflate with any gas, fire refusing to be distinguished, by looking at a shooting star a toon can wish upon a star (to an extent so big they can wish a Toon to never exist in the first place thus altering the narrative of the series itself.) pull people out of Television, physically alter the setting, can pull anything “imaginable”, can stop Toons at their tracks, ordinary products and weapons can reflect projectiles, extend their bodies to any extent or that of items, a toon can cause weapons to not function properly or outright not work, and Toons have full control of fade-outs and fade-ins in cartoons, showing us Toons can regenerate and teleport faster than seen to the point they can utilize a flashback to travel back in time by simply remembering the past. 

Toons have the ability to mimic other’s abilities through parody, this is because of classes such as SuperHeroes 101 which teaches a Toon how to become a parody superhero for a cartoon. Even as one whose main trait is to be a “powerless bum”. A class like Silent Cartoon Interpretation alters the artstyle of Toons in a 1930’s aesthetic area, with them being able to perform classic 1930 cartoon abilities. Cereal Mascot 101 teaches Toons how to become cereal mascots and display their advertising capabilities. Comedy Team Workshop is a class where Toons mimic actors, completely altering their personalities. With this in mind a Toon has shown to mimic other Toon’s abilities such as Taz or Elmer Fudd upon glance. With all of this said, when it calls for it they can parody mythical deities or a monster who can raise and manipulate hordes of souls because of these skills. Wile himself can learn abilities by understanding how it functions upon reading. 

Looney DNA is responsible for allowing toons to pop right back up after being clapped, smacked, spoinked, and doinked. Rare cases are shown that a very small few have damaged Looney DNA however the cast all share the same pain tolerance done to their body no matter if it’s breaking their bones, harmed by temperature, chopped into lego bricks, flattened, being decapitated, and their brain and mind being wiped. In fact Toons are unable to feel pain they are shown to see; furthermore they share the same regenerative capabilities as it follows their logic to come back virtually unharmed because they’re a Toon, they can survive anything! Meaning Toons can regenerate from body parts flying, reduced to only eyeballs, being reduced into a skeleton, shattered while frozen, being turned into popcorn, liquified, disintegrated, blowing up into nothing, the paper they’re on being torn  (alternatively being painted back by the animator), physical body erased, spirits being disintegrated, spirits popping, and information deleted.  

Despite all of these miscellaneous abilities, there’s one that these Looniest of Toons are known for and that’s…

Fourth Wall/Plot Manipulation 

Obviously due to his cartoony nature, Wile has been able to acknowledge his status as a fictional character and use it to his benefit. Wile E. throughout has been able to communicate directly to the audience whether it be through speech or his signs. He’s even interacted with the editors and animators to benefit himself. 

He’s been able to manipulate, break, and or turn the pages of the comic he was in. Even jumping out of it a few times. He is fully aware of the history of Merrie Melodies and can figure out the writers/animators who are making his cartoons. He is also aware of “Beep! Beep! The Road Runner comics. He’s gone to our real world plenty of times ever since his conception as a 2D character, even arguably becoming an animator at one point. While he’s only actively shown this once, there’s been myriads of times that characters have done this. From Daffy, to Bugs, to Elmer Fudd, even Road Runner has done so; in addition, ACME Loo teaches Animation 101 on how to animate a cartoon where all students actively participate in. Although he doesn’t need to exit the medium to manipulate it, like with him ending his own cartoon and even managing to change scenes as a baby. Ending cartoons is actually quite common among Toons, so much so that on the opposite end they can even stop it from ending. Making the show go on, literally speaking. A Toon can even manage to break the film reel entirely if they are displeased by the ending they are given.

Toons can break the fourth wall to bring in other characters or animators and manipulate the script which affects reality. They can rush the plot via montages or kick out characters from the episode. While Wile E. himself hasn’t shown this, Toons can even it so the plot is advantageous towards themselves even if it was literally written for them to lose. Again, it’s important to note Wile E. hasn’t performed these feats of plot manipulation himself. Although you can argue he can, considering his own similar abilities and mastery of them, the main importance is that Toons are able to ”overpower” the plot manipulation of other toons.

Accelerated Development

Barring his constant acquisition of gadgets, Wile E. himself has shown the ability to quickly and consistently boost his own physical capabilities. He himself has shown to naturally surpass his own previous speed record impressing even Road Runners. Tunes themselves are even able to increase their own stats just off of raw confidence at a whim. This is most notably the case in Space Jam with the final act. This also goes in line for Toons’ general ability to whatever they please by simply believing they can.

Non-Physical Interaction

Wile E. has shown the ability to physically interact with and/or harm non-tangible things.

Painting

Wile has always been quite the artist, being able to paint believable backgrounds and tunnels for years; he even paints in his downtime. But this isn’t just a mere hobby, Wile can utilize this in combat as well. Being capable of making paintings that result in trains physically appearing from them to hit his enemies. He can also seal his opponents inside the paintings. Wile has also shown the ability of immersion in this regard as he’s been able to enter his own paintings. 

Magic

 Wile doesn’t just rely on tech for his attempts to get the Roadrunner. He has often used more mystical methods. He’s acquired many magical trinkets such as the Acme Book of Magic, magic brooms, various wands, even magic cook books in order to give him new abilities. Wile has been able to make large objects fully disappear, teleport others away, or even summon other characters. He can shoot bouncy magical projectiles which can cause whatever it hits to explode. 

 With his proficiency in magic he can even transmute others, like when he turned the Roadrunners into turtles, turning a cat into a unicorn, and is likely as proficient with it as Road Runner, who’s capable of turning a mailbox into another Road Runner. He can likely turn others into much more stuff considering other wizards in this universe have shown turning to the same with other animals and even objects. These same wizards are even able to disintegrate each other using fire blasts. Wile E. himself should not only be able to do the same but he’s also done similar stuff such as shooting lightning. Which also lets him create storms. Wile has also been shown to use telekinesis to lift people or objects (Yes this is Wile, he’s disguised as Witch Hazel here) and the ability to hypothetically use wind magic.

Hypnosis 

Wile has the ability to shoot beams which lets him effectively mind control others, he’s once used this ability to make a fly “unalive” itself. Pretty grim if anything. Oh and uh he can accidentally hypnotize himself or cause his legs to be stiff.

Duplication

Toons have consistently shown the ability to self duplicate. And Wile is no different, as they’re duplicates of himself running around on multiple occasions. Odd how he can just do this… even without cloning technology.

Physical Manifestation 

Wile E. along with the other Toons are capable of physically manifesting themselves into existence. They can even manifest from abstractions such as thoughts and dreams.

World of Mayhem Abilities

In World of Mayhem, every Toon is absorbed into a machine by Marvin the Martian. Creating perfect clones of Toons specifically taken from across their history after a huge explosion with Bugs Bunny. Relationships are passive effects that each toon has. They grant special effects if the conditions listed are met, giving the toons an edge in battle.

Relationships: They’re very specific such as having certain characters on the field to grant a variety of stat amplifications. Characters like Road Runner (6X), Ralph Wolf, and Sylvester all grant buffs for Wile and his allies. There’s a specific set of relationships that go for their occupations such as Mastermind Toons, Snow Bandit Toons, Circus Toons, Athlete Toons (2x), Imperial Toons, Staff Toons, Shooter/Dunker Toons, Unlikely Heroes, Hero Toons, and Villain Toons which all add more stat amps. However there’s unique relationships like “Unlikely Hero” which grants not only stat amps but “empowerment over abilities”, granting Wile a stun resistance, ignore defense of monster toons specifically, and can cleanse “Horrify” and “Rotting” effects.

Below will showcase Personas’s attacks [Here’s a document with everything.] <— Cheerleader Wile E, Rocket Coyote, Royal Page Coyote, Shooter Coyote, and Speedskater Coyote will be there as they repeat each other. 

Wile E. Coyote

Auto-Mining Coyote

  • Stat Manipulation/Healing: His Patch-Up-Nator heals him and his team following up by flipping each enemy’s buffs into debuffs. His lunch time attack heals him and his allies while cleansing 4 stat downs or special stat down from each ally. His beams of ice can apply stat downs!
  • Fire Manipulation: His gadget can shoot fire like a flame thrower.
  • Ice Manipulation/Status Effect Inducement: Apart from his survival kit comes his ability to shoot ice beams that attack all which inflicts “Chilly”. His “Critical Failure (Passive)” freezes all Toons after being defeated. 

Cannonball Coyote

Van Wile

ACME Damaged Coyote

ACME Archer Coyote

B-Ball Tricks

In B-Ball, the Toons feel the need to play basketball with each other after filming. To activate these tactics the Toon must purchase the tricks before using them with “cents” or “Gems”.

Resistances

Pain Manipulation: Toons in general are incapable of feeling pain whatsoever, they are able to withstand their bodies being torn apart or completely flattened as their body will come back unscathed. 

Fire Manipulation/Extreme Heat: Wile throughout many of his failures has withstood heat from fire or his own explosions without getting incinerated. Most notably he was unharmed by heat from the Earth’s core and can even withstand hellfire. Toons can lift the sun.

Electricity Manipulation: Wile’s resisted being electrocuted on multiple occasions, him generally coming out fine from them. Such as Wile resisting electricity from a powerline, which simply resulted in him lighting up like a light bulb. Or him withstanding and coming back good as new after being shocked by a direct bolt of lightning.

Ice Manipulation/Extreme Cold and Cosmic Radiation: Wile was completely unaffected by the cold of a mountain and even came back from being frozen. Learned his mistake before and repeats it however breaks out and melts the ice without being reduced into a puddle. And Wile is able to survive being in the vacuum of space pretty consistently without the need of his suits. He can also break out of being solid in World of Mayhem.

Acid Manipulation: Toons typically have a resistance to this, another example would be a Toon’s body being able to reform after being reduced into a few bones and skull by Zombie Chungus’s acid vomit.

Transmutation: Was fine after being turned into  popcorn, a paint puddle, and a constellation (In fact, Wile can freely move even when turned into a constellation!). If the coyote is ever hit with irreversible transmutation then he has access to a cure which can negate the effect

Statistics Reduction, Damage Boost, and Disease Manipulation: The Squeaky cleaner & ACME Invisible Ink gadget cleanses stat reductions done to Wile E. The “Unlikely Hero” relationship negates “Horrify” and “Rotten”. Wile can cleanse speed reductions done to him and Solid Tin Coyote. Super Coyote’s passive skill removes one random stat reduction.

Attack Negation: Wile E. Coyote can block the silencing rock’s “silence” effects. While placed on offense, ACME Damaged Coyote is fully immune to silence and..

Paralysis Inducement: ACME Damaged Coyote is immune to stuns. Cheerleader Wile E. is able to grant himself and his team a 100% immunity to stuns. Van Wile’s “Unlikely Hero” relationship grants a variety of buffs including a 50+ resistance against stuns. With Squeaky Cleaner, Wile can cleanse stuns. Countering stuns that can be implanted by hacking a Toon’s data.

Data Manipulation: Egghead Jr’s hacking is capable of implanting stuns and removing their turn meter. Wile E. can counter these as shown above.

Time Manipulation: Wile E. and Road Runner are both capable of still moving while the classic Latin names are on the screen. These are shown to canonically freeze everything and everyone around them while they’re up. Wile could resist these even as a baby

Age Manipulation: A Toon’s youth comes from the audience’s laughs, a Toon maintains their looks for decades to centuries because of this. If they do self-age they can just remove the facial changes done to them returning them back to their youthful appearance.

Soul Manipulation: How’s this for a wild-take? Fowlmouth’s cursing caused Shirley the Loon’s soul to leave her body before running away from her physical body in fear. Shirley is then shown getting back up without a soul before zooming off. Sylvester while in severe fear had his nine lives leave his body before he began running away from said nine lives.

Power Nullification/Absorption/Sealing: The chairperson of “Adults against funny cartoons” used a “Toon Logic Extractor” to strip and seal all Tooniess across the world starting with the students of ACME Loo to force them to be boring versions of who they were. However a non-master Toon, Buster Bunny managed to cause the Toon Logic Extractor to blow up from the pure “Toony” his Tooniess held. Imitating as a character whose traits is supposed to be powerless causes anyone attempting to absorb their power to also become powerless as there’s no power to absorb or nullify in spite of a Toon’s Tooniess.

Skunk Funk: This in other words is Pepe La Pew’s stench. Wile’s capable of resisting its properties even after breathing it in on multiple occasions. This stench has the following properties.

Plot/Fate Manipulation: Wile and Road Runner could ignore the continuation of their predetermined script when Porky interrupted them. Supporting this, Wile stopped chasing the Road Runner in a televised cartoon to answer a child’s curious question. Also Wile was able to push away scenes that were interrupting him in a Hershey’s Chocolate Bar commercial. Having plot manipulation of his own allows him to bypass the boundaries of the determined plot or fate.

Existence Erasure/Acausality/Narrative Manipulation: Buster Bunny, a far less experienced Toon than Wile E. was immune and continued to persist after he had been wished to have never starred in Tiny Toons. It was described that in this new reality he had never existed, furthermore he was meant to never exist in the show as a whole. Wile E. himself has shown to be acausal as well when messed with history of his own comic.

Tom Cat

Cat Physiology

As you might know Tom is a cat. Very commonly known as the British Shorthair breed. Notably cats are known to have excellent night vision and seeing at one sixth the light level required for human vision, hearing in the range of 500 Hz to 32 kHz, can smell in a range of about 5.8 cm^2 (0.90 in^2) in area, which is about twice that of humans. 

They also wear whiskers to provide information on the width of gaps and on the location of objects in the dark, both by touching objects directly and by sensing air currents. They trigger protective blink reflexes to protect the eyes from damage. And perhaps notably cats can jump to high places and hold onto small objects, which in nature gives them superior observation over the territory. 

Toon Physiology

You’ve seen all of this before. Tom is one of THE original slapstick toons, and it shows with all the punishment he takes. Squash and stretch, regeneration galore. Being bisected (either vertically or horizontally), sliced to pieces, vaporized, etc. is a mere annoyance. His body is also very malleable, allowing him to bounce back from any damage he’s been hit by just for simply slapstick, it also allows him to be able to stretch out his body at great distances and even retract like a spring. Tom’s body is so malleable that he’s capable of morphing it into whatever he wants. He can morph his body into inanimate objects, or change his body into many different shapes and forms.

He’s even shown the ability to transform his own head into that of an actual working cannon. In general Tom’s body is extremely weird, he’s capable of laying eggs, change his size, completely merge with others to the point they lose some of their physical aspects of their bodies while fused, turn himself into liquid on command and travel as liquid, absorb energy into him, which is how he gained his electricity and fire powers and so much more. Makes sense that he needs this weird body to try and get that damn mouse, I mean it’s even in his DNA… Literally.

Pain Tolerance

As shown above Tom was also taught to endure pain. He has lots of painful experience but specifically in this episode to be a good butler, Tom was also training his composure, an important task so that Tom could focus on anything else while doing his job. The Narrator himself even stated that Tom was “Impervious to pain”

Regeneration

One of the most notable abilities a cartoon can have is regeneration. And Tom has a history of taking and coming back from anything that is being thrown at him. From even something as basic as having his head decapitated or erased, body parts split apart into pieces, be blown to bits, have his head caved in, having his skeleton removed, up to something like being shattered into pieces, eaten, turned into dust, regenerate from just his eyeballs (No dust) and even just regenerating out of seemingly nothing.

Whether it be after massive explosions, eventually becoming into a constellation and continuing going or even after Jerry just “turned him off” so to speak, leaving nothing behind. However Tom’s regen isn’t just tied to his physical body, his very own soul also showed healing properties, but more on that in the next section. Other toons like Spike was able to put himself back together even after being turned into millions of electromagnetic particles that were scattered across the room, Tom has also shown to be able to regenerate from ashes or erased even after being turned into digital coding. Though if he’s truly gone- he’s able to just respawn back into a completely separate body. Something Jerry himself has done as well, so it’s kinda consistent.

Nine Lives

Tom’s a cat. And everyone knows cats have nine lives. If ever his regeneration or immortality got bypassed (somehow) Tom loses one of his many lives Although, Even when all nine are pulled out of his body, Tom can continue on as normal. And he can even yank them back into his body by himself (even when all of the nine lives are outside of his body). Even when Tom loses all of his 9 lives and regenerative capabilities and actually straight up dies and goes to the afterlife, Tom still can collect these souls within the afterlife getting back from it. His aforementioned magic can also just summon them back as clones of sorts, and they’re quite helpful as summons, they’re able to interact with the physical world around them, phase through objects, fly around, interact with non physical objects, instill fear in others to the point where people lose their color and can morph and shift their bodies however they like. They also should be as smart as Tom, seeing their ability to do their own complex strategies.

Worth mentioning that Tom’s soul(s)/9 lives also are capable of regeneration, having shown to be able to pull itself together after being blown apart or after being disintegrated. (For clarification the reason it was a Game Over was due him being stuck in hell forever now, not because he died for good) and other spirits just like Tom’s are able to come back after being completely liquidized into nothing. Practically their regenerative capabilities are just as good as his physical cartoon counterpart. However if they’re all completely gone for good, Tom can somehow just… find more???

Immortality & Resurrection

As seen with the 9 lives section and his regeneration, Tom has died on multiple occasions but can just come back when he wants to. And thanks to his 9 lives and regeneration, Tom can’t die that easily since he can also just come back from literal hell itself.

Enhanced Vision

Tom’s a cat after all and cats have some good eyesight. As shown above he’s able to see through objects like cloaks. He has many times shown that he’s capable of seeing spectres and ghosts. He’s also been able to see invisible creatures and enemies that haven’t even been drawn on the page yet, forcing us to draw it so that we ourselves can see it. He’s also been able to see other people’s thoughts. Kind of going a bit further than just “good eyesight” but hey, what can you do?

Loud Voice

If it’s one thing Tom’s known for, is with how loud he can scream, as shown here, he can scream loud enough to simply break glass with his high pitch voice. 

Size Alteration

As seen above Tom can change his size from small to big very regularly, usually he uses one of his gizmos to do it but he can do it naturally as well.

Transmutation 

While his inventions and magic have transmutation, as seen above he can transmute characters like Spike into a balloon and Jerry into a ball and coin and other things. Tom’s no stranger to Transmutation himself.

Imagination

Tom and Jerry also notably have used their very own imagination as a power. As shown above Tom was able to simply think of pancakes and grab them from his thoughts into reality, but this doesn’t stop there, as we’ve seen Jerry being able to also just think of knives into existence to throw them, in the same episode we’ve also just seen Tom and Jerry just thinking up platforms for themselves to walk on. Though his interaction with his own thoughts doesn’t end here, Tom has shown to be able to see other’s thoughts or have his very own thoughts interact with him and give him ideas. Butch was also able to interact/destroy Tom’s thoughts to stop them from happening. Jerry has also shown the ability to steal other people’s literal ideas, making them forget what they were thinking.

Tom & Jerry’s own beliefs can even amplify their strength, as long as they believe so, such as in one of the Egmont Comics where Jerry drank Captain Potato’s juice which amplified Jerry’s strength to the point of easily dealing with Tom, and later Tom himself even drinking same juice and getting same amplification, until it was revealed that the juice was actually fake and that it worked before only because Tom & Jerry simply believed in it working.  

This is consistent as not only is this they’ve shown reality to a degree in some commercials, but also just drawing anything can also become a reality, a notable instance would be when Tom’s drawing of himself and Jerry came to life. And meanwhile this very Tom’s drawing also gained the same ability of being able to draw anything into reality.

Sayings

Another form of comedy in Tom & Jerry stories often tend to be various sayings being true. For instance one of the sayings is that a dream can come true if you tell it before breakfast, Tom had that case where practically all events that were happening in his dream did happen in the real world since he told it to Jerry and Tuffy before breakfast. Or a falling star will fulfill a person’s wish, like one time where Tuffy wished to be as strong as Spike. Or a wishbone which practically became a symbol of making wishes come true, also fulfilled Tom’s wishes once he got his hand on it. Or hell just a belief of dreams coming true if wishing hard enough is also taken literally when Jerry and Tuffy wished for rain to happen.

“You are what you eat“ is also a saying that got taken literally in one of the episodes as Tom and others eating different food caused a change in personality and physiology, Tyke after eating seed started to act like a bird and literally fly despite the lack of wings Tom became like a dog after eating dog food, like a monkey after eating a banana, or Spike for instance while eating a cat food became acting like a cat or after eating cheese started to act like mouse, or after eating a carrot started to act like Bugs Bunny (literally).

Tom becoming a black cat in any capacity would cause others nearby to have bad luck, Ducky by simply crossing under the ladder caused everyone nearby to have bad luck, which only amplified further after doing so again. Even back to some of the more old cartoons, one of the phrases “bomb them back into the Stone Age” is taken literally when a bomb literally explodes so hard it sends Tom and Jerry from what seems like a future to Stone Age.

Teleportation

Tom has showcased the ability to pop out of nowhere from completely different places without an explanation.

Pyrokinesis

After swallowing the fire of a real dragon, Tom gained the ability to use said fire for himself and breathe large amounts of fire capable of disintegrating anything. 

Cryokinesis

As shown above through being scared enough, his body is somehow capable of producing ice. 

Hydrokinesis

Not something you’d expect from a cat but somehow, Tom is capable of summoning massive waves of water. This is never explained nor brought up. Though seeing he’s able to turn himself into and move as liquid when he was a literal child, it’s just something he’s always been able to do.

Electrokinesis

Tom can absorb electricity and fire it from his hands, anything from little shocks to kamehamehas with enough energy. The electric kamehameha is capable of destroying a meteor that was going to destroy earth, though the feedback vaporized him in the process…not that it matters to him.

Magic

Tom is a surprisingly accomplished magician, even without the Magic Ring. He’s capable of hypnotizing people to sleep, creating objects and creatures out of nothing, turning napkins into doves, pulling people out of hats, levitating himself and others, and growing the size of things. He’s also capable of making others suddenly disappear and even nullify magic

Martial Arts

It may sound surprising for a cat, but Tom is actually a master martial artist, capable of learning new techniques in the span of minutes, simply through just watching it on TV. Through the usage of Kung Fu, Tom displays several chopping, palm and leg techniques which allow him to utilize pressure points in combat which can even knock out a toon, someone who would regularly just bounce back from it.

However his Kung Fu skills went to the point it got into ridiculous territory. Somehow giving Tom the ability to disable and break limbs through just simply putting his hand up and even transmute others. On top of that he’s also able to straight up paralyze his victims through just simply glaring at them. Besides Kung Fu, he’s also a black belt in Judo, through just joining for a few minutes and he even gained his own degree. He’s also been in boxing, he’s so good he’s even gotten a title and he’s become a pro wrestler as well. So Tom’s quite skilled in a bunch of areas when it comes to combat.

Ability of Disguise

Tom has used and created multiple disguises to trick Jerry or others that annoy him, he even creates disguises for other people that are usually convincing in a pretty consistent manner whether he needs to hide or escape. For instance, one time he disguised himself among dogs by simply wearing a mask or hiding his cat head by shoving it inside himself. Or the other time Tom took a role as a female eagle, to distract a predatory eagle from eating Jerry, which ultimately worked. The guy fell in love with a “woman” and wanted to marry Tom. Or another time when Tom used hay and a blanket to pretend to be a princess which ultimately also convinced the King that he has a 8-th princess. One time Tom even managed to make a disguise out of just candy floss and glasses as shown above.

Immersion

Tom can hop on and interact with 2D pictures like drawings, paintings, and stone art. This is consistent with how Tom and Jerry can both immerse themselves into design art. (which is consistent) Tom was even able to enter a Movie as it was being played on a Movie Screen.

Digitization

Being shocked by lightning or just jumping into them allows him to enter most digital worlds like computers, televisions, billboards, ETC. And he can even interact with said things inside of these more digital-like worlds. In the digital world. Tom is capable of creating Digital clones, create electric balls of energy capable of vaporizing others, and can even erase digital copies and codes.

Spatial Cutting

In the small movie: Nutcracker Tales. The space was completely solid and unable to get passed through, however not only was Tom able to interact with it, he was able to cut it, run through it and even blast others several of them, launching them through completely different scenes.

Reality Warping

Tom also has shown to be a cartoony reality warper, for instance as shown above with just a snap of his finger he was able to completely alter the environment around himself. Everything around was changing lamps, couches, walls, even the technology around changed still with only a snap like with the piano which somehow now was able to show Popeye cartoons, he even used those powers to cut back to the show. He can also summon others through his reality warping powers, such as DAFFY DUCK?! And generally given as shown above Tom can materialise pretty much anything that comes to his mind through his imagination, his reality warping skills should be safely sufficient, especially if also take into consideration…

Plot/4th Wall Manipulation/Awareness

Tom is surprisingly quite aware of the medium he’s in having interacted with it several times. He has shown to be able to spot subtitles (Tuffy in the same scene showing to able to move said subtitles), see brand logos, communicate with the audience, communicate with the narrator, meet the comic book artist/writer of his own story, run into the fourth wall and Tom has even broken out of the TV he’s running on. This isn’t the only time Tom himself has done this (no really, they do this a lot). Though obviously he’s not the only one of these characters to have done something like this, as Jerry’s Uncle Pecos has reached through the TV to pluck Tom’s last whisker while performing live. He can even notice when he’s inside of a cartoon. A movie theater showing Tom, Jerry, and Spike once stopped fighting (mind you, the event already took place as it was a clip of the iconic episode The Truth Hurts) to watch Tom and Jerry fight in real time in the theater. Tom even has footage of the episode Heavenly Puss to analyze, even though that episode happened in a dream.

If Tom’s ever in a tough spot, he can ask for help from you! Yes you! The Audience themselves can help Tom, same with the narrator, but more on these two later. Though obviously he isn’t limited to the medium itself, being able to simply leave and can do a lot of wacky stuff on his own. Tom himself has shown the strange ability to transform into the very medium that he’s in. Imagine that, Tom’s inside a book or a novel of sorts, he can become the very book itself… don’t question it, though you don’t really need to as Tom has shown the ability to leave and straight up close the book that he’s in. He’s capable of literally destroying the fourth wall, straight up grabbing and stopping the film closing window and even created the film close window to quickly end the episode.

Duplication

This is something Tom is already capable of doing solely by various equipment, but he can just do it by his own doing, creating multiple duplicates of himself by sheer will. 

Existence Erasure

With the power of being a star, Tom can give you a thumbs down and you just disappear, but only in Hollywood. Guess star power has its perks I suppose. Though seeing how Jerry was also able to simply “turn off” Tom out of existence by simply twisting his nose. He was also able to erase the colors from Jerry’s body.

Soul Removal

By just, jumpscaring you, Tom can remove your soul. Just like that. Pretty consistent seeing how Spike can do the same.

Chase Skills

In Tom & Jerry Chase, cats and mice both have their own unique perk skills, which they use throughout the chase, with each of these passive skills affecting gameplay. Some of them are somewhat loosely specific and the game by itself presents itself as a Cat vs Mice fight, but ultimately most of the skills presented should largely transfer to Tom on the average fight.

SkillFunction Summary
IllusiveThe cat gains a temporary speed boost every time mousetrap is being stepped on
Bull RushWhen the crack in the wall appears, the cat goes all in and gains a temporary boost to movement and jump speed.
Flexible CatThe cat softens its body to squeeze through pipes faster and more frequently.
We’re All FriendsThe Cat becomes a good friend of Spike and won’t get attacked by him. But the Cat will move slightly slower when close to Spike out of respect. The Cat is also immune to Stun effects.
On PatrolA cat on patrol reduces the mice’s pushing speed.
Firm GripMice held by the cat do not struggle as hard.
IntimidationWhen a mouse is tied to a rocket, the remaining mice push more slowly.
BrillianceIncreases movement speed and grants immunity to mousetraps and debris when holding a mouse.
Stealth RaidWhen a mouse is pushing a wedge of Cheese and there are no mice near the cat, the cat will get a boost to movement speed when trying to quickly approach a mouse.
ObserverThe cat discovers where the robot mouse is via monitor.
Tough-skinnedBasically increases Cat’s HP
Waiting for MiceWhen an enemy is tied to a rocket, throwable damage of other foes is reduced.
MousetrapPlaces stronger mousetraps that above dealing damage also makes it harder to break free from
PursuitHaving learned how to use a stethoscope, the cat can detect wounded and weakened foes at regular intervals on the mini-map.
Speed Reduced WarningThe cat’s attack reduces the movement speed of a foe. The enemy recovers slower when wounded.
Anti-scoutingDestroy radios to prevent robot mice from seeing EXP Cakes on the mini-map. 
Rocket GuardianGuard the Rocket and make it harder for nearby foes to rescue their teammates.
IntimidateThis attack frightens foes, making it much harder for them to concentrate on pushing objects.
Fighting SpiritFilled with confidence, the cat attacks faster.
Master CraftsmanIncreases Interaction Speed (aka speed of Tom doing various tasks, notably making objects) by 30%
Hot PursuitThe Cat gains increased Speed and Attack during the Cheese-Pushing Phase. This state will be removed after tying a Mouse to a Rocket or knocking down Mice 8 times.
Fire It UpThe cat takes out an extra hot match, making the Rocket’s fuse burn faster.
CautiousCareful cats are adept at navigating mousetraps and debris, but caution requires patience and comes at the expense of movement speed.
Fighting WillIncreases max HP, HP recovery speed, and movement speed after the cat enters Weakened state. (can be stacked 5 times over)
Long ClawsSome serious time in the gym has translated into increased attack range.
Wall of SteelThe cats have been learning how to patch up the walls, making them more solid and harder to crack. ㅤ
Feline PresencePuts immense pressure on nearby foes, reducing their movement speed.
Burning WildWhen you tie a mouse to a Rocket, the fuse is shortened a bit.
PounceThe cat’s attack causes an enemy to drop the item it’s holding and temporarily prevents it from using skills, weapons, and items.
Stunning StrikeWhen a cat’s HP is above 60% for a period of time, cat will enter a Stunning Strike state which increases the cat’s Movement Speed and Throwable Damage. The effect will be removed the moment cat’s HP drops below 60%.
Charged BlowThe cat charges a severe attack. If the cat hasn’t used a normal attack in a while and is not stunned by the enemy, its next attack can deal additional damage. Immediately refresh Charged Blow upon recovery from Weakened state or leveling up.
InterrogationCat interrogates foe to find out placement of other foes.
RageWhen the crack in the wall is about to burst open, you become frantic and gain the ability to knock down foes in one hit but attack cooldown is increased by 50%.
KnowledgeableA knowledgeable cat who’s naturally blessed with much EXP. Also gains EXP quicker.
Hot PursuitCats increase their Movement Speed by and Attack Rate by 2.5% and 2% respectively every time they catch a Mouse or make them Weakened. This effect can be stacked (7 times). Stacks are removed to half when the cat becomes Weakened.
Stunning StrikeUnleash a special attack that temporarily stuns an enemy.

The Star Element

By the Fairy Godmother, Tom, Jerry and Dragon Knight were gifted with the power of The Star Element, essentially allowing Tom to create a future prophecy that will come true. Pretty simple as that. The star magic from the star element has also shown to be able to undo illnesses and instantly heal.

 Temporal & Dimensional Travel

The other way Tom & Jerry utilized Fairy Godmother’s star powers is creating portals across space and time. Essentially either traveling to different dimensions or different time periods, while also having the opportunity to have help from other cats on Tom’s end. Even without the Fairy Godmother’s star, Tom was able to go too different disconnected universes by simply just walking there. And Devil Tom and Angel Tom were both capable of creating Space-Time Tunnels.

Resistances

Extreme Cold – Tom as well as other Cats can be frozen completely solid without the ability to move, yet still break out.

Extreme Heat – Even when burned to a crisp by all manners of heat, Tom manages to get right back up from it.

Mind Control – In the Back to Oz Movie there was a bug called the Jitterbug who has the power to forcibly cause people to dance when they come in contact with it, it’s so potent that it even makes inanimate objects with no consciousness dance. Tom and Jerry not only has some semblance of control over his actions during this mind control unlike the rest of the cast, but at the end of the movie, they completely resist the contact effects (hence why they aren’t glowing yellow… which is the indicator for when a person is controlled). Tom was also shown to not be affected by Devilish energy, which can alter your mental state and cause you to go berserk..

Pain Manipulation – As stated previously, Tom is impervious to pain and as a butler even trained himself to completely ignore it.

Transmutation – Can change his head back to normal after being transformed into Toast in the Mars Movie, was turned into Paint in the Wonka movie and managed to change back, characters like Spike with similar toon force to Tom can rearrange themselves after being turned into EM wave particles in the same movie. Can move around and change back even when turned into an inanimate Star by the Fairy Godmother.

Power Absorption/Nullification – Devil Tom’s Barrier wasn’t affected by the Darkness, which can absorb and suppress energy through prolonged contact.

Disease – Tom could get close to and kill a Chaos Monster without Devilish Energy causing him to be infected. There’s also the fact that the Star Tree’s power can undo illnesses and heal them in an instant, Tom channels that same Star Power via Star Magic.

Poison / Toxins – Was fine for a prolonged amount of time after being exposed to Gorthan’s ‘Stink Pods’ which exhibit toxic-like gas. Tom was also perfectly fine after being bathed in Super Bubbles which are ‘chemically unstable’. He’s also eaten Glue before with no ill effects, which is self-explanatory in terms of why you shouldn’t be doing it.

Spatial Manipulation – Tom could survive hits from the Nian Beasts, whose claws ‘tore beyond space’.

Soul Manipulation – Even when his 9 lives were ejected from his body, Tom was still alive and could perform actions, albeit they were still hanging onto him. Though there’s another example where all 9 of his lives (souls) leave his body and start flying away and he was completely fine (implying he doesn’t need his souls to live).

Plot Manipulation – Despite the original plot being Tom, Jerry and Spike endlessly fighting each other (until Spike stops the fight and suggests peace), they managed to ignore said plot of the movie they were in; in order to watch the current Tom & Jerry fighting. Tom has also outright defied the narrator who was reading out the story supposed to be happening.

Sealing – When trapped as a part of the Cartoon Network logo (as in he appeared to become a part of a 2D part of the Logo) he managed to channel his frustration to undo it.

Forms

Wile E. Coyote

Monster Form

A form that Wile takes once hit by his monsterizer ray. It’s a giant dinosaur like creature that’s much stronger than Wile normally is and has a powerful bite, but in turn is feral and has way less intelligence than Wile normally would have.

Tom Cat

Berserk Mode

Whenever Tom is provoked enough by taunting or dishing out a lot of damage he develops a slight attack boost and temporary invincibility.

Tom (Black Version)

Less of a form given that Tom doesn’t physically change, but by making himself black either via a potion or  simply just by painting himself black. Tom can cause bad luck to any of his nearby opponents making himself meanwhile pretty much untouchable.

Squid Alien

In the episode “Cat Nebula” Tom appears as a green squid-like alien in space. Able to use his tentacles in very slimy and stretchy ways, and can even fit and slither through small ducts. He’s also able to constantly regenerate from being vaporized into dust by fires and lasers while in this form too. Oh yeah he can also just, randomly get a crowbar, in space.

Werecat

Under the full moon, Tom’s capable of turning into a werewol- actually he’s a cat… Werecat! Yeah let’s go with that. Once in this form he’s much stronger but a lot more feral

Blob Alien

After getting possessed by a strange blob alien, Tom fused with the alien to become a big blob monster. As this slimy creature, Tom is seemingly able to eat most things (besides pepper), easily shrug off damage that goes straight through the slime, and use large tentacles.

Tom & Jerry Chase Forms

In Tom & Jerry Chase, Tom chases mice in different shapes, roles and forms, each of them has a unique role per say. On top of that there are also a few skins that will be spoken of separately, while technically they are cosmetics they also are insane badass with each of them even having some lore and one of them even having a pretty big role in Chase’s story event. Without further ado:

FormNameActive SkillPassive SkillFirst WeaponSecond Weapon
TomRaging Charge
Level 1:Tom gains a temporary speed boost and temporary immunity to most negative effects. Experiences a short period of fatigue once the effects wear off.Level 2:Extends the Skill DurationLevel 3: Can attack more frequently when the skill is active.
Mouse Exterminator
Level 1:Regains a small amount of HP and gains a speed boost for a period of time after hitting an enemy.Level 3: Temporarily prevents Enemies from using skills after being hit.
Mouse Grabber
Level 1:This gadget can Stun enemies and pull in nearby obstacles.
Level 2:Faster Grabber Speed.
Frying Pan
Level 1: Tom swings his Frying Pan with all his might, stunning and blinding nearby enemies. The pan can also knock away items flying towards Tom.
Level 2:The duration of the omelet’s blinding effect is increased. Hitting an enemy with Frying Pan immediately refreshes your attack.
Cowboy TomFighting Bull
Level 1: Cowboy Tom releases a rampaging bull that stuns any mouse it hits, causing the mouse to lose HP. Any mice hit will not suffer these effects if hit again within a short period of time. Cowboy Tom can directly catch any mouse stunned by the bull. The duration of the bull’s rampage will be reduced when it hits a wall or an enemy character.
More than Enough
Level 1:Hitting a Mouse with a skill reduces the cooldown time or normal attacks.
Level 2:Hitting a enemy with a skill causes it to become Wounded. Causing a enemy to enter Weakened State by any means will greatly reduce the cooldown time of your active and weapon skills.
Level 3:Hitting a Wounded enemy with normal attacks causes it to become Weakened.
Whip
Level 1:Cowboy Tom attacks with a crack of his whip, increasing his Movement Speed and Attack Rate while reducing the speed of any Enemies it hits. The hit effect can be stacked both for him and Enemies. When stacked 2 times, the stacks will be cleared and grant him a permanent Movement Speed Bonus and Attack Speed Bonus, or reduce an Enemies HP and stun them. The whip can be used to destroy certain items and whipping the fighting bull can also increase its speed.
Level 2:The Bullwhip causes Enemies to slowly lose HP after being hit and slows them down by a large margin.
Cactus Slingshot
Level 1:Cowboy Tom takes out his slingshot and fires Little Cacti in 3 directions in front of him, which reduce an enemy’s HP and mark their locations on the mini-map for a period of time. A Little Cactus will increase Cowboy Tom’s movement speed for a period of time when it hits an enemy, which can be stacked twice. Little Cacti can ignore blocking.
Level 2:A second launch can be made within 7 seconds, which will fire in 5 different directions.
Level 3:A third can be made, which will fire a Big Cactus that explodes when it touches an enemy or is destroyed, stunning surrounding enemies and splitting into 10 Cactus balls that fly in different directions. 
Guard TomSpy On
Level 1:Increases Guard Tom’s field of vision greatly. When he discovers an enemy, his Movement Speed and Jump Height are increased, and at the same time certain types of shield effects are removed from the Enemies, along with their Invisibility and Drink effects. The spotted Enemies are marked on the mini-map and if no one is spotted the Cooldown time for the ability is reduced.
Play it by Ear
Level 2:Guard Tom is good at chasing down stragglers. If there are fewer than 3 Enemies in a small area nearby, Guard Tom’s Attack and Attack Rate are both improved.
Royal Cannon
Level 1: Guard Tom rolls the Royal Cannon out to stun nearby enemies and gain a shield effect for a short while. The Cannon can be fired a total of 3 time(s). The hit target’s HP will be lowered, movement will be slowered for a while, and certain types of shield effects will also be removed. At the same time, Guard Tom will get a shield and a great speed boost for a short while.
Level 3:The Cannon can fire a total of 7 time(s), increasing the slowdown duration on the hit Enemy and not allowing the Enemy to use skills and items during this time.
No Fourth Skill
Musketeer TomKnight’s Assault
Level 1:Musketeer Tom lunges forward with his rapier. If he hits an enemy, he can tap the skill to slash within a short period of time. If he slashes an enemy under their feet, the enemy will be launched up. Tapping the skill again will track to enemy’s position and chain strike them (slashing and chain striking ignores shields and Invincibility). Chain striking reduces an enemy’s HP and slows them, but they can still use skills. Tapping the skill more quickly can increase the slashing speed inflicting Intimidation of enemies hit.
Knight’s Rapier
Level 1:Increases Musketeer Tom’s attack range with his rapier and adds a light effect to his attacks. Enemies hit by the light effect will be stunned for a short time and lose a small amount of HP. The light effect will not increase skill cooldowns.
Rapier Parry
Level 1:Musketeer Tom raises his rapier to block item attacks from the direction he faces for a short period of time. Tapping the skill again can deflect items that are still in flight. He can see further than normal, but other Farsight effects will be removed.
Level 3:Rapier Parry lasts indefinitely.
No Fourth Skill

Infinite Legends

Basically the same as Guard Tom effect wise but come on, you gotta admit this mech suit is really badass…

Erlang Shen

For the sake of not involving anything religious, this is Tom & Jerry Chase’s Erlang Shen, aka Tom, not the actual Erlang Shen from Chinese Mythology. As such, all statements or scans about this Tom will be related to Tom & Jerry Chase and nothing else.

Now that is some sick look, taking the form of a mythological figure with a long spear, dog and even a flying cloud to ride on, Tom was an even rival to a mighty Mouse King and an emperor that ruled the kingdom. While in that form Tom even has a few more abilities, such as his third eye which is capable of magically binding opponents- making them helpless or even just creating light.

Genie 

While grabbing the inside of a magic lamp and getting a hat, he was able to become a literal genie. He can of course grant wishes but he can also grow himself to gargantuan sizes to scare and intimidate his foes. It is possible that Tom should have the same genie powers just like that of other genies like the one in the witches’ storage room. He was capable of amplifying one’s speed to the point that time slowed down to nearly a halt and they’re completely invisible to their opponent, as well as capable of teleporting and rewinding time. Another Genie, one in the form of a mouse, was able to switch the roles of Cat and Mouse, making the mice wanted and the cats seen as pests.

It’s possible it could have been mind control but with how the scene was done, it’s far more likely they did a Yukari and just swap the concepts of Cat and Mouse. Thanks to Chase, we see that Genie Tom isn’t actually bound by the lamp as you think a genie is, and in Chase we see him having sealed my characters in that game inside several jars. (Including other versions of himself and Jerry, the other cats and mice, also Bugs???). Meaning he can potentially just summon them. 

Support

Wile E. Coyote

Fairy Godmother

Wile has his own Fairy Godmother who he can summon just from a call. They have the ability of granting Wile any wish he desires. And it seems as though there’s no limit to how many wishes Wile must make, it’s just required that he signs a contract after making the wish so that he can’t take it back. 

Ordered Companions

Don’t ask why ACME would have Toons in their boxes.. In fact don’t ask why any company would! Wile disguised as Hazel, had Taz unboxed to capture the Fudd Heads, Gossamer comes from “ACME Monster-In-a-Jar”, and finally all these Road Runners come from a variety of ACME products such as “Instant Road Runner” “Road Runner call”, etc. Wile’s experiences working with these Toons mostly come from sport events where they must work as a team. Whether it be a World Cup or a game of basketball that will determine the fate of life itself, they have Wile E.’s back! 

The Audience

As already established, the Toons canonically perform in front of an audience. And so long as the audience remembers them and laughs at them, Wile will always be able to come back; even if his entire body is gone beforehand. So you, that’s right YOU are helping Wile stay alive. And Wile in universe is the reason as to why his cartoons with Road Runner are as popular as they are in the first place, so they’re millions of people who are all supporting Wile’s regeneration abilities with their laughter and love for him. So good that people can catch Road-Runner phobia, something that gets you addicted to their cartoons… Beep! Beep!

The Animator

That’s right, the Animator themselves have even assisted Wile a few times; as Wile can directly communicate with them from within the animation. The animator themselves can vary, but for Wile it’s typically either Chuck Jones or the Animator from World of Mayhem that’s shown to aid him. As already shown, the Animator can draw him into existence which allows for Wile to move on his own from the drawing, paint Wile back into existence if he’s erased, draw in Wile’s items if he needs them, or even end the cartoon for him if he’s in a dangerous situation. Though it should be worth noting that the animator doesn’t always comply with what he wants, especially if it’s a certain notorious bird doing the animating. There are a few times where Wile’s request is simply ignored.

Tom Cat

His Conscience

Not that surprising but Tom’s very own conscience can pop in to help him from time to time and tell him what to do and what is right. Funnily enough, his conscience can talk to and beat up other people’s conscience as well. So that’s fun. Usually his consciousness is split in 2, Angel Tom who represents Tom’s more peaceful side and Devil Tom who is practically Tom’s “Anti-Consciousness”, both have shown to interact physically once appearing, and on top of that they also have experience with chasing mice in Chase, with their own set of skills: 

ConsciousnessNameActive SkillPassive SkillWeapon
Angel TomFlying Free
Level 1:Angel Tom plays music to make himself float. Using the skill near a Weakened target will be him pray. After praying, the weakened target will be tied to the nearest Rocket.
Enhanced Angel
Level 2: After hitting an enemy with a thrown item, Angel Tom will recover HP and become immune to Stun for 3 seconds.
Level 3:If a nearby enemy throws an item, Angel Tom’s speed will be increased for 8 seconds.
Gravity
Level 1: Angel Tom plays music to make up to 3 nearby items float around him. Floating items can partially block damage for Angel Tom. 
Level 2: If there aren’t enough items nearby, then items will be summoned from the ether.
Level 3:Angel Tom won’t enter a Weakened state while items are floating around him.
Devil TomRevelry Time
Level 1:Devil Tom ignites a lively atmosphere and gives a wonderful performance. During the performance, he will be immune to stun and cause continuous damage and slow movement effects to the enemies within skill range. Being “enthusiastic”, he invites everyone to have a revelry time together, forcing them to join the Revelry Time. Dance instructions will appear above their heads, and they need to follow the instructions to avoid being punished. Devil Tom will hurt and stun the Failures as punishment.
Painful Empathy
Level 1:Devil Tom deals extra damage to enemies with abnormal states. (Aka bad status effects increase damage)
Level 2:Enemies within a certain range of Devil Tom will be Cursed every once in a while, gaining an abnormal state, which spreads their current abnormal state to their surrounding teammates.
Level 3:Devil Tom gets a buff every time there is no enemy that has an abnormal state nearby.
Chaotic Train
Level 1:Devil Tom performs a grand ceremony, summoning the Chaotic Train to pull pranks on enemies. The train will collide within a certain range, causing damage and stun effects.
Level 2:Increases the number of summoned trains. When the train touches Devil Tom himself, it gives him a brief shield.
Level 3:The number of trains has been further increased, and two trains will appear at the same time.

Ghost Friend

An irritating yet helpful friend to have with you. During their time as pets for the witches, Tom and Jerry decided to take their adventure to a magical shop. And sadly for them, they’d soon meet this particular ghost. This meddlesome ghost would practically do anything for these two just to be free and in the end Tom and Jerry gained ownership of him! This ghost has some interesting abilities; Floating/levitating, Teleporting himself and objects, creating objects out of thin air, he can also fix anything that has been destroyed, such as him fixing Tom’s blanket.

Ghost Ancestors

Obviously Tom has a very long line of ancestors. Although we don’t know much about them, they do pop up too help Tom whenever he makes any bad decisions. They have the usual ghost shenanigans; being invisible to the naked eye, even Tom nor Jerry could see them, being able to possess others, use telekinesis and even control bodies.

Bad Boy Cats

Tom’s baddest cats to call if he’s in any danger.

Loch Ness Monster

Tom is just finding every urban legend at this point.  Anyways, that’s right boomstick, Tom is friends with THE Loch Ness Monster, who essentially protects Tom from danger.

Angel

Surprisingly compared to his previous interaction in heaven, there is actually an angel who seems to like Tom. Whenever Tom dies, she is the one offering him a gateway from it once Tom physically collects his souls, which at first he had to do in a certain time limit but at the end of the game shouldn’t be that much of an issue given he even straight up defeated The Devil himself.

Dodo

Tom’s sentient remote controlled mouse used against Jerry (specifically seducing him). She is strong enough to crash through walls, stretch her limbs, and even was capable of overpowering Tom.

The Audience

Tom also had some help from the audience as well, notably in plenty of books where Tom asks us to do some specific actions, such as shaking the book to get Jerry out or blow as hard as possible to remove the paint (practically interacting with everything within the medium), or just helping Tom close the book (concluding the story) so that Jerry won’t escape. The Audience in question also has shown to change the environment and even summon allies for help.

The Narrator

(Voiced by Gary Cole)

During the 2014 show, Tom and Jerry also had assistance from the narrator of the show (particularly within Tom and Jerry’s detective stories), with whom Tom was able to freely communicate and Jerry even messaging. The narrator outright tells the story and anything that happens/will happen in it and is even capable of translating other languages, notably Ducky’s gibberish. All while being physically outside of the cartoon, 

Feats

Wile E. Coyote

Overall

  • Has been chasing the Road Runner for decades if not centuries/millenniums and on some occasions even caught him! 
  • Is 90% of ACME’s sales and has even earned himself an ACME express card for being their valued customer
  • Competed alongside Michael Jordan and LeBron James in a game of Basketball
  • Teaches Anvil 101, painting 101, school of hard knocks and is a professor of ACME Loo’s science program.
  • Wielder of a Green Lantern Ring
  • Planned out a Jailbreak from ACME Labs and successfully pulled it off
  • Managed to hunt down Yogi and Boo-Boo Bear, Hong Kong Phooey, and Wally Gator 
  • Was a well known billionaire racer who was unmatched in racing
  • Won the World Cup as well as a Bronze Medal in the Olympics (Dude’s a stud)
  • Endured military training
  • Took anger management classes
  • Won a costume wearing contest by not even wearing a costume
  • ACME’s favored and #1 customer
  • Using calculations, he has formed 1,570,305.4 plans
  • Spends thirty percent of the year injured, but still always comes back ready for more

Power

Speed

Durability

(Oh sweet jesus where do we even start)

Tom Cat

Overall

Power

  • Sunk a cruise ship by his stomps
  • Can destroy houses and mansions simply with his chases with Jerry
  • In the Fabulous Super Race and in a his Vehicle and a Nuclear Rocket Nuclear Powered Rocket Cart-Jet-Plane-Hovercraft…Thing he was able to cause:
    • Cutting Australia in half 
    • Burning the whole island of Borneo in an instant
    • Destroying a palace in Asia
    • Melting the entirety of Mount Everest
    • Tilting the Tower Of Pisa to be straightened
    • Destroying the Roman Coliseum and a Castle in Europe
    • Twist the Eiffel Tower like a Pretzel
    • Destroy Big Ben and Stonehenge
    • Can cause Whirlpools in the Atlantic Ocean
    • Can close up the Grand Canyon
    • And can even destroy a whole mountain. And all of this was within the span of 5 minutes. 
  • Caused a giant luxury mansion to rocket around at high speeds after breaking it off its foundation. (17.82 Kilotons)
  • Destroyed part of a Mountain. (384.82 Kilotons)
  • Ran into Butch so hard that it shook an entire tennis court stadium off the ground. (0.13 Teratons)
  • Stopped a Asteroid that would have shifted and ‘destroyed’ Earth. (418.26 Ronnatons of TNT)
  • While drunk was able to lift a literal sun (136.066 Quettatons of TNT)

Speed

Durability

(Same with him, jesus christ how are these guys still alive-)

Scaling

Wile E. Coyote

It’s no surprise that Wile, the Toon from Looney Tunes would have scaled to other Toons across the nearly 100 year old franchise. Their cartoons constantly consist of physical interaction whether it be Wile delivering the blow or taking a blow himself. Toons teach their students how to become Master Toons like them, and in a cartoon, their slapstick humor is the key to laughter. So be prepared to have your mind to be looney-fied!

 (This message was brought to you by the ACME CORP.™️We will not be accepting any refunds or disagreements..)

The Road Runner

Wile’s long time adversary. Despite the consistent losses to this bird, Wile should scale to them. Wile can consistently keep pace with Road Runner in speed, with Road Runner only separating themselves from Wile with a tiny burst in speed. Also, whenever Wile does catch up to them; he has no problem physically overpowering them. In Looney Tunes World of Mayhem, he even fights on par with Road Runner.

The Looney Tunes

Wile should scale to all the mainline Toons pretty solidly. From being able to knock out Marvin, to being able to get into a physical fight with Taz. Also all Toons can fight on par with one another in Looney Tunes World of Mayhem, which all the Toons are even capable of fighting the Animator in.

  • The Animator
    • Is responsible for the creation of the entire Looneyverse and its cosmology, as the Animator sees it all as a work of fiction. (Multi+ – possibly 5D)
    • The animator can tear the paper Toons reside on. (Multi+)

Students of ACME Loo

Before My Hero Academia there was My ACME Looniversity. These young Toons applied to the school to learn how to become great stars like the Looney Tunes, the Looney Tunes teach their students the fundamental logic that is Toon Logic. While it is implied that Wile is superior compared to Calamity or Plucky, this hasn’t stopped a student like Buster Bunny to duel with Daffy Duck.

Animaniacs

These cartoon stars were created in 1930 (in lore) allowing them to start on their journey to being famous, however their cartoons were extremely unbearable that they had to lock up the siblings and their films. One day they escaped! Getting to physically outclass the security guard Ralph who handled Plucky Duck. These siblings drove the Looney Tunes mad including Taz in a classic Toon battle. Furthermore, Bugs Bunny kicked all three out of his rabbit hole with ease. Other characters in the show would soon interact with this zany to the max trio.

Pinky and The Brain

Lastly, we have the genius/insane mice duo Pinky & The Brain. Despite having not as many direct encounters with the likes of Wile and Bugs, they’ve still come toe-to-toe with the likes of the Warners on a few different occasions, like being the final boss in the Animaniacs Super Nintendo game where Brain’s machinery is able to hurt them.

Tom Cat

While not nearly as big of a cartoon universe, Tom has plenty of cartoon characters he competed with as well, all of whom have a very solid amount of feats to demonstrate. Some characters that would be demonstrated lower may seem off compared to the main cast, but ultimately they are part of Tom & Jerry franchise as well at this point, so they should fairly count as well in a matter of scaling.

Jerry (and other Mice)

Obviously can’t have one without the other. Jerry is Tom’s main rival as it is literally in the name of the franchise. Though Tom’s track record against Jerry isn’t particularly “the best”, in this rivalry in question Hanna & Barbera stated themselves Tom and Jerry are practically made equal. On top of that Jerry often has to heavily outsmart Tom and Tom very often rivaled Jerry even in episodes he’s losing in, not to mention a very big variety of even cartoon episodes where either neither sides lose or Tom actually just wins, especially in the ones where Jerry is being more of an aggressor.

Butch (and other Cats)

Probably the most natural, obviously Tom as a cat is comparable to any other cat in the Tom & Jerry universe practically by default. But even that aside Tom often conflicted with various cats and even sometimes harmed them unintentionally. Biggest example of his rival Butch, hence majority of other cat feats would probably belong to him.

Spike Bulldog

While it may not seem like the case at first, Tom actually did fair well against Spike on several occasions, either by straight up outsmarting him, running away or just straight up physically hurting and being on par, such as Pet Peeve where Tom and Spike were straight up fighting against each other to prove who is a better pet to keep, without Tom having any visible fear of him. Which makes sense as usually Tom is not willing to fight those who become accidental victims (such as Mammy Two Shoes or other of his owners) of his conflicts with Jerry (which the latter meanwhile, very often abuses).

  • Spike could pull himself back together while scattered into a billion separate ‘pieces’, which likely means charged EM wave particles. (199.42 c)

Droopy (and his foes)

While he and some other MGM characters listed below are practically their own characters who started separately from Tom & Jerry’s own universe, Droopy along with others was very often a recurring character in Tom & Jerry’s later installments. From cameo in Matinee Mouse, to actually somewhat contributing to the story of cartoons in Tom & Jerry comedy show, Tom & Jerry Kids, Tom & Jerry Tales, 2014 show, and lots of appearances in various T&J Movies and Videogames, in one of those even being straight up a boss fight. On top of that, a lot of Droopy’s enemies from Tex Avery shorts appear in the 2014 show as well, making them rather significant characters in the Tom & Jerry story.

Barney the Bear

To a slightly lesser degree than Droopy but still we also see Barney the Bear to be a character who appears in various T&J media, Comedy Show, 2014 show and a good amount of movies. So he should also be a part of the Tom & Jerry universe and Tom should be relative to him as well.

Screwy Squirrel

Last but not least is MGM’s long forgotten Bugs Bunny-like toon Screwy Squirrel. With the least but still overall relevant appearances in Tom & Jerry media from a simple cameo in the 2021 movie, to actual roles in various 2014 episodes and Giant Adventure (one of the episodes even having him taking an antagonistic role). On top of that even being around other Tex Avery cartoons that are around Tom & Jerry like Droopy and Wolf & Red. Ultimately Tom should scale to his feats as well.

Weaknesses

Wile E. Coyote

“Beep! Beep!”

There’s a reason why one of Wile’s most notable traits are his failures. Despite being quick to cook up plans, Wile’s execution isn’t always the best… despite most of his failures being against the Road Runner, who has multiple ways of his own to bypass Wile’s attempts at catching him such as his speed, ability to bypass traps just by believing he can, and his passive ability to defy the laws of nature in the universe with his inability to get captured. A portion of Wile’s failures are also caused by…. himself. Wile at times has outright misused his weapons and failed to properly execute his plans beyond initial execution; and sometimes if he’s using an ACME product, it’s already been sabotaged by the Road Runner. Wile’s habit to create elaborate plans in a short time frame is both an advantage and a disadvantage for him. Despite being able to create these plans at a very fast rate with a little window of time, they also tend to be rushed with no further depth to them as to how they’d succeed. Wile is also easily startled by unexpected sudden sounds, which has caused him to get distracted or even jump off cliffs out of shock.

Tom Cat

As anyone who’s seen a single Tom and Jerry cartoon can tell, Tom isn’t the best cat out there. He’s not necessarily dumb or incompetent, but a level headed enough person can just outplay him and cause his plans to fall apart. He is also pretty cowardly on occasion, preferring to run away from things instead of dealing with it himself if he thinks it’s too much for him. He has also shown to be arrogant and can sometimes underestimate his opponents, often times thinking he’s on top before things come crashing down around him. Jerry has shown on occasion that all it takes is quick thinking to keep ahead of Tom. Tom is also focused to a fault which is both a benefit… and a detriment to him, also making him easily distracted when things come to bite him back despite his planning, even in a literal sense. His weapons can also be used, broken, and taken to be used against him. 

Before the Verdicts

Looney Tunes

Coyote into the Looneyverse

Main Universe

What started out as a mere blank piece of paper, ended up turning into the Looney Tunes universe that we all know and love. The Looney Tunes universe or, “Tune World” , in itself is very vast and as expected, crazy in nature. The Earth of this universe (Which is sentient by the way) is the home of many of these beloved Toons and has an even wackier side to it that’s a separate area from where the main Toons live, this area is known as “Wackyland”, which is where Yoyo Dodo resides. But, they’re numerous planets even further into space that inhabit extraterrestrial life forms. Going even further than that, the universe consists of wormholes, superstrings, entire constellation systems that are shaped like certain Toons and even the occasional black holes! Even Heaven and Hell exist within the main universe, the former of which being treated as its own separate realm as an extension to the main one. The main universe alone is even stated to be infinite in size. However, the main universe is just a small part of the entire cosmology; a mere speck of dust in the grand scheme of things.

Alternate Universes

That’s right in this cosmology, there exists alternate universes even beyond the main one! You’ve got 

 the Keeweeland, the spooky ghost dimension, the many different universes for different Warner Brothers properties in the Serververse, the “5th” dimension that Witch Hazel traveled to, and that weird dimension that Yosemite Sam and Marvin ended up in after they fought. Note that that’s just the few we’re shown, there’s implied to be WAY more of these different dimensions that exist in the overarching cosmology. Which is further showcased by Brain, a genius in the universe who’s on multiple occasions delved into the existence of…

Alternate Timelines

Through Brain’s research and experiments through multiple of his devices, he has further invested into the theory of the butterfly effect. A theory that suggests that a single change in history can create other parallel realities as a result of the change in just one reality. This would mean that every instance of time travel in the cosmology would result in alternate timelines being created. For example, when Brain was caught in the Groundhog Day loop, in order to escape it; Brain altered the events within that timeline from between tens of thousands to even MILLIONS of times. This would result in alternate timelines being created as a result of every time Brain has changed history in that timeline. 

Furthermore, when Brain did this with another device, it resulted in him “disputing the very fabric of the universe, creating evermore bizarre unstable timelines”. From this statement alone, it can be implied that infinite timelines were created as a result of Brain’s actions and also further supports the fact that changing history does indeed create alternative timelines. They’re multiple other instances of time travel in Looney Tunes, but the instances with Brain are a base point as to what truly happens if you change the historical events in just a single reality. However, even this entire cosmology is seen as a smaller scale when compared to one last greater realm.

The Animator Realm

That’s right, everything that’s within the lower part of the Looneyverse, is all a mere fictional property in the eyes of the animator, the true god of it all; the very reason behind its creation. The lower Looneyverse in itself in terms of how it’s interpreted varies. Sometimes it’s contained within one or a few pieces of paper and other times it’s mere data contained into a network, with the most notable of the latter being the Serververse. But regardless, one thing remains consistent. Tune World and every dimension that resides in the fictional realm are seen in a much smaller, 2D, finite scale in comparison to this realm, despite the lower Looneyverse being confirmed to be infinite.

Now what would this mean for the realm itself? Well, while it is implied multiple times to be a higher plane of existence where the one residing in the realm has full control over those in Tune World, there are multiple instances of Toons within the realm interacting with the Animator physically and even pulling them into Tune World. It could be a higher dimensional space, but it could also simply be a space of the same dimensionality as the Looney Verse but just in a further realm. But one thing is clear, this realm and the Animator that resides in it make the entire lower Looneyverse look obsolete in comparison.

Summary

As a result of the alternate timelines that were created, Looney Tunes would have a cosmology that goes between a Multiversal-Multiversal+ scale. This could potentially be even higher and reach Low Complex Multiversal depending on how you view the Animator realm, as there’s evidence in favor of and against it being a higher dimensional space. But the former end for this cosmology is the much safer end to go with and the one that will be used as a base for Wile.

Is Wile E. Coyote destined to fail? 

The common argument throughout this one year waiting period is that Wile E. is narratively destined to fail because of the Road Runner rules established before the first Road Runner short; However this has shown to not be the case as Wile E. and the Road Runner broke the rules in the very first short, Fast and Furry-ous. The characters’ media expands for decades after this showing more instances of the rule being defied. In fact Maltese states “if we had laws or anything, never heard of them.”

Next is the argument that every ACME product in Looney Tunes is designed to be flawed, which isn’t the case, as the majority of ACME products have been shown to work properly for other Toons and Wile E. himself. For Wile E., he’s either making an error or the meal he’s chasing after is outside of this world’s logic. The Road Runner, being the president, supervisor, and board of directors for ACME Corporation, has repeatedly shown that they’re mainly designed not to work on the Road Runner species. When Wile E. does manage to get these working by trying or learning from his mistakes, or invents his own substances and contraptions, the Road Runner always intentionally uses his speed or unpredictable physical means to defeat him.

As to how Road Runner always manages to get away? He’s simply ignorant and did not study the law of gravity allowing the speeding bird to run on the air, water, and phase through painted traps or straight up invisible walls he cannot see by believing it doesn’t exist. This isn’t mentioning the fact of his genetically made ability to avoid destruction which defies natural law that Wile E. and Lobo struggled with in the DC crossover. Overall ignorance is the key in LT and Wile E. is not ignorant majority of the times.

Tom & Jerry

Tom & Jerry gacha is THIS strong???

“Are you ready for your gacha lessons?”

Dante gulped.

Umbrella nodded

Barbarian shuddered

“Yes Tom Cat” they all said in unison.

It’s probably worth asking “A Chinese mobile gacha game? Which also has some really high feats that can even sound vs brain-rotted on the outside? Haven’t we encountered that fiasco before?”. It somewhat is worth being skeptical that some of very high feats come from something that for an average person is very obscure and rather vague, but ultimately feat wise it should have as much worth as any other media. It is a legitimate game with even its own dedicated wiki, the game itself (along with the wiki dedicated to the game) is being updated with various events even up to this day both regular and its eastern counterparts. (Little known fact, Tom & Jerry is pretty well known franchise within Asian countries, aside from Chase and aforementioned anime and even a short lived manga, there are various Japanese ads they’ve been in, and one of the newer shows is set in Singapore, and oh look how convenient  we were just announced with China doing a CG Feature Tom & Jerry film

And on top of all that, all presented scans are at minimum already available within the wiki and actually is something that existed long before Wile vs Tom was even submitted as a MU for Tournament of Champions to prove that it is not fabricated evidence by any means (and before Wile vs Tom submission neither side had large amount of research involved to actually care and do something like that beforehand). 

Despite gameplay wise Tom & Jerry Chase is practically 2D Dead by Daylight, except Cats are taking the role of killers and Mice are taking the role of victims, practically even that simple mobile game has a good chunk of lore and story events all around. To the point that it is worth going around and elaborate for each of the major feats so to speak.

Let’s start with something simple, such as…

The Afterlife (Heaven & Hell)

Little known fact, The Afterlife actually exists in Tom & Jerry. It already was implied beyond episodes where Tom dreamt of being in heaven and hell such as one of Chuck Jones episodes where Tom managed to fall hard enough to get into Hell. What confirms it further are one of the games in Gameboy Advance which straight up had Tom literally beating the devil and in Tom & Jerry Chase itself Cooper (heaven’s receptionist) being an actual playable character (even along with the very same stairs), hell in another episode where Tom “dies” and goes to heaven he also flies to it physically. This is important because it practically proves Heaven, Hell and just the Tom & Jerry universe to be seemingly interconnected with each other, and in Tom & Jerry Chase we have a direct statement of Heaven being Infinite in size. By the transitive property it already implies Tom & Jerry’s universe to be infinitely sized (which is even supported by one of the statements directly saying “universe is infinite”). This is a pretty impressive find on its own, but ultimately only a beginning. 

Tree of Life/Star Tree

In one of the story events we are being told of the existence of a Tree of Life, otherwise known as Star Tree, whose branches and leaves embody all worlds, all galaxies and space time, even flat out stated to be the origin of everything in one of the titles, at bare minimum it already includes the aforementioned heaven and universe that are infinite in size. Within that story there was a destructive force called “Darkness” which over the course of time was overtaking the tree. The Star Tree ultimately wasn’t able to put down Darkness, latter was even stated to sap away the tree’s energy, yet when Darkness was covering Heaven, Abyss and other realms, before affecting them Devil Tom was able to react in time and create a barrier to protect the realm from destruction. This practically leads to the fact that Tom was able to react and countermeasure against a force that not only took over against something that created and embodied all worlds, but also something that spread across countless Space and Time, which isn’t something that can really be measured (mind you this is also the same game where Tom and Jerry travel across portals between Time and Dimensions so it isn’t far off ultimately in a matter of scale).

Summary

Practically speaking considering a Tree of Life and each of its countless leaves and branches embody Space & Times of practically infinitely sized universes, the overall scope of cosmology and feats related to a Tree of Life and Darkness that was consuming it should be in a Multiversal-Multiversal+ range, with T&J cast safely scaling to said feats.

Art

(Lofty)

(Amelia)

(Kj_Kat)

(MonkeyBoi & Alvavuz)

🪧 (Everyone!!) Thank you all for voting!! 🐱 

(And of course Blue Igneous for the video!)

Verdicts

Wile E. Coyote

Stats

In order to survive in wacky worlds like Tom’s and Wile’s, you gotta be tough as nails, and these two have shown they’re the toughest of the tough. Both are consistently able to come back right as rain from their rivals’ antics time and time again, but just how strong can they get and how much punishment can they take?

Starting with Wile, his own feats are nothing to scoff at. Some of his regular ACME-branded equipment is plenty powerful on their own, like water pellets that can create storms and a rocket that can blow up the sun. And ironically, he has some impressive feats of speed as well, namely when he flies from planet to planet and the several times he can actually catch up to the Road Runner, who can move so fast that beams of light look like they’re standing still when compared to it. He was even able to complete a puzzle with infinite pieces and even lift up the box containing said pieces. But quite frankly, some of these feats are piddling when compared to the coyote’s true potential. Wile can tango with some of the other Toons, like knocking out Bugs Bunny or fighting with Taz, showing that he’s able to be considered equal to the cast. What are some of their best feats? Well…

Daffy could shoot down the moon with a shotgun, Big Chungus (stay with me, now) could grow big enough to see our solar system as mere toys, Yosemite Sam and Marvin the Martian’s clash turned them into constellations, and Bugs himself could quickly fill the entirety of the Grand Canyon, and that’s just the tip of the zany iceberg. The Looney Tunes verse has more than apparent Universe-level showings of power, like when Bugs cut the film reel containing his universe with a pair of scissors, Porky being able to survive the universe popping like a balloon, and many, MANY more feats similar to these. Given the sheer size of the Looney Tunes world, being endless in scope, many Toons, including Wile should be capable of Universal+ power at the very base level, with Multiversal+ to Low Complex Multiversal coming from their encounters with the Animator, who is responsible for creating evermore bizarre timelines. Incalculable speeds should also be the norm, as characters like the Kee Wee Bird or Duck Dodgers have feats that cannot be measured by mere numbers.

As for the coyote’s adversary Tom, to say that he’s completely outclassed would be inaccurate. Some of Tom’s better direct feats come from the many, MANY times he survives explosions and outruns lightning and lasers. Tom is able to lift up a sun while drunk, stop an asteroid that would’ve blown up the Earth, and move fast enough to clear long distances within a fraction of a second. But just like Wile, Tom’s true potential lies within his scaling and those damn gacha games. In Tom & Jerry Chase, Tom should be comparable to his Devil counterpart, who could act against the Darkness. Over the course of the story, the Darkness was slowly but solidly consuming the Star Tree, a tree that embodies pretty much the entire Tom & Jerry cosmology and has countless leaves and branches with their own space times. This is potentially fairly impressive, as we know Heaven and Hell are separate realms within the whole of T&J, with both Heaven and the mortal world being stated to be infinite in size. It is worth noting, however, that there are some potential issues with equating the tree to Multiversal+, namely due to the overall size of the tree and vagueness as to if the leaves are actually universe-sized and not mere pocket dimensions, especially since it’s the size of a relatively big tree and not some giant, cosmic structure when pictured next to Tom and Jerry. 

Regardless, this section isn’t about debunking or disproving anything, but with similar leeway to both Tom and Wile in regards to their highest ends, Wile and other Toons being able to interact with their animator would net them being a good deal stronger than Tom comparing to the Darkness, since the Looney Tunes’ animator sees the cartoon as just that, a work of fiction that they can manipulate to their whim. In terms of their finite ends, both Tom and Jerry’s feats of moving over billions of times faster than light were also relatively matched by Bugs and Marvin moving at surprisingly similar speeds, with only a slight advantage in Wile’s favor. You may have noticed that we failed to bring up certain Immeasurable arguments for Tom. This is because not many of us on the Wile side of things buy the feats presented, like the wolf in Droopy leaving the animation or Screwy supposedly occupying multiple spaces at once, as these instances could simply be chalked up to 4th wall breaking and duplication; typical cartoon antics, if you will. Meanwhile, the Looneyverse has far more concrete instances of incalculable speeds, even an outright creator statement saying that Toons can occupy multiple separate spaces through sheer speed. Again though, this isn’t meant to be an end-all be-all for Tom and Jerry feats, so with similar wiggle room, both Tom and Wile would be even in speed… reaction speed, at least. Tom’s travel speed being on these same levels is lacking much evidence, and so we’d argue Wile is faster in that regard. However, Wile would still be much, much stronger than Tom at his peak. Ultimately, while he is potentially matched in speed by the cat, Wile E. Coyote would be outmuscling him no matter how you slice it.

Arsenal & Abilities

Arsenals

Combative

Looking at the simpler side of both arsenals, both are similar in that they carry lots of explosives, traps, every modern weapon under the sun, and more. Though it is noteworthy that explosions in Looney Tunes have shown the ability to take all nine lives of a cat as it does with Sylvester, and though this may not always be the case, it’s still something to take into consideration. And while Wile does appear to have a longer list in terms of general weaponry, that doesn’t matter much in the grand scheme of things. And as explained above, the failure of his ACME items won’t matter as much in this fight due to Wile having no need to use ones designed for chasing Road Runner, nor would they be sabotaged to fail against Tom. There’s still a chance of a few items inevitably failing, but the chance of this happening is drastically lower against Tom nor would this affect the fight in a way that’s meaningful.

Both have the ability to transform into more monstrous versions of themselves with their devices or (In Tom’s case) through potions that he can mix. Tom generally has a wider array of forms he can take, but Wile could just as easily revert these forms with his Normalizer Ray. A Ray that can revert Toons that were transformed into monsters back to their normalized state.

Tom’s power ring gives Tom more offensive capabilities such as fire generation, lightning generation, energy beam generation, and more abilities. And while Wile can replicate these different abilities with his other devices, it’s definitely useful that Tom would have the equivalent of multiple of Wile’s devices within a single ring. However, the ACME Book of Magic has also granted Wile a similar range of offensive abilities such as lightning generation and the ability to create magical energy that can explode and outright disintegrate what it hits.

While on the topic of magic, Tom has wands that let him cast spells on other people. The spells he has access to are shown to be capable of transmutating people, bringing objects to life, levitating others, controlling minds, ect. But, Wile’s books of magic that he’s learned how to use magic from are once again capable of the same kind of things, which once again cancels out the abilities of the two. 

Now, both are also shown to have support robots on their side; Wile having access to Solid Tin Coyote, Solid Tin Road Runner, and multiple other robots from the comics and games while Tom has access to his Robot Cat and Doll the robotic mouse. It’s clear that Wile has the advantage in this regard, as Solid Tin Coyote and Solid Tin Road Runner not only have a wider plethora of combat oriented abilities than Tom’s robots, but they also are shown to have regeneration themselves, making them much harder to put down. It also helps that they will not backfire on Wile thanks to his upgrades that he gave them in World of Mayhem. And this is without getting into the fact that Wile has the advantage in robotic power and numbers.

Supportive 

But… taking a look at their more complicated devices. Both have means of cloning themselves with their cloning devices. However, Wile’s cloning machines of the two appear to be more efficient due to its larger cloning rate as well as it being shown to have a planetary span; which is a significantly larger cloning range than Tom’s own cloning (Not to mention that he has more of them). Next, both also generally have items that allow both to look into the future; though these are both circumstantial and we feel will be less relevant in general combat. Also, Wile can directly figure out which weapon would work best against Tom with his ACME Simulator, which would be more efficient than simply being able to see into the future.

Especially when both have remotes that can outright rewind the opponent if something goes wrong for them. Though it should be noted that Wile’s Universal remote is shown to be more elaborate in what it can do. Tom’s remote has shown the function to rewind what it hits with its ray back in time and has shown a fast forward and pausing feature. However, Wile’s remote has a larger range due to being able to outright reach the Sun in no time, has no noticeable ray to dodge and works by merely pointing it at the desired object, and has been shown to be able to focus on specific parts of the body as well to revert any injuries. While both remotes have the same function and technically cancel each other out, Wile’s has shown more elaborate showings of use. On the topic of time manipulation, both also have other devices that can freeze an individual entity in time. How either combatant would react to this will be delved on in the resistances section. Though Wile also has a time slowing device from Wacky World of Sports, so Wile has a small leg up in terms of time manipulating devices.

Both have items that allow for them to grow and shrink themselves as well as others, so once again these two abilities cancel each other out.

Both have gadgets that are capable of inducing sleep onto those it effects. For Tom he has his Sleep Drops while Wile has his Sleeping Gas and Sleep Ray. It should be noted that in the comic Tom’s sleep drops only affect mice and it’s never confirmed if he made a variant that would affect people or not, just implied that he had the ability to. Regardless, assuming that Tom’s Sleep Drops COULD affect Wile, Wile generally has more options for putting Tom to sleep (and this doesn’t take into account other more trap based items such as Tom’s sleeping pills or Wile’s sleeping gas flower due to these being less effective gadgets in direct combat). To add onto this, Wile also has gasses that can inflict intense hunger onto someone as well as his own laughing gas to force someone into uncontrollable involuntary laughter.

Both characters are shown to have wish granting with both having access to genie lamps and other means of wish granting, so naturally these two abilities would cancel each other out. Though it should be noted that Wile has a more reliable way of this via his God Parent who he can summon at any time and seemingly has no limit on the amount of wishes that she’ll grant for Wile. Granted, Tom can get a similar wish capacity through becoming Genie Tom (This will be delved on more later in the section), but taking this form has specific steps to it that would leave Tom open if he were to attempt this. So while both’s general wish granting cancel each other out, Wile has a more efficient method of utilizing them.

Both do also have multiple devices capable of controlling one’s mind, with Wile having a few more applications of this than Tom does; so naturally these abilities would cancel out as well due to both being able to use these devices at any time.

Both also have items that would allow for them to teleport, even from a temporal distance. Wile’s ACME teleportation device and Tom’s portal creations with his stars respectively. So they could both escape any sort of BFR if they need to.

Looking at the Gacha games, both have relatively the same kind of equipment with stat enhancing items, items that can cause or negate debuffs, and generally extra attacks or status effects already replicated by their main arsenals. In the topic of games, Wile has an ACME Four Leaf Clover which grants him luck and causes his opponents weapons to backfire if used against him, something that could be very useful.

Tom does have a few noteworthy parts of his arsenal, with one being damage transferral with his cursed painting. This is something that would seemingly be huge as it’d grant Tom with the ability to revert any damage taken from Wile to the painting. However, the painting in itself can be countered. The ghost in the episode counteracted the painting by painting over it, rendering it null. Painting is one of Wile’s most notable parts of his arsenal, and his paintings always become real once created. So Wile could easily counteract this once he sees what this painting can do. Or simply use his wish granting or magic to remove it from the equation.

Another thing would be Tom’s smart helmet which grants Tom access to every piece of knowledge on the planet, allowing for Tom to theoretically know everything about Wile and surpass his intelligence. However, it is important to note that this would only grant knowledge about Tom’s own world specifically. Nothing about Wile’s world nor about any items that are exclusive to the Looney Tune’s universe, so it wouldn’t really give him a way to actually figure out the entirety of what Wile’s capable of. Not to mention that Tom’s feats of intellect even with the helmet pale in comparison to what Wile has shown as a whole in terms of intellect. This helmet’s best feats of intelligence are giving Tom the capability of creating a jetpack out of mere junk and hacking a robot in a few seconds, things that would essentially be child’s play compared to things Wile has done such as creating multiple fully functional time machines, building giant robots out of junkyard materials, and even as just a kid inventing a machine that creates materials that can directly resist force from specific DNA strands. Not to mention that Wile’s own ACME simulator or his Laptop would arguably be more useful for learning more about the opponent due to the former directly giving a winning scenario against the adversary and the latter being capable of directly scanning and analyzing what Wile desires. And as mentioned, his Material Maker can create material that would be immune to any of Tom’s physical attacks if any part of his DNA is collected and inserted into the machine.

One last part of Tom’s arsenal that could pose a problem for Wile would be his Ultra Zapper, a machine that could remove Wile’s speed and make him move at a snail’s pace. But this device is incredibly noticeable towards anyone who’s on guard, and Wile could negate these effects with his ACME Speed Pills, pills that greatly increase Wile’s speed. He also has the additional option to cleanse speed reductions and flip debuffs to buffs.

On the flip side, Wile ALSO has a part of his arsenal that Tom can’t replicate. This would be his Anti Looney DNA gun, which is capable of stripping a Toon of their ability to regenerate and bounce back from any physical damage. More will be elaborated below on if this would work on Tom, but assuming it would get rid of a massive crutch on Tom’s side for this fight.

Abilities

Offensive

Now getting into these two’s actual abilities. Both as Toons have the ability to manipulate the medium they’re in and even outright exit it. Wile’s even shown outright flipping the pages of the medium he’s back to an earlier point in time before proceeding to cut Road Runner out of the page. These two abilities naturally cancel out, as they’ve both essentially shown the same kind of aspects of this with both being able to flip scenes within their cartoon, end their mediums on their own, and just leave these mediums if they want to. Though, Wile of the two does generally have more experience in this aspect, especially due to the fact that he’s a Master Toon in ACME Loo and students that have less knowledge then him on Toon Force are capable of animating the entire plot. This furthermore means that Tom’s fate manipulation through his Star Element is rendered irrelevant due to Toons not having to follow the script, which in itself is treated as the fate of the plot. Neither would necessarily have the upperhand in this aspect, it just means both could counteract each other’s attempt at doing this. 

Both have the ability to teleport, with Tom having showings of this and Wile being capable of using fade outs to arrive at areas and scenes in a short amount of time. Both have also shown instances of duplication even without cloning machines. They also have ways of seeing through invisibility (Tom’s enhanced vision and Wile’s X-Ray Specs), rendering invisible options as useless. Both also have hammerspace, as all Toons should, meaning that pulling out their items shouldn’t be an issue. Tom does notably have more combat oriented abilities, such as pyrokinesis as well as the ability to absorb electricity and utilize it in attacks, rendering Wile’s electric options less effective. Wile, however, has accelerated development with the ability to adapt overtime to what he’s going up against. In fact, Toons as established are even capable of mimicking powers that they’re exposed to from others, allowing for Wile to possibly mimic these offensive abilities.

Both also have shown the ability to interact with spiritual beings and even outright fight them. As well as both having the capability of functioning as spirits (Though Wile’s never died to become one, it’s just something many other Toons have shown), further showing that conventional death wouldn’t be even close to what is needed to take either of the two out of the fight.

Both have also shown general toon abilities of immersion and the ability to disguise as someone else to successfully fool their enemies.

Tom does have noteworthy abilities in physically manifesting his imagination and reality warping as shown in the commercial. The former is useful and could serve as a way for Tom to bring back items or summon characters, but the reality warping ability isn’t shown to be very diverse as, Tom is only shown to use it to change the background of the commercial, summon a few characters from furniture, and start the show back up. And this is nothing new to Wile, as he’s capable of fighting the Animator; someone who has full control over the plot and has shown more warping abilities than Tom has shown. And as established, both combatants have plot manipulating abilities that make this showing pale in comparison.

Tom does also have the ability to induce bad luck on those he walks past upon painting himself black, which could be very useful against someone like Wile. Though Wile has ways to circumvent this, which will be elaborated on in another section.

Lastly, for Tom, he’s capable of physically erasing those that he gives a thumbs down. This is an ability that Wile himself cannot replicate through normal means.

Delving more into their gacha game abilities, both generally have the ability to amplify their own stats and stats of their allies while casting different debuffs and attack nullification onto their opponents, while also gaining more unique abilities from their different personas that they take in these gacha games. Though Wile does have one very noteworthy ability from World of Mayhem in his Van Wile persona called Monster Targeting. This ability makes it so where any enemy that’s revived after death not only has their status changed to that of a monster (Which Van Wile’s attacks do more damage to and cause debuffs such as stunning and stat reductions), but also grants them with the silence status effect, nullifying their abilities.

Finally, both are capable of using magic even without the use of a wand. Showcasing applications such as hypnosis, transmutation, summoning, BFR, erasure, telekinesis, ect. So these abilities would cancel one another out. While it is stated that Tom’s magic can nullify the magic of other’s, the clip provided more so shows the magic being able to cancel out other magic attacks through force as opposed to nullifying it through hax; especially since we see Jerry still using his own magic even after the clash. So, this won’t serve as anything significant against Wile’s own magic.

Regenerative/Defensive and Resistances

This is really where we really get into the bread and butter of the two and where the tides of the debate change entirely. Starting off, both obviously have ways of amplifying their defensive stats so this point is essentially rendered null.

Looking at regenerative abilities, both can bounce back from being squashed, crushed, burned to ashes, frozen, and rendered into nothing. However, Wile’s has shown to go even further due to Toons being able to come back from the entirety of their information being erased, a level of regeneration that Tom has never shown. Wile can also manifest himself completely from the thoughts of someone else, which also means he could possibly interrupt Tom’s own imagination manifestation with it. He can even be redrawn or repainted by the animator mid battle if he’s completely erased. It’s pretty blatant that this level of regeneration is one that Tom has never shown.

Though Tom has his own unique regeneration mechanic, his nine lives can cushion Tom’s actual deaths. And if he loses all of them he can go to Hell and retrieve more. This would be impressive, if not for the fact that these lives are lost through conventional means which sets more of a limitation to Tom’s regeneration as opposed to Wile who doesn’t conventionally die despite being capable of taking the same kind of punishment as Tom. And while it is shown that Toons have died in episodes, this is more so a script that they follow due to canonically being actors. As we’ve seen, ACME Loo students lose their souls and “die” just to get back up and function seconds later. It’s more so a gag if you will that doesn’t truly incapacitate a Toon. And while it is shown that Tom can still function without his souls being in his body, it’s clear that in the context that they’re present he needs them to actually prevent him from dying and being sent to Hell if he were to be hit by something fatal.

Now getting more into the resistance side of this debate, both share resistances to extreme heat, extreme cold, electricity, and the ability to combat plot manipulation with their own. Neither need their souls to function properly either, they can both just bounce back normally from transmutation, and both can withstand insane amounts of pain.

Now where they differ. Tom can fight back against his body being controlled by a magical spell and resist devilish energy that can force the minds of those that are exposed to it to fall into immense rage, though the ladder only applies to Erlang Shen and would arguably only apply to Tom with the Erlang Shen gear. This right off the bat would be resistances to body puppetry and empathic manipulation, two resistances that Wile doesn’t share.

Vice versa Wile carries a resistance to time stops through being able to move during Latin Texts, death manipulation due to not dying despite being exposed to Pepe Le Pew’s stench; which consistently is shown to kill plants and animals. Sleep manipulation and petrification due to again resisting Pepe Le Pew’s stench that can knock people out cold and petrify people completely. And attack negation due to blocking out silencing attacks in his boss battle in World of Mayhem, even on a level that directly affects data. This doesn’t include that certain items and personas in World of Mayhem can resist stunning and attack negating effects as well. All of these are resistances that Tom doesn’t share. Now that that’s covered…..

Allies (Filler Round)

Now as a little commercial break before getting to the meat of the verdict, this section will go over the extra allies of each combatant that aren’t notable enough for the main verdict.

On Tom’s side, he has his ghost allies that can create objects, teleport people or items, levitate objects, and control the bodies of others. Tom also has backup from his fellow cats, his Angel and Devil counterparts, and even the Loch Ness Monster. Now…. Wile has Taz. Someone who Wile already has access to (As shown by Wile while disguised as Witch Hazel sending a Taz in a box against Bugs and Daffy) and is easily capable of influencing. Taz alone, like Wile, can interact with ghosts, has the same regenerative abilities and resistances as Wile, and is a MENACE in the Looney Tunes Universe. Tasmanian Devils are naturally deadly creatures with stomachs that are compared to black holes. Now, this won’t go far into Taz’s abilities since this isn’t Taz vs Tom, but Taz alone could clear most if not all of Tom’s allies by himself. Especially since he’d upscale the mainline Toons in physical stats. Meanwhile, none of the ghosts nor other allies that Tom has have evidence of having regenerative abilities equivalent to that of Tom’s.

Wile can also order Gossamer, who’s also a menace (Though not to as much of an extent as Taz) as well as Instant Road Runners for an army of the speedy birds. They’d probably mess with Wile, but they’d also likely help him out in this scenario due to being friends with Wile so long as the Coyote doesn’t actively try to eat them (No promises tho). But these guys are more likely to just screw with both of the combatants.

Now, enough with these non-factors! There’s an incredibly low chance of either of these two relying on these allies for the fight. Now, to the meat of the verdict.

What would work?

To start, none of their actual combative options would actively put the other down for long enough for it to count as a win. Wile’s superior regeneration factor and durability and Tom’s own regeneration and ability to always get more lives if he dies means that the winning options for these two gets much more complicated. It should also be noted that both can replenish or repair their lost items at any time, such as Wile either ordering more of an item, using his Universal Remote to fix a destroyed item, wishing for more items, or outright having the Animator draw him the item he desires or Tom being capable of wishing for more items or imagining the item he desires before physically grabbing it, so both are gonna be geared up regardless of how long this fight lasts.

To start off, as stated Tom’s black cat state could prove to be a problem for Wile in making his technology fail on him upon invoking him with bad luck. However, it should be noted that Tom has to actively walk past Wile in order to invoke this. Wile’s familiar with the Black Cat myth and would prevent this from happening. Not only does he have a massive advantage in travel speed, which would allow him to keep his distance from Tom, but Wile also has multiple options for air and ground mobility that he could utilize until he manages to either wash the paint off of Tom or use his magic to change Tom back from his black cat state. Not to mention that if Tom does manage to pass Wile even in this state, this wouldn’t be a win condition in itself. As Wile is more than capable of surviving his own devices backfiring on him, it happens all the time. Plus he’d easily be able to use an ACME Four Leaf Clover to buy himself time to reverse the effects and make Tom’s own weapons backfire.

Tom’s existence erasure through giving Wile a thumbs down also wouldn’t be long lasting due to Wile scaling to other Toons in being able to not only comeback from physical erasure, but also from erasure on an informational level.

As already established, both have very little items that would actually put the other down for a considerable amount of time. With that said, both have consistently shown to be vulnerable to mind manipulation. While it is argued that Tom should resist this through being able to resist devilish energy, as said earlier this resistance would only fall under empathic manipulation. Devilish Energy doesn’t fully control someone’s mind and every action, it merely makes them succumb to their instinctive rage. So, this wouldn’t allow for Tom to resist typical mind control; especially when again he’s consistently been affected by it. With that said, both have multiple ways of controlling their opponents mind through both equipment and magic spells so naturally this would cancel out.

Where the tides start to turn to Wile’s favor is when you account for his other resistance that Tom doesn’t share, his resistance to time stops. While it is true that Wile and Road Runner have been affected by time stops from Wile’s own devices, the fact that them resisting time stops from the Latin text has consistency to it shows that it’s not unreasonable to consider the possibility that the two were either acting due to Looney Tunes canonically having a script for each plot. Or that the devices themselves could bypass these resistances. 

Wile also has sleep manipulation options, such as the device from his spy kit that’s so potent that it’s capable of putting a literal plant to sleep. And unlike Tom, Wile has consistently resisted sleep manipulation thanks to him consistently withstanding Pepe’s stench without getting knocked out himself. While this win condition isn’t ideal, it would at the least leave Tom open for something else if he were to inhale it. Also, albeit less useful, Wile has his hunger and laughing gases which could further be used to leave Tom in a state that will leave an opening once used and give Wile time to set something else up.

Wile as stated also resists ability negation, so Tom utilizing Chase abilities such as pounce would be blocked out by Wile. Meanwhile, Tom does not share this resistance and could have his abilities negated with Wile’s instant boulder and other persona based abilities being capable of silencing abilities. The Gacha games stat effects and debuffs regardless shouldn’t be depended on in this case, but Tom can’t do much to Wile even in that aspect. Though it should be noted that Wile’s “Monster Targeting” ability will nullify Tom’s abilities and allow for Wile to inflict more damage and debuffs onto Tom if Tom were to revive himself upon being killed. Something that can be very detrimental for Tom due to his nine lives and resurrection being a huge aspect for why putting Tom down for good is as tricky as it is.

One thing to also take into consideration is again, explosions in Looney Tunes being shown to take Sylvester’s lives, even outright taking all nine at times. And Sylvester has the same kind of inconsistent nine lives and regeneration factors as Tom, which would possibly increase the probability of it having this effect. While this isn’t an argument to hinge on, nor one that’s more concrete than Wile’s other win conditions that have presented so far; it is still something to take into account.

So right off the bat, Wile has more potential wincons that would work on Tom than Tom has that would work on Wile. But these are such specific items that they haven’t used recently nor consistently that, so it’d take a long time for one of them to actually utilize one of said items or abilities. But… there is a far more recent device in Wile’s pocket that he could utilize. One that would allow for a majority of Wile’s more conventional items to end the fight upon hitting Tom with this device…

Anti-Looney DNA Gun

The Anti-Looney DNA serum has been debated throughout this year-long waiting period. The common argument, which we even believed for some time, is that it wouldn’t work on Tom because, biologically, he has no looney DNA to begin with. However, this wouldn’t be the case; having no looney DNA doesn’t automatically mean that outside cartoon characters are safe. When comparing the properties of “toonforce” and looney DNA, it is clear as day that they are exactly the same in every aspect. While Tom biologically doesn’t have looney DNA specifically, he does have a toon-like body that allows him to bounce back from being bonked, squished, flattened, twisted, and reduced to ash, much like what looney DNA is responsible for. This means that biologically, Tom does exhibit properties due to his own toon physiology, much like Toons do, and the serum specifically alters those properties, leaving no room for recovery even if the toon can break out of transmutation or biological manipulation. It is also important to note that a Toon’s cells couldn’t prevent this, in which these cells have their own toony traits.

The bigger question is whether or not Tom’s nine lives will play a major role in countering this. The answer is that they won’t. The serum doesn’t negate a Toon’s immortality; however, it prevents them from regenerating. So if Tom is reduced to ash, blasted into nothingness, inflated or simply incapacitated via squash, his nine lives would fail to have a proper physical body to return to. When Tom dies, he has to go to hell with his physical body to retrieve all his lives back; he won’t be able to do anything as pure ashes and eyeballs. Moreover, it wouldn’t count as a death itself because the serum doesn’t kill Toons due to their immortality, which Tom himself can replicate to be fully incapacitated much like the Toons at ACME Loo were.

Nine lives won’t matter anyway as it’s shown to threaten all Toons including Furball, Sylvester, and any cat toon we can think of. They all share the same system as Tom does as WoG, Satan, and Sylvester himself states that all pussycats have nine lives. Even early shorts depict a random ally cat with nine lives with their own “KatNip Kollege”. Exactly the same as it shows tons of inconsistencies where their lives are lost through simple means of damage and fear! These lives are why they continue to live. Much like Tom, these feline toons also don’t lose their lives when being reduced to ashes.

Also as a bonus, as unlikely as this is to happen in this scenario. If the gun were to backfire on Wile, and result in the serum splashing onto him; and Tom manages to simultaneously bypass Wile’s huge durability advantage to destroy his entire body after this, Wile can simply be repainted into the medium by the Animator. A consistent aspect of a Toons regeneration that’s even done in the middle of battle, so it’s a viable option here. Or simply physically manifesting from Tom’s thoughts, as this would be beyond biological regeneration. So not only would this gun prove to be effective against Tom as explained already, but if the weapon somehow backfires on Wile; Wile would still have options for regeneration assuming he doesn’t just revert the effects beforehand with one of his devices.

So overall, this aspect generally goes to Wile. Both have many different combative items to use against one another, with Wile’s own technology having the slight upper hand. A lot of their offensive abilities cancel out as well. However, Wile has more answers to Tom’s arsenal than Tom does for Wile, more resistances that Tom doesn’t share, better regeneration as a whole, and more ways of putting the cat down than vice versa. And while there are instances where Tom could successfully pull off one of his applications of mind manipulation, his adversary’s larger arsenal of items that would work against Tom and resistances against most of Tom’s own abilities means that the one with the higher percentage of using a winning item or ability first goes to Wile E. Coyote.

Tertiary Factors

 Among all of these zany feats, weird abilities, and absurd gadgets; two of the biggest advantages Wile E. has is his knowledge and his very world. Tom is smart in many ways, some of these ways even exceeding Wile E. He’s more street smart, generally more competent and skilled, and can improvise much more consistently. All of these are impressive but wouldn’t play as much a factor in this bout. With as many traps, gadgets, and machines at play; Wile E.’s inventive and scientific genius in that regard would naturally be more useful. Tom can make robots, traps, etc. but all of that is child’s play compared to Wile E.‘s mastering of physics and quantum mechanics, ability to build a Time Machine on multiple occasions, or his superior contraptions that he’s made even as a child. 

However what if it did get close quarters? How would Wile E. fair? Well Tom is astonishingly impressive in this regard. Distinguished in Kung-Fu, Judo, Boxing, and even Pro Wrestling; there’s no denying Tom is just straight up a master martial artist. Being able to use some awesome abilities as a result like pressure points, paralyzing, etc. Although Wile is no slouch either in this regard. He knows Karate, served in the military, took part in boxing, and even became an alien hunter. Tom certainly takes skill in this regard initially, but Wile E. is no slouch. It’s important to note that this is SPECIFICALLY initially, Wile E. has such rapid developments that he can copy techniques and powers just by simply looking at them. This isn’t even factoring in that Tom’s Kung Fu is specifically a result of hypnotism and enough physical damage will get rid of that skill. So in any case, Wile would likely end up catching up and surpassing in this regard. But in truth, the reason why skill isn’t so important when it comes to Tom’s advantages is that it’s very unlikely for it to come down fisticuffs. Tom at the end of the day still specializes in traps and his arsenal, trying to outwit Jerry. It’s very unlikely he’d resort to attempting to beat up Wile E. especially since physical damage would not be anywhere near enough to put down Wile. They’d both need to focus on their gadgetry to nab them the win. Something which, like stated before, leans towards Wile E.’s side.

What about experience though? Surely it would be equal; both have been fighting their respective toony foes for decades, even centuries. Oftentimes crossing paths with others. However, this is where Wile’s own world comes to play and how much it benefits him. First and foremost, Wile has certainly fought a wider variety of foes. The Looney Tunes cast is generally much wider, meanwhile Tom typically sticks with Jerry, Spike, and other cats. Wile has fought the Roadrunners(a lot!),Taz, Papa Bear, Marvin the Martian, Pepé le Pew, Sylvester, Daffy, Yosemite Sam and even Bugs Bunny. He presumably defeated various Hannah Barbara cartoons like Yogi Bear and Wally Gator. Most notably, Wile E. fought and defeated the animator itself. It should really go without saying that these characters are generally on par or even above Tom and his abilities, so Wile constantly being able to go up against so many of them is definitely a testament. 

All of these varieties of foes are nothing to scoff at and that’s because of the differences between their respective worlds. Tom’s verse is relatively straightforward as far as cartoons go. He similarly has toon force, but it’s way different from Looney Tunes. Looney Tunes and Wile E.’s “toon force” is an actual system in verse. For decades, Wile and other Toons actively study and train their abilities, in an attempt to master them. Meanwhile, the same can’t be said for Tom. His experiences, his powers, are all quite literally what a novice would be for Wile E. This is not even factoring Wile’s bouts with Sylvester and other cartoon antagonists similar to Tom, which he often does much better against. Such as when he outsmarted Marvin by escaping his trap and knocking him out in a short timeframe. Or when he manages to get the last laugh on Daffy by forcing him into his trap. This is where experience and intelligence really makes a difference. Tom can certainly use some tricks to help him against Wile, but right off the gate Wile WILL know most of what Tom can offer. He’s studied toon force and even became a professor, mastering specifically the same stuff Tom does without even knowing. This only makes things such as the Anti-Looney Gun and other toon force targeting abilities more effective as Tom will not necessarily know about these nor will he know what they would actually do to him. Effectively, Wile E. will know and understand Tom’s kit, better than Tom even does. So overall this category should go to Wile E. Coyote. Tom plays games of cat vs mouse, but Wile doesn’t do that. He plays Toon vs Toon.

Conclusion

“If he hadn’t invented the chase, maybe, just maybe, laughter wouldn’t have been invented either, and that, old buddies, would’ve been a real loss.”Bugs Bunny 

Advantages:

  • Much stronger and more durable, and potentially becoming immune to Tom’s physical attacks via material maker
  • Relative in reaction/combat speed
  • Much faster travel speed
  • Superior survivability capabilities overall to the point to where Tom has no way to conventionally keep him down
  • Anti-Looney DNA serum is capable of nullifying Tom’s regeneration
  • Can pull an uno reverse card on Tom’s Black cat state with his Four Leaf Clover
  • Has multiple ways of shutting off Tom’s abilities through “silencing” while Tom can’t do this to Wile in return
  • Can incapacitate Tom with his multiple time freezing devices
  • Can incapacitate Tom with his multiple sleep manipulation devices
  • Dynamite potentially could one shot all nine lives and physical body at once
  • Has multiple mind manipulating gadgets and magic that Tom is vulnerable to
  • FAR more experienced and intelligent in using plot manipulation 
  • More varied experience, especially in the field of handling toon characters like Tom
  • Can catch up and far surpass Tom in skill with his adaptability
  • Much more scientifically smart and tech savvy 
  • Would immediately know most of what Tom can do via his own knowledge on Toon Science
  • More varied Toon Force abilities and is actually proficient in using them unlike Tom 
  • Won against Road Runner in court
  • Coyote vs ACME being saved

Disadvantages:

  • Less skilled in melee combat
  • However, is also vulnerable to mind manipulation himself
  • Not all products function properly such as the catapult
  • Isn’t as consistently competent as Tom
  • Lacks the improvisational skills of Tom and isn’t as street smart 
  • Not as ignorant as the Road Runner
  • Lost against Road Runner in court
  • Is a simp

This was a fascinating, complex debate with many factors to take into account, and Tom was certainly no slouch, but in the end, the Coyote should have the edge in most regards in this battle.

First of all, to compare their stats, with similar levity to both, Wile should be consistently stronger – either with Multi+ vs Low Multi ends, or 5D vs. Multi+, Wile should consistently be taking the edge in raw power and durability. In regards to speed, while Wile and Tom should be matched in terms of combat/reaction speed, in regards to travel speed, Wile should take a solid edge. However, none of that really matters because of their arsenal and abilities.

Wile should have an edge in several areas in terms of arsenal – but, most of that gets funneled down into not really mattering. Having more gadgets and counters to your opponent’s abilities is helpful, but none of those abilities actually end up helping Wile put Tom down for good, or vice-versa, which is the real center of this debate.

And in that regard, Wile simply has the better and easier win conditions. Both can use mind manipulation on the other to permanently incapacitate them, but while that may be Tom’s only win condition, Wile has far more up his sleeves. Time freezing devices to permanently freeze Tom in time, sleep manipulation devices to put him to sleep, all of these regards give Wile more win-conditions, and that’s not even mentioning the big ticket item, the Anti-Looney DNA Serum. 

While, yes, this may seem to only work on Looney DNA, it negates biological factors for healing such as Tom’s, making separating him and other Looneys relatively awkward, especially since Tom’s own toon nature is shared amongst other toons in his universe whose abilities he shares, just like the Looney Toons. Overall, with this and several other options, Wile has the best options for how to put Tom down first, especially given his durability advantage ensures that he’d be the one to target Tom’s regen as a factor first.

Speaking of which, Wile’s final and most important advantage is his edge in tertiary factors. Tom’s skill and more consistency competency may seem like unbeatable advantages to have, but Wile’s greater bevy of experience with dealing with other Toons, and more notably advantage in terms of what abilities Tom would have due to his years of studying Toon Science, would mean that he’d be the one far more equipped to take down his opponent once and for all.

Tom certainly could catch Wile off guard with his skill, competency, and mind manipulation, but the Coyote’s superior experience, greater strength, multiple ways of dealing with his opponent’s regeneration, and knowledge of all things Toon ensured he’d be the one to catch his opponent. It seems like Tom is outclassed in the chase of cat and mouse – he’s wile-ling-E, put down for this ACME-W… He was just toon much to handle!

The winner is Wile E. Coyote.

Tom Cat

Stats

It’s no surprise that these 2 practically have been through a lot. So naturally they have been giving a lot and taking a lot, from various explosives, blunt hits, punches, slices, to messing with celestial objects and scaling to some universal/multiversal feats in various ways. Making it practically impossible to give someone here an exact edge in stats as given their cartoony nature their power & speed is essentially limitless. One may take it as exaggeration, particularly on Tom’s end, but their highest scaling involves practically feats that can’t exactly be measured.

Looney Tunes is generally a much bigger franchise and therefore by technicality it is easier to find high feats on their end than with a franchise that practically has been very constantly switching shows, animators and everything until getting into Warners’ hands. However practically speaking even if the amount of feats on T&J end is fewer, realistically they should be just as fine. Wolf running out of the animation with sheer speed is generally impossible to calculate, and neither is Devil Tom preventing Darkness from messing with Space & Time, which is immeasurable by the nature of the feat. Sure you can gag around mobile gacha being the source of the feat but practically it’s not necessary to pull too many strings around feats and powers in question, as events that are happening in them are pretty clear. And realistically given their cartoony nature it’s safe to say that both simply don’t have an exact “limit” in their power. Especially given both also scale to feats where the entire medium is being messed with through power. The only thing Wile E takes the edge in is when it comes to specifically running speed, given Bugs Bunny needed speed pills to actually run as fast as Road Runner, however only when it comes to running. In other interactions even prior to the episode where Bugs mimicked Road Runner, he kept up with Wile E on ground very safely, realistically so should Tom.

This should make this category practically even all things considered, and practically with even speed and strength in mind, it should overall come down to some other factors.

Arsenal & Abilities

As mentioned above what matters a lot more than their stats are various powers and equipment that they can use in combat. Given that, for instance, even if their strength is uneven, neither can exactly kill the other with their regeneration and various forms of “immortality” in mind so to speak. For instance even if Wile “kills” Tom ignoring the  regeneration process, Tom can always grab his lives back, summon his lives back, or just take them within the afterlife and comeback, even under the assumption that Looney Tunes weaponry “kills all 9 lives at once” (ignoring that Looney Tunes’ nine lives interpretation is quite different and it could always just be either cats at their final life), Tom can just physically grab these nine lives and remain living, this is something that we’ve even seen Tom to do in his Jasper appearance when he was losing all of nine lives and still kept going and inserted all of them back.

Regeneration

On the note of regeneration as also mentioned in stats they practically came back from pretty much every kind of damage, to the point that even Tom’s own soul has shown the same regeneration capabilities as his physical counterpart while some other Looney Tunes has done similar levels of regeneration. Generally it is far from easy if not impossible for either to permanently kill each other by any conventional means, however, that doesn’t mean either side is out of options. Practically speaking, while neither side can directly kill each other with something simple like punches or anything physical for that matter, their other options potentially allow them to end the fight.

Q: “But Tom has died plenty of times before, while Wile E did not.”

A quite tough point to address, but aside from talking about pretty much natural inconsistency when it comes to cartoons taking damage and standing on their own 2 legs after some of them happen. And the fact that Wile E did not die, doesn’t necessarily mean, he can’t die, there are often times when Wile E has been damaged and overall was either knocked out afterwards or left with bandages and broken body, unable to fight back. 

But practically even taking that into account, Tom has shown to take his lives back very easily even aside from getting them from hell once he loses all, if taking these anti-feats of Tom dying actually seriously you can similarly take into account with enough damage Daffy Duck also flat out dying and not coming back physically at least until the next episode where he appears. If there is anyone who would take longer to return into fight after “death” it is Wile E, even though it’ll take plenty to kill him.

Q: “What about Wile E physically getting to hell?”

Another potential argument is Wile E immediately figuring out that Tom actually resurrects from hell, going straight to hell, finding Tom and killing him in the hell. This is not so easy a wincon for Wile. For starters, as shown previously Tom can regenerate as a soul still, so it practically doesn’t solve Wile E’s issue by much. But it’s also worth pointing out that the only way for Wile E to do that is practically decide to camp in the middle of a fight instead, which in itself is not a particularly natural choice when your opponent “dies”, but that scenario practically unlikely and requires Wile E to go through too much before ultimately deciding on even attempting doing such a thing. At best it would just set the fight within the hell, perhaps making it even easier for Tom given his lives won’t go anywhere far in that case. Plus we’ve never really seen Wile enter hell itself, so it’s a weird hypothetical situation if that ever decides to happen.

Anti-Looney DNA Serum

Let’s also address one of the equipment that is inevitably to be discussed: “Anti-Looney DNA Serum”, which is an option to negate toons’ regeneration. To clear this up, an option like that shouldn’t realistically work on Tom given that it is both specifically made against Looney Tunes and cartoon beings, and that Tom straight up has his own DNA which is more cat-like so to speak. Even if the serum worked as intended, Tom still can keep fighting as a soul and/or his 9 lives so to speak. Making him simply come back right afterwards.

Similarly an option like the ACME Disintegration gun shouldn’t work either (not counting that this is a weapon used by martians and Wile never really shown using it, so it’s ultimately highly unlikely for him to resort for that or any other ACME weapon he never used before), not only given that Tom consistently comes back after being disintegrated, but also because on top of all of these regeneration and immortality shenanigans there is still also a magic painting which can just, reflect all damage Tom takes into the painting. Making any potentially arguable regeneration negation options practically moot. If anything it’s more likely to be a detriment for Wile E, particularly if that gun is used against him in any capacity, given Wile E himself lacks particular resurrection methods on his own.

4th Wall Shenanigans

Let’s go ahead with some meta stuff, both Tom and Wile E, have shown to mess with the 4th Wall and ignore the plot of their cartoons, or even just finish their cartoons whenever they feel like it, both can safely escape their medium and affect it physically, like Wile E has shown in a comic or Tom did within books, the latter even becoming practically whole medium. As well as their potential support outside of cartoons influence their world similarly, that being Animator on Wile E’s side and Audience on Tom’s, given that both can affect the environment in their own way they could, it’s really hard to say that either would get the advantage from them, especially if both just leave their medium which both have done to a degree, so practically speaking neither should take a significant edge in this category. 

Weapons

On another note both also just have a ton of other unique cartoon shenanigans, both can duplicate in a pretty similar pace minus one of the ACME’s guns (which ironically was not used by Wile properly when he got his hands on it), both have various explosives, both have simple but effective weapons, both can see the future or detect each other’s placement with various technological or magical methods, given their cartoony nature it’s sufficient to say they can do almost anything. 

There are tons and tons of both rather complex and simple weaponry on both ends, so it may be quite hard to pick from where to start. Well let’s go with basics first and just say that given their regeneration and cartooniness in mind, it’s rather unlikely for any of their conventional weapons to be a deciding factor, unless used to such a degree the opponent just doesn’t stand on their own and forfeits the battle. Which is a potential case with both in mind taking into account aforementioned inconsistency of what and how they recover from damage. Keeping that in mind let’s look at some of their more complicated weapons.

Noticeably some of Wile E’s best equipment when it comes to attempting to stop Tom are the Universal Remote and the Time Gun, freezing Tom in place with either of the two. Tom on his hand also has identical options with his Remote and the Magic Ring in mind which can seemingly do stuff identical to either of these 2 options, so neither would immediately fall or resort for that, but that is one of the potential options either could exploit.

Both got tools that let them fly and ride at high speeds across the territory, and even some options that allow teleportation, or time travel so neither would be taking the edge when it comes to traversing territory to take some sort of advantage.

It is also worth mentioning their disguises, given that as predators they often have to jump their foes out of nowhere or to avoid unnecessary conflict, in which case, Tom also has shown better skills at it, as he very often improvised with majority of his disguises, and said majority of them practically worked as intended, either Tom actually managed to escape the conflict pretty instantly or he very easily convinces and fools people around. Even if take into account Wile E seeing through Road Runner’s disguise, it still took him relatively over time to figure it out. Wile E on the other hand didn’t do as much success when it comes to hiding himself by disguises. Making Tom practically a lot more sneakier out of the 2.

Both also have plenty of tools that are capable of putting you into incapacitated state, such as gases or sleeping drops and such, one could argue that Wile E resisted Pepe’s Skunk Funk which already does similar stuff but it is important to consider that keyword here is “resisted”, Wile E still was largely affected by his skunk and couldn’t ignore it, and therefore if Tom utilises some of his items that can put his enemies to sleep, such as a gas pump which was able to literally put an inanimate object to sleep, and sleeping drops that can put an enemy to sleep for a whole year which Tom had when he was Tomker, his options are practically more potent. And speaking of sprays, reminder that there is also a rebuff spray which creates a barrier for Tom that no canine can break through physically as well as its smell which also causes them to retreat, this also gives Tom a big lead when it comes to close quarters.

It’s also very much worth mentioning that Wile hasn’t really shown resistance to mind manipulation, which is important given Tom has several options to use against Wile, such as a hypnotic reel and cookies made specifically for canines which make canines in question addicted to the point that they’d do anything for them. The latter is very notable not only due to the fact that Wile E is a canine, but also because of hunger occasionally being his main motivator. Consider that in the majority of cartoons Wile E tries not just to catch Road Runner but to actually eat him, which is what he’s never shown to do, which in turn makes him well, hungry, to the point that he straight up makes himself a ceramic as a food. Decent chances are Tom feeding it to Wile E can safely incapacitate him, especially considering one time there also was a cat food which Tom literally forcefed others so they could relax and pacify. Or feed him with an alien dog food, which when used against an alien made him straight up insane and forced to retreat. Or feed Wile E with a Pally Potion which forces whoever drinks it to want to be friends with anyone no matter how threatening the foe is. Tom also has a magic wand that can rewind time, change emotions, duplicate, control minds, and even create sentient beings out of thin air as help, Tom can also even hold Wile in place with the wand and while he hasn’t mastered it he has a magic book he can use to learn it. 

Magic equipment in general is a tool that is very useful for Tom because Tom can use a lot of abilities with just wands in his hand, for plenty of which Wile E needs to prepare various gadgets of various size and quality, practically requiring him more time for a set up than for Tom with his magic shenanigans. Though that is more a topic of abilities in mind, speaking of that…

Abilities

Now when it comes to their abilities, it becomes slightly easier, partially because when it comes to powers, Tom has shown to do more and do them all himself. Both can duplicate themselves, have immersion by going into paintings and other mediums, both can grow stronger, etc. The problem for Wile E though becomes the fact that we never really see him use majority of the powers he potentially can do via Looney DNA, he himself is more of an arsenal guy and one of the ways Road Runner countermeasures his stuff is already via cartoon shenanigans. Tom is all natural: a majority of his sayings are essentially one of the power systems in Tom & Jerry and at this point was utilised by Tom himself, including just making wishes; Tom also has shown to bring inanimate objects to life by just doing it, draw and think anything into reality, control fire, electricity, ice and water (the latter being on a very high scale waves which can mess everything up), warp reality, scaring you so hard that your soul jumps right out of ya, and just erase you by simply putting thumbs down (only in Hollywood, but it’s still something he is very capable of doing). And not just you as a person, but to objects as well, making it possible to just destroy Wile E’s arsenal in a pretty easy process. Sure Wile E himself can recover but it still gives Tom a significant edge.

Let’s also make it quick around their gacha games shenanigans, that being World of Mayhem and Chase. There are a lot of shenanigans to account for, but relatively speaking only 2 skills matter here overall: Silence and Pounce. Silence is a debuff which can prevent you from using skills if it’s inflicted, keyword being “inflicted”, because not everything Wile E does inflicts Silence. Pounce meanwhile is a passive skill which prevents enemy using skills, items and weapons, any of Tom’s hits would be essentially problematic for Wile E compared to Wile E who needs to use specific shenanigans to inflict Silence. Plus Tom even at base can prevent enemies from using skills after being hit, essentially making it a lot harder for Wile E to utilise his videogame gacha skills compared to Tom. 

You may have figured it out in weapons section already but with with Magic, Tom also has shown to be a lot more profound than Wile E, not only because Tom was both a magician and literally used to live in a house along with witches and/or wizards, but also simply put he has shown to do more magical stuff. Transmutation, making things disappear, summoning, creating storms and using telekinesis is something both have shown to be capable of. But Tom can still do more: giving sentience to any non sentient objects to be in his command, which practically can be any object (potentially even just Wile E’s arsenal), shrinking and growing anything, nullifying magic, teleporting, opening a portal to a ghost realm, switching body parts, change physiology to the point of needing water, reflecting attacks back or you know, hypnotise and control mind yet again, which is not something Wile E can countermeasure.

One of the other potential options are sayings for Tom, one of sayings used in a T&J episode was “you are what you eat”, making Tom literally change his physiology and actions depending on what he eats, with dog food he becomes like a dog, with mouse food he becomes like a mouse, with rabbit food (specifically carrots) Spike was able to become a particular rabbit. Hypothetically it’s very much possible that if Tom eats Wile E’s ACME Seeds that are made for Road Runner, Tom technically could turn into a Road Runner. Considering that he can even buff himself out of sheer belief of being buffed, a result like that isn’t particularly impossible, even though it requires a lot of the set up.

However to top everything aforementioned Wile doesn’t really have any actual counter to Tom just becoming A Black Cat, which requires a lot less setup. As you know with a Black Cat, along with it comes the “bad luck” a Black Cat can carry, and it’s something that Tom can utilise, either by making a potion to turn himself black or even just by painting himself as shown in one of the Egmont comics. And bad luck will transfer only into Tom’s foes, but not into Tom himself. So even under the assumption that ACME products fail not out of Wile E’s fault or partially ACME’s fault, Tom practically would just inflict bad luck on Wile E anyway still causing malfunctioning in Wile E’s dynamic. The only countermeasure throughout all of Wile E’s catalogue of potential abilities and equipment is a Four Leaf Clover power up from a racing game, which lasts only around 7 seconds. Very miniscule timeframe to turn things around compared to Tom’s Black Appearance lasting for practically as much as he needs to.

Additionally Wile E also doesn’t really countermeasure Tom’s ability of creating prophecies that will come true thanks to the power of The Star Element, which allows Tom to also just, set up himself a victory through it. Wile E has shown to escape cartoon/comic so he theoretically can countermeasure 4th wall related abilities as pointed out earlier, but nothing really suggests correlation with control of fate, which is a completely separate ability in concept, and which is something what The Star Element does.

Besides manipulating fate, Tom’s ability to make or grant wishes are also something Wile E doesn’t exactly resist. This allows Tom to really just wish any misfortune to come his way or to simply take anything off from him and seeing how fast he can create wishes through the wishbone and generally how wild they are, nothing’s really stopping Tom from just wishing everything away or just straight up forcing Wile E to leave. However that’s just Tom using the wishing bone or through believing hard enough, but thanks to Tom’s Genie form, things take a much more dangerous turn for the Coyote. Due to Genie Tom being… well a genie, he’s capable of granting anything he desires with a simple flick of his finger anything Tom wishes for will instantly happen, may it be granting himself an extreme speed boost, summoning all his friends, or simply swapping his and Wile E’s roles in this battle. If Tom wants to he can just give himself the role of Winner and Wile E as Loser. Which is not something Wile E at all resists.

Practically speaking Tom is way less reliant on the arsenal compared to Wile E and has overall shown to be more wackier with the toon force, with the only way Wile E can compete is by having experience with other toon force users and/or by using abilities he has never shown to do himself.

Allies

Shorter section but practically Wile and Tom also made a certain amount of allies here and there throughout their history, even some that involve rather forces outside of cartoon, that practically cancel out with each other but nevertheless, practically speaking amount of Tom’s allies is  bigger and some of them generally even help in context of sole fight rather than just in the scope of an army, such as his consciousness which can practically just appear from his head and protect Tom. Or his ghost allies, ones that can even use magic to repair if anything on Tom’s end will be broken and the other being his ancestors, both of whom can just possess Wile E and help to use his stuff against him. Sure Wile E has his “Ghost Sucker” and Looney Tunes can interact with ghosts, but the issue with Tom’s Ancestors in particular is them being invisible (even to Tom and Jerry who both have experienced ghosts before and the latter who could even see an invisible gator before the reader drew him to see), so Wile E quite literally can’t even notice them in the first place and given his track record with ACME equipment might not even suspect someone else’s involvement. Which is generally a very massive advantage to tamper with, and much more useful against Wile E than most of what his physical allies can do. 

Win Conditions Summary

Practically speaking, there are a lot of win conditions that potentially can work, eventually given time if neither resorts to some wackier equipment, it’s potentially possible either of the two will tire out, but speaking of stuff that can end the fight and put opponent into state of unable to fight back, then both have options to freeze each other or Wile E supposedly should figure out Tom coming back from hell and get into hell to kill Tom. Tom meanwhile can put down Wile E either via putting him to sleep with his sleeping drops and gas pump, or take control over Wile E via a lot of mind manipulation methods Tom got on his hands, from magical powers to straight up consumables. And stuff like becoming a black cat and utilizing bad fortune, having his ancestors secretly help out throughout the fight as well as creating a prophecy to set up for his win conditions to be used, makes it all very likely for Tom to eventually take the lead.

While some of these kinds of options don’t allow Tom to kill Wile E, they practically still put him in a state where he won’t fight back for a time, while Tom can just roll the credits up and move on. That being said…

Tertiary Factors

Now it is notable that both have some sort of win conditions, so it should be the matter of figuring out who is more likely to use them. Which is why ultimately Tertiary Factors are THE main factors that should determine this match, not simply who can punch better or who has a bigger list of arsenal and abilities, but who can use their stuff more properly. It generally may be hard to determine that, given their large history in the world of cartoons, both figuratively with their 80+ years of content, and literally as they technically existed since the stone age. They’ve had tons of various occupations and professions they’ve been working in, both that seem miscellaneous for a direct combat and vice versa something that demonstrates their intellect and strategic thinking. At which point it seems rather hard to measure who is more competent via their skill feats. 

Well, one thing that is clear Tom has been in a lot more closer quarter fights so he takes edge here, and even has learned several various martial arts to the point of casually dealing with his opponents, hell one time he even stated to train Muhhamad Ali according Egmont’s Russian Comic, he learned various fighting skills with practically just observing in a TV and even in Gene Deitch Tom & Jerry of all things Tom has shown to very quickly learn martial arts (he gets a degree in one after all).

Tom also generally is a lot more trickier than Wile E, pretty often Tom has used reverse psychology against his foes, practically being a lot harder to predict and countermeasure by his opponents. As he did with Spike, Jerry and even just when selling houses, if there is anything Tom’s strategic thinking can be good at is in a matter of convincing people with his tricks.

Wile E meanwhile to his credit is a lot more “strategic” and usually has a lot of book smarts to his advantage, along with some toon force knowledge given his teacher status, which Tom matches with only if wearing a Smart Cap that transfers all of Earth’s knowledge into Tom.

But sure it’s plausible to just say Tom is a bigger trickster, he has shown much more skills in close quarters and is also more sneaky as pointed out earlier, etc. but let’s think outside of the box and instead try to answer who is more competent by figuring out who is more incompetent! It may sound weird for a vs-debater because anti-feats are usually treated as a plague, but practically what makes Tom Cat and Wile E Coyote known in the history of cartoons besides chasing is failing. If anything, the majority of cartoon characters, especially the ones from series we present here are known to more consistently be incompetent, that incompetency is one of the biggest parts of the humor and why the formula works, otherwise what we’re analysing just won’t be Tom & Jerry and Looney Tunes anymore and instead would be just one hax list vs another which is pretty inconsiderate to their character. 

So instead analyzing their failures and reasons behind them is what ultimately should solve this fight. So naturally let’s try and look at their fights with their main rivals: Jerry and Roadrunner. This is where the difference actually becomes notable. To put it straightforward Tom & Jerry (most of the time) is treated as a battle of wits between Cat & Mouse, whenever Tom’s contraptions actually fail, they fail because of Jerry outsmarting Tom, not because of Tom in particular we can even go further and use Hanna & Barbera’s own claim of their rivalry being practically “equal characters who were always in conflict with each other”. 

Obviously this doesn’t mean that it’s always like that, there are obviously times when Tom himself actually makes miscalculations rather than Jerry being the cause. But practically a well written Tom & Jerry cartoon always has them as even in a rivalry, even when Jerry not even tries to outsmart but rather threatens & blackmails Tom so to speak (which is a lot of T&J episodes btw, a lot more than you can possibly imagine…). On the contrary Wile E Coyote’s cartoons most of the time have Wile and his contraptions to be at fault, with Roadrunner barely fighting back.

Q: “Wile can hit everyone in World of Mayhem (and other video games) just fine, even the likes of Roadrunner, Bugs Bunny, etc. Shouldn’t it apply to this fight as well?”

Resorting to a cartoon character’s characterization and tropes to video games is generally a bit weird, but ultimately video games can just be treated as outliers for both Tom and Wile in that sense. Given that obviously video games would never really follow tropes and humor of cartoon characters, otherwise if video games actually followed cartoon tropes they just realistically won’t really be balanced. To give a literal out of nowhere example, just look at Sanji and tell with a straight face that he is actually balanced well when games don’t let him hit women. Obviously it’s different developers and different characters, so logic seems hard to connect, but think of it from perspective of developer of video games – would the player really have fun playing the same Looney Tunes games if Wile E doing everything would hurt him or if Bugs Bunny and Roadrunner were untouchable, or if Sam Sheepdog would just casually beat you up (and so on and on)? The answer is obviously no, and therefore games shouldn’t be the main source of cartoon’s characterisation and tropes. Even then it’s a lot more justifiable for Tom given that as mentioned above, Tom & Jerry are already equal in cartoons themselves. What is actually however more important to note is the next question at hand:

Q: “Roadrunner just breaks reality, Bugs Bunny is only outsmarting him, and against other cartoons he does really well actually. Therefore everything should work just fine against Tom, shouldn’t it?

When it comes to other forms of media, mainly cartoons and comics then the argument becomes more or less plausible on paper. It’s indeed true that there are actually a few examples in mind where Wile wins not against his rivals but against other LT characters, for instance Marvin the Martian or generally his contribution in Space Jam movies. However context matter 

To truly understand the reasons behind their incompetency we must take a look and see how they win and how they lose their fights. Go deep into their psychology and practically the comedy of their cartoons. As Roger Rabbit once said, they perform their shenanigans particularly “Only when it’s funny”. Both of their feats and “anti”-feats for Tom and Wile E. are obviously a result of comedy. The fact that there is an entire Looney Tunes spinoff dedicated to using these cartoon physics for a comedy is kinda proof in itself that we should think through it in a cartoonish narrative way, not just in a vs brainrot way. 

Now each cartoon has its own source of comedy, uses different jokes, and overall has different plots, is it even possible to generalise that comedy and tropes? Well it is rather simple actually, usually whenever you see cartoons especially old you tend to see specifically aggressors to lose. 

Obviously we aren’t being told about it directly but you can definitely notice parallels with a lot of cartoons and how overall they characterize characters. For instance Bugs Bunny follows that trope simultaneously in his advantage and disadvantage. Normally rabbits are being hunted down and can’t fight back? Well Bugs does the opposite and beats Elmer or Marvin or Yosemite Sam, while all 3 are being massively incompetent aggressors, causing comedic effect. Rabbits are faster than turtles? Well Cecil Turtle does the opposite and is constantly beating Bugs in his conflicts, while Bugs in this context becomes aggressor and folds instead (and the only time it becomes an exception in the context of Looney Tunes cartoons is specifically in The Looney Tunes show where Cecil is the one being aggressor), again, causing comedic effect. 

The same applies to MGM and/or Tex Avery cartoons, especially Droopy who is practically portrayed as usually physically unbeatable majorly because he’s being on the defensive or while being the underdog, when all of his opponents think less of him in both physical and intellectual conflicts. Obviously comedy overall is subjective, but old cartoons more often than not tend to make visual underdogs and defenders take over aggressors, because that way the audience is likely to laugh due to subversion of subconscious expectation. As said earlier, not all cartoons operate with the same comedy in mind all the time, but it is a very noticeable blueprint.

And that’s blueprint that pretty much applies to Tom’s and Wile E’s cartoons. Now if we go in that direction in context of this fight of it being a Coyote vs Cat, Wile E already is a bigger aggressor, but looks should not decide it all. As mentioned earlier, let’s try and look at context for their more well known victories. We don’t need to look particularly far with Tom given we have straight up an actual list of just cartoons where Tom wins (though even that list doesn’t mention all episodes surprisingly enough). Even in some of the first episodes Tom actually managed to practically defeat Jerry by simply being more straightforward and not letting him inside the house, with the only reason for Jerry surviving is because Tom actually had some conscience for Jerry. 

The other way Jerry also wins against Tom is basically by taking advantage of Tom’s position as a house cat, either by threatened to being kicked out of the house by Mammy Two Shoes (such as the very first episode where collateral damage of the chase is what limited Tom in his chase) or threatening to use Spike as a meatshield who eventually fights back. Ironically it became a lot harder for Jerry to deal with Tom under conditions that he can’t blackmail him anymore, such as The Bodyguard where at the end of the episode Spike was captured and Jerry meanwhile couldn’t do anything but run away or Hic-cup Pup where after Tom helps Spike and Tyke with their Hic-cup issue Spike accepted Tom as friend. What was Jerry’s countermeasure? Immediately folding and running away, because he literally can’t blackmail Tom anymore. Practically when Jerry is getting more aggressive in this rivalry while not super casually Tom manages to outplay him instead, even in some episodes where Jerry wins he often needed some support ultimately. 

And on top of all that, when Tom rivals with similar sized if not bigger and stronger opponents, more often than not Tom is humble or is even willing to trick them, like Butch, Lightning and Spike, all of whom were victims of Tom’s tricks. It’s also why when Tom & Jerry are working together most of the cases they are considered unstoppable, they are just Yin and Yang for each other in this dynamic whether it be against each other or together through everything.

Now let’s try to look at Wile E’s wins in the book, discarding videogames (cause again, gameplay fairness usually does not equal to how cartoons usually outplay). Wile E isn’t “designed” to lose, but his record of wins is ultimately far far lower. Partially because his biggest problem with his antics is usually himself. Road Runner as much as he breaks laws of physics and logic by not knowing them in the first place, also doesn’t really fight Wile E, very often his speed becomes an issue and Wile E tends to stand on his way but otherwise even when Road Runner is standing still or passing by Wile E just either has terrible timing, sense of space or straight up illiteracy given how many times he also just did not read the instructions. 

Sometimes even making pretty much the same mistakes while trying to work around his previous mistakes. The times when Wile E is beating someone outside of videogames can be summarised to: dealing with Daffy Duck off screen, this interaction with other Looney Tunes antagonists, one time he hit Marvin in his spaceship, Space Jam and also hunting down various other Hanna Barbera characters…also off screen. And it’s worth mentioning that, besides Space Jam where the majority of achievements are done through a big amount of teamwork, most of these interactions are practically between characters who either are aggressors or similarly incompetent (with the only exception being Hanna Barbera hunt which just happens off screen so it’s impossible to analyze how). Marvin in this interaction practically does the same thing Wile E does when he is against Bugs (monologuing and having his ego taking over the reason), Daffy is generally known to be often very overconfident or egoistic, and similarly it can apply to other LT antagonists that just, very aggressive and incompetent.

And when Wile E is not in chases with Road Runner but rather messing around with Bugs, as mentioned above his ego often takes him over, as he heavily underestimates Bugs and pretty much always is still playing as aggressor. While Bugs pretty casually outsmarts him. At that point it’s a lot more reasonable to assume at bare minimum for Wile E to be a bigger aggressor and underestimate Tom. That doesn’t mean Tom doesn’t make identical mistakes, but compared to Wile E, Tom a lot more often has proven to be actually humble and understanding of what he is facing.

Practically speaking more often than not, while maybe not as book smart, Tom is just vastly more competent and smarter in all categories where it matters, that being in the actual cartoon fight, and over time it is way more likely for Tom to come up with counter measures against Wile than vice versa.

Conclusion

“You never thought you’d miss that cat did you? Feeling kinda lonesome? Look at him, you can’t live with him, but there’s no fun without him.”Jerry Mouse

Advantages:

  • Overall even in stat trinity
  • Is practically even when it comes to messing with the 4th wall.
  • 9 lives should safely countermeasure Anti-Looney DNA serum, assuming it’ll work in the first place
  • Vastly more competent and humble especially against similar sized foes, and is much more willing to play defensively than Wile E
  • Can eventually incapacitate Wile E with various mind manipulation methods
    • Plenty of which are also presented via food, making it somewhat easier to pull off with the opponent in mind
  • Can also put Wile E to sleep with various Sleeping Drops and Gas Pump 
  • Has plenty of tools made against canines specifically, that help him against Wile E defensively and offensively
  • Is more skilled in close quarters
  • Better success rate with disguises
  • A lot more improvisational and tricky
  • Has more natural abilities he himself has shown to use, without relying on equipment as much as Wile E
  • A debuff from Pounce is overall much better than Silence debuff and is easier to pull off
  • Is a lot more profound with magic
  • Becoming a Black Cat would essentially guarantee for Wile E to have a bad luck, if Wile E’s equipment won’t already just backfire originally
  • Using The Star Element Tom can create a scenario that leads to his victory
  • Tom’s Ancestors also can temper with Wile E and his equipment likely without latter’s suspicion
  • Smart Cap allows him to take the full-on edge in intelligence as well…
  • Should be very hard to kill due to his regeneration and resurrection overall, making him impossible to kill conventionally…
  • Has unspoken rizz
  • Has a new movie being made by the time of this blog coming out what the hell-
  • Literally danced with Mia from La La Land

Disadvantages:

  • Is slower in terms of running speed
  • ACME Catalog is bigger giving Wile E potentially bigger arsenal
  • Wile E could stop Tom in time with some of his options
  • …but less book smarts without the cap
  • …but so is Wile E forcing both to use rather unorthodox methods
  • Got buffed off of a gacha game

Practically let’s break it down: Stat wise, both should be all in all even, Wile E is faster when it comes to running speed but it doesn’t matter because usually Wile E fights by setting up his traps and/or a lot less mobile so to speak.

ACME’s catalog is insanely big, but Tom can improvise enough through it and isn’t as reliant on the arsenal in a fight compared to Wile E. While Wile E has to set up a lot of his potential weaponries and it’s not likely for everything on Wile E’s end to go as intended.

Both are practically hard to kill, but not impossible to be knocked down or incapacitated, depending on how far you go with their regenerative capabilities. At worst either can knock each other down which Tom is more likely to do given his better competence overall, at best both sides will have to go through prolonged conflict figuring out what can work and not. For Wile E, his best shot is to go through a lot of shenanigans to find Tom and fight him in hell, assuming he even kills Tom several times over before that happens, or freezing Tom. Tom however can practically just pacify and/or take control over Wile E with multitude of his hypnotizing and mind manipulation methods, as well his several sleeping drops should be overall potent enough to work on Wile E and make him unable to fight for a while.

Various options from inflicting bad luck, creating a prophecy, having his ancestors temper with Wile E and his equipment, making Wile E unable to use his equipment and skills with Pounce and so on, increases chances of Tom eventually using his win cons.

And most importantly despite Wile E being generally book smart, he is far more incompetent than Tom when it comes to other a lot more relevant factors, and Tom is more willing to improvise and think outside of the box, making it overall a lot more likely for Tom to use what is  necessary for him to win than vice versa.

Overall, there are plenty of factors to consider in the fight. It is a pretty tricky match with a lot of tomfoolery involved, requiring very precise attention to details of their cartoon shenanigans, but ultimately Tom’s various failsafes, nifty abilities and equipment helping him out, and most importantly far greater competence is what makes him likelier to capture his foe. And whoever declares it as loony, Don’t you believe it!

The winner is Tom Cat. 

Final Tally

Wile E. Coyote (7) – Eyebrawlerz, Gamer Brutality, Iceking, LandonTalksALot, Lofty, Spidey, Yerm

Tom Cat (4) – Oleggator, Pasbros, SwagJames33, therealcalhoward

7 responses to “Death Battle Predictions: Wile E. Coyote VS Tom”

  1. SpawnedMaw Avatar
    SpawnedMaw

    amazing blog, ya’ll. the tom glaze is real! /j

    rooting both, betting Wile E. Coyote

    Like

  2. Ejek Avatar
    Ejek

    when will you upload the rest of the g1 blogs?

    Like

  3. Richard Field Avatar
    Richard Field

    how close are you to the bleach, one piece, Naruto mega post

    Like

  4. Joseph Avatar
    Joseph

    Team Tom showed much better arguments than Team Wile, the blog itself is cool but I still bet everything on Tom Cat

    Like

    1. C4 Avatar
      C4

      Tom lost lol

      Like

  5. Mace Da Ace. Avatar
    Mace Da Ace.

    This was a really fun and in depth blog.

    Like

  6. Malk Avatar
    Malk

    (Whoops, accidentally commented a random keysmash – pls delete previous comment lol)

    PEAK blog – my favourites are the ones where each combatant has absolutely unhinged levels of weapons and abilities to factor in, and this didn’t disappoint! Then, seeing these massive lists and walls of text boiled down to “THESE are the tiny handful of things that can actually be major factors” was as satisfying as watching a complex algebra equation in action, and I’m super impressed at the thorough writeup on toonforce!

    I agree with team Coyote’s points, but team Cat has a better overall argument –

    Like

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