Death Battle Predictions: Dexter’s Lab VS Kids Next Door

Dexter & Dee Dee, the scientific siblings hailing from Dexter’s Laboratory.

Sector V, the heroes battling adult tyranny from Codename: Kids Next Door.

Appearances can be deceiving. Sometimes the most regular beings can hide great secrets, far from the eyes of society as a whole. Even in the hands of children, there’s no telling what sorts of power or marvels they might be hiding, which they could unleash on a whim to accomplish any purpose they might have. Be it to advance the fields of science, or to have more snacks before dinner, who can really say? And what would happen if there were those who knew of these things they weren’t supposed to?

Silly as it may seem, such a bizarre concept isn’t exactly foreign to these iconic superstars of the Cartoon Network. From the Kids Next Door always battling against another evil cause of adultkind, to the ridiculous creations of the smartest boy you’ve ever seen, and even to the big sister who somehow always finds a way into his lab, they have technology to change the world, and they somehow keep it out of everyone’s knowledge. But if these forces were to cross paths, who would triumph?

There’s no need to ponder any longer, because we’re here to reach the answer to that very question. The original sibling superstars of the Cartoon Cartoons collide against the heroes of the very last fully original one, and every last trick or tech is joining the fray. There’s no creation too unthinkable, no weapon too powerful, no magic too mystical, and these kids are out to prove that what you may think is impossible, is completely possible. Put away your skepticism and embrace the absurd, the rule of funny, and the ridiculous. Today’s event is no crossover episode, but a no-holds barred DEATH BATTLE!!!

Before We Start…

The material being used for both sides is generally rather simple. The cartoons for both sides are obviously the primary media being analyzed, alongside supplementary materials such as comics, books, video games, and music albums. Essentially, pretty much everything for both sides will be used, so long as it is official, of course.

On the topic of crossovers, they will be used to a certain degree. Dexter’s Laboratory has a rather lengthy history of crossing over with other cartoons, such as an entire episode dedicated to Dexter meeting Blue Falcon and Dynomutt, or numerous run-ins with the Powerpuff Girls. Similarly, the Kids Next Door have a handful of crossovers as well, most notably with The Grim Adventures cast. Several of these crossovers are at least implied to be outright canon on both sides, so we can’t really just ignore them entirely. As such, these materials will be analyzed in good faith, and any direct feats characters being used here might perform will be taken into account. That said, actual crossover scaling will not be used, so rest assured, there will be no scaling Numbuh 1 to Grim, or Dexter to Blossom, or what have you. Only direct feats performed by the characters being analyzed or their technology and weaponry is fair game.

With that said, enjoy the blog!

Background

Dexter & Dee Dee

“Greetings. I am Dexter, boy genius!”
“And I’m Dee Dee, his graceful, beautiful and loving big sister!”

  • Age: Approx. 8-9 for Dexter and 10-11 for Dee Dee
  • The first characters on the Cartoon Cartoons series of shows
  • So short they have to stand on chairs to reach the table
  • Likes: Science, ballet, The Justice Friends, Star Trek, Nintendo games
  • Dislikes: Bad grades, alien invasions, probably the creepy neighborhood boy

Einstein. Newton. Captains Kirk and Picard! Such are the geniuses that the world (or fiction in some cases) might remember best, but to follow in the footsteps of their geniuses might be difficult. Even more difficult, still, if such an aspiring genius has to do his science with an overly clumsy, playful, but still somehow overly stealthy ballerina happened to be his sister. Such a reality might sound nothing short of silly and absurd, but that is exactly the reality for two siblings living in the suburbs of North America, Dexter, and his sister Dee Dee.

Born the daughter and son of a muffin obsessed wrecking ball of a father and an overly organized germaphobe mother, Dee Dee and Dexter were always bound to have rather unorthodox lives. But such zaniness only increased to the maximum when Dee Dee met her baby brother for the first time and immediately came to involve herself in his life, while her infant brother swiftly dedicated himself to science. Dexter was born far more intelligent than the rest of his family combined, building inventions before he could even crawl. But no matter what he did, his stoopid seester always found a way to start pushing their buttons and inadvertently destroying anything he made. Seeking a way out of this cycle, Dexter took to creating a sprawling laboratory beneath the house in secret, away from the detection of his family that wouldn’t approve of his exploits. But despite his best efforts, Dee Dee found that as well, and regardless of his efforts, she would always succeed in breaking into the lab to play with him in her own unique fashion. From this would rise the cycle of their lives, as Dexter built and Dee Dee played, engaging in all manner of misadventures for the two and the endless passage of creation and destruction led to inventions great and small.

But amidst the chaos of his life and the shenanigans Dee Dee brought, Dexter would ultimately come to see a great value in his sister’s silly actions. He would soon find himself in a true rivalry against a fellow scientist named Mandark, who was far more willing to resort to more nefarious methods of claiming victory and threatening Dexter’s lab frequently. But in such a scenario, Dexter found victory through his sister, who proved to be Mandark’s greatest weakness, and in turn, Dexter would help Dee Dee with her own struggles against Mandark’s older and more brutal sister Lalavava. Despite the efforts of their adversaries, Dexter and Dee Dee would always manage to rise to the top when it mattered most, not for Dexter’s brilliance or Dee Dee’s athleticism alone, but for the unstoppable skills they soon learned they had together. And soon they would even play roles they could only dream of before, saving the entire planet from Badaxtra, a monster that even their beloved heroes like Major Glory and Monkey could not defeat and in turn doing what even the very legends they aspired to be like could not.

Despite the destruction, mayhem, and the efforts of several forces to take them out, Dexter and Dee Dee’s bond would only strengthen over time. Dexter would come to learn that of all the things in the world, Dee Dee considered him her favorite even over the things she treasured most, and Dee Dee would eventually see her little brother come to soften up to her clumsiness and accidents. They’d come to be willing to sacrifice anything, even their greatest dreams, for each other’s happiness, cross universes and time for each other, and learn just how much they meant to one another. No science or magic would come to matter more to Dexter or Dee Dee than they did to the other, and in the end, nothing would be capable of destroying them when all else seemed lost. Even the greatest villains in existence, from Aku, to Vilgax, to Mojo Jojo, would learn not to cross paths with Dexter or Dee Dee, or they would face the consequences.

And when all existence stood at Mojo Jojo’s mercy and all heroes had fallen to his cunning, it was Dee Dee who stood alone and foiled his most malicious plot, all to rescue her beloved brother that the monkey had captured. They may still have their tussles and squabbles, but such can be siblings, and their bond has become so strong that the entirety of the Cartoon Network multiverse owes them with their very being, for salvation is always just the push of a button away.

Sector V

“Kids Next Door, battle stations!”

  • Ages: Approx. 10
  • The single most successful division in the Kids Next Door
  • Lost a basketball game to LeBron James
  • Likes: Kids Next Door, Yipper Cards, Rainbow Monkeys (except Wally), candy
  • Dislikes: Adult tyranny, broccoli, Hoagie’s abysmal puns

Do you remember being a kid? When you were younger, did you wish to be a spy? Did you look at adults with anger? Perhaps you hated your bedtime? Unfortunately for you, there was nothing you could do about it. But for the members of Sector V, this is their reality. Abigail Lincoln, Wallabee Beetles, Kuki Sanban, Hoagie Gilligan, and their leader, Nigel Uno. These children were a part of The Kids Next Door Organization, a group of individuals who wished to stand up against the tyranny of teens and adults. 

All the children had to go through the entrance exam, which they all passed, ending up with Sector V becoming powerful heroes within their organization. From stopping terrifying pirates with sticky beards, people focused on toilets, and crazy cat ladies, most foes were a cakewalk for this quintuplet. That’s until they met their most powerful foe, Father. Father, named that for being the ‘father’ of another set of villains, was cunning, manipulative, and a powerful foe. Even as the kids began to learn more about themselves, they would always have each other. Would they always get along? Of course not. But they always saved the world. As they made friends, stopped foes, all seemed perfect. 

That was until Father, tired of always losing, used a Decomissioner to revive Grandfather. Grandfather was a tyrannical ruler, who turned on both children and adults through his Senior-Citizombification. Nigel’s entire time was swept up by this, leaving him alone. Nigel, though, wasn’t alone, and managed to use the Decommissioner to restore his fathers memories, who turned out to be the legendary Numbuh 0. With this help, Nigel managed to get his team back and stop Grandfather, getting the legendary book of KND, a representation of the hope children had against adults. 

Unfortunately, not everything can last forever. In one of their last adventures, KND operative 74.239 starts a world-wide scavenger hunt for cake. Sector V are the first to find it, with the reveal that it’s all a trick. Nigel has been chosen for the intergalactic KND operation, the highest branch of KND. Nigel was given the offer to join, but he’d never be able to return to Earth. Making Abigail the new leader of Sector V, Nigel leaves, the team hugging and crying. 

The team grows up, gets married, and becomes a part of interviews. While they all moved on, they never forgot Nigel. Abigail gets up, wanders over to the nearby phone, and picks it up. A familiar voice is heard on the other end, that of Nigel, who has returned to meet them. She welcomes him back, officially closing the book on Sector V. 

Experience & Skill

Dexter & Dee Dee

You’d be forgiven for initially thinking that Dexter and Dee Dee probably aren’t all that skilled in the grand scheme of things. Dexter has a history of having things not work out so great, he can’t even keep his sister out of the lab, and that goes without mentioning all the nonsense Dee Dee gets up to, so naturally they probably aren’t the biggest threats out there, right? While such an assumption might seem fair at first glance, once you look deeper, it becomes clear that these two siblings are by far the two most dangerous and capable forces in their world, far surpassing even the likes of superheroes like Monkey or Major Glory. Sure, the pair might have their fair share of blunders, but the vast majority of their losses come against each other, the person they love more than anything, they obviously aren’t really going all out or pulling the last stops in those scenarios. But against enemies out to ruin them like Mandark or Lalavava or world-threatening monsters like Badaxtra or vicious alien hordes, their true skill comes out to crush all challengers.

And those skills prove to be capable of pulverizing every last force in the series, bar none. Dee Dee has clobbered an entire prison’s worth of alien guards with her bare hands in seconds to rescue her little brother, and Dexter has managed to defeat grunts from supervillain organizations with basic equipment to rescue her as well. They defeated Badaxtra, a force of evil that the entirety of the Justice Friends and Monkey failed miserably against, even after he was massively amplified, and even saved the entire future from Mandark’s power with the Neurotomic Protocore, let alone the many other times they’ve defeated him through various means. They’ve fought alongside prominent heroes like Major Glory and Action Hank numerous times and consistently carry their own weight, and whenever the chips have truly been down, the siblings have always conquered the various forces of evil threatening their very lives.

Of course, combat skill is just one thing, but it’s only fair to mention their intelligence. Dexter is, quite indisputably, one of the most brilliant minds in the entire multiverse. He has tackled pretty much any scientific problem he sets his mind to in a matter of hours, and consistently stands as the top dog in a world surprisingly heavy with geniuses far and wide. Even his greatest scientific adversaries like Mandark and Mojo Jojo have begrudgingly come to respect his genius, as their plans are deduced or unraveled in seconds as the boy genius continues to stay a step ahead of even them in their intellectual battles. There’s really no matter in the world of science that Dexter cannot solve, and no puzzle he is unable to overcome.

And surprisingly, much the same can be said for his big sister. Yes, she’s a lot more clumsy, distractible, and just plain crazy, but Dee Dee’s intellect is surprisingly good at times, to the point that even Dexter has been impressed by her. She has routinely memorized and predicted Dexter and Mandark’s every move to the point of countering their strikes before they even make them, has been shown tinkering in the lab with just as much skill and precision as her little brother, and can even repair his broken tech in her own right. In fact, she has managed to attain the praise and admiration of the same scientific communities Dexter dominates, on more than one occasion as well. As such, just about anything the siblings set their hands to, they can likely achieve, and they stand tall as by far the most potent forces in their world.

Overall Experience:

Dexter’s Intelligence:

Dee Dee’s Skills:

Siblings Working Together:

Sector V

Sector V is often regarded as the greatest team in the Kids Next Door organization, having dealt with the largest number of threats in comparison to the other sectors. Simply put, these children are highly specialized in what they do and are given roles to boot. Whether it be strategy, technology, piloting, combat, weaponry, espionage, etc, there is no task too big or too small.

Numbuh One leads the team and delivers the strategies, Numbuh Two works on the technology and pilots the aerial vehicles, Numbuh Three specializes in the medical side of the field as well as providing expertly planned diversions, Numbuh Four prioritizes combat specialty and heavy weaponry, and Numbuh Five deals in stealth and information acquisition.

As a team, these five young’uns possess incredible cooperation on-par with professional forces, embracing their respective strengths and weaknesses, granting them a high degree of versatility. They’ve fought a wide selection of foes with a cornucopia of abilities and make-up. This includes a shadowy figure that can transform into a dragon, a man with toilet-based powers, a knight, a zombie apocalypse, a martial artist with a 297th degree black belt, job applications, and…a villain based on spanking? Uh, are we legally allowed to mention this?

Numbuh 1:

Numbuh 2:

Numbuh 3:

Numbuh 4:

Numbuh 5:

The Kids Next Door:

Equipment

Dexter & Dee Dee

Glasses

Like any self-respecting nerd, Dexter’s prescription glasses not only add onto his stereotypical mad scientist aura, but without them he’s basically legally blind. Should they ever be shattered, Dexter also apparently owns replacements. In the face of oncoming danger, his glasses have even been shown to outright deflect oncoming lasers. Additionally, he’s developed a variety of specialized glasses that he can keep in Dee Dee’s room that allow him to see in pitch black darkness devoid of light entirely with Night Vision glasses, see radioactive items with Geiger glasses, see through things with X-Ray glasses, and spot items with heat with his Heat Sensor glasses.

Laser Guns

(He finally found it)

In addition to the typical small laser guns that Dexter owns, he’s been shown to carry variants or extras around his lab. As you would expect, it fires lasers. Dexter appears to resort to it when needed for classic direct force, so long as Dee Dee doesn’t slap him. Aside from the typical handgun models, our boy genius has used mini-grenade launchers, discombobulators, flamethrowers, laser cannons, and Meltron guns that easily and rapidly melt down metal and machines into goop. Should some of these weapons be stolen by, say, Dee Dee, Dexter’s coat will immediately alert him.

Wrench

Dexter’s go-to tool for just about any situation. Often seen tightening a bolt over, and over, and over again seemingly without end, the wrench comes in all sorts of sizes and its owner has come up with a wide array of uses. It can be used to repair pretty much any piece of technology rapidly, dismantle robots mid-combat, and Dexter also uses this frequently as his preferred melee weapon, deflecting lasers or shattering robots in a single clean strike. Be it a weapon or a tool, Dexter can always count on his giant wrench to be useful in any problem.

Grenades

Naturally, Dexter owns a bunch of hi-tech grenades to blast apart people he doesn’t like.

Invisible Forcefield Helmet

A unique helmet that Dexter created. With this, Dexter can set up an invisible forcefield around himself, blocking attacks or sisters trying to jump on him with ease.

Memory Erasing Gun

Sometimes a secret just can’t be kept forever! So, whenever Dexter’s laboratory has its existence leaked to his parents, he’ll immediately use a gun that fires a beam at his target’s eyes to forcefully erase their short term memories. This can work on two people and even himself, which Monkey demonstrates!

Reverse Belt

Activated via a switch present in his lab, Dexter can wear a Reverse Belt over his waist that doesn’t just reverse his bodily movements and speech, but it fully reverses the wearer’s personal time, bodily functions, and even their gravity. Although, the wearer can still willingly alter their speech, which is what Dexter does to tell his robot to switch the belt back to the “Forward” option. Or, more simply, he can take the belt off if the switch is ever hijacked.

Superpower-Granting Tech

True to his mad scientist shenanigans, Dexter is no stranger to experimenting on himself or accidentally experimenting on other people to grant superhuman abilities without any real trouble. This has allowed him to have access to a wide variety of abilities and amplifications that may ring a bell for comic fans. These imbued powersets include:

Atom Excitement Beam: After a laser that excited the atoms in an apple was deflected off of a satellite and back down onto Earth, Dexter’s mom was struck and suddenly absurdly physically amplified in terms of her speed, strength, and durability. This allowed her to run so fast she leaves trails of fire, outrun numerous cars, and do super leaps across town. In addition to increased physicality, she was granted abilities such as gravity-based telekinetic eye lasers, super hearing, phasing, heat vision, freeze breath, and simple gravity defiance. Miscellaneous milk cartons have also turned Dexter briefly intangible as “Super Dexter” as well, meaning he can likely recreate this specific power on his own.

Super Speed: After Computer cooked up the formula for Super Speed, Dexter was imbued with a familiar red and yellow costume that amplified his running speed to such extremes that he could run across the circumference of the Earth in under a minute. However, he does have trouble with having enough friction to slow down in time, which might cause him to loop around the planet again if he’s not paying attention.

Spider Dexter: Much like a certain friendly neighborhood fellow, Dexter’s allowed himself to be bitten by a radioactive spider. This mutated his body into growing two extra limbs, turning his head into a spider head, clinging along the ceiling, hanging from webs, and masking his presence with “spider agility”. In later stories, Dexter’s own tech can grow out several extra limbs at once as well.

Aqua Dexter: After getting simply zapped with a nondescript laser by Computer, Dexter was granted the ability to communicate with undersea life via sonar much like his sister is naturally capable of.

Antiviral Inventions

Running a lab means sterilizing everything to keep a clean work environment! By using some machinery in his lab through requests to Computer, Dexter’s able to keep himself clean inside of an antibacterial bubble that allows him to pinball around his lab if met with force and bounce around. Unfortunately, he can’t grab anything outside the bubble while inside of it. The lab itself has antiviral “fungus fighter” missiles that can be shot to halt in midair once it detects contaminants to spray and eradicate them. Dexter also invented a cure for the common cold, which was nice of him.

Custom Major Glory
Action Figure

Sometimes (copyright) laws are meant to be broken by boy geniuses, especially if it ends up helping Dexter produce his own personal line of Major Glory action figures. By using a remote control, it can, like the original man it’s based on, fire heat vision hot enough to melt cars, fly to the moon and back in a split second, and lift three kids with just one hand. After producing at least three of them with extra powers, such as freezing breath, tough armor, resistance against heat vision, laser shots, projectile punching, and invisibility cloaking, his action figures begin to overload from overproduction and ultimately explode.

Apparition Containment
Equipment

Dexter is no stranger to ghostbusting or dealing with supernatural threats himself, given that his laboratory has an entire Apparition Containment wing complete with garlic, ghost detectors, ghost dispersion guns, ghost catching books, and a Ghostbusters-esque Ghost Catcher Unit. By using the ghost dispersion gun, he can fire energy blasts and seal away spirits inside of his Ghost Catcher Unit, where they cannot escape unless he hits a specific release button. However, Dee Dee can use a basic net to catch ghosts just fine. 

Stealth Equipment

When he needed to desperately return a library book, Dexter snuck into his local library and used a book radar to find where it could be returned. Plus, he owns special goggles that show him invisible security lasers, alongside black suits for nighttime stealth.

Antimatter Serum

By somehow synthesizing antimatter into a liquid state, Dexter’s ultimate plan was to speed up a family road trip by infusing the family car with a drop of the serum, accelerating the vehicle to near-light speed. While he claims it’ll allow the car to “travel an infinite number of universes simultaneously”, doing so wouldn’t necessarily equate to an absurd infinite speed if it’s done “simultaneously”.

However, if a living being touches the vehicle he drops the serum on, they’ll fuse into a sentient combined entity, turning Dee Dee into Car Dee Dee instead of accomplishing his speed boost. In this state, Dee Dee was able to control every aspect of the car she was fused to, which might extend to other fusions, but eventually when the vehicle runs out of gas she’ll de-fuse.

Sleep Gas

Dexter owns an aerosol can of Sleep Gas that’s able to put his dad to sleep immediately. Convenient!

Mechanical Arms

What boy genius would Dexter be if he didn’t invent a wide array of mechanical arms every so often? He’s created them to perform pullups when he couldn’t, remote controlled them to extend and grab things for him, used them to greatly amplify strength, or made a set of them on his back like Doctor Octopus. Typically speaking, these arms are more physically capable than him, even to the point of accidentally crushing Dexter and his family outright. Perhaps one of his more useful variants is his Gravity Gauntlet, which allows him to forcefully gravitate items out of Dee Dee’s hands.

Sensitive Headphones

Dexter has once used sensitive headphones to secretly, yet barely, listen in on broken sentences from the army’s actual comm lines when they came within range of his laboratory.

X-Ray Goggles

Unfortunately for Dexter, despite being successful at his x-ray tech’s primary use of seeing through the layers and bodies of living things like trees, his x-ray goggles also obviously let him see through clothes.

Smelly Concoction

Dexter once was able to siphon up a diabolical stinky concoction he synthesized with a rig of makeshift equipment. He was then able to fire it from a hose and container on his back, all while flying around on fireworks strapped to his boots for a rocket-boosted flight. With this, he’s able to fight off a small army of intruders from the navy, assaulting them with smells so bad that they suffer from their effects even while wearing HAZMAT suits.

Cerebellic Transfer
Wave Inducer

In order to figure out what his dad bought him for his birthday, Dexter built a mind-reading device that allowed him to telepathically read minds without any equipment. Brilliant, right? However, he messed up and it instead initially transferred all of his thoughts to other people’s minds. Thankfully, Dexter reverses this with the machine back at his lab and is now actually able to legitimately read surface thoughts now.

Botanical Booster
Serum

When Dee Dee asked for help with caring for her plant, Dexter perhaps naively created a specialized serum that was both unstable and untested to help grow it out. He warned her that it only required two drops to work properly and carefully. But, of course, Dee Dee ignored this and poured nearly the entire thing onto her dying plant that she meant to revitalize, growing it out almost immediately.

She even pours way more onto it again and on other plants in her backyard later, which mutate all of them into giant, mindless plant monsters that attack her family. In the comics, this happened again with an accelerated growth ray being used on a plant, but he reversed it there with a growth reducer ray to the point that the plant monstrosity died. After the plants overtake their entire house, Dexter tries using an alligator lawnmower to chomp at them, but his “regular” gardening tools break against their stems. Dee Dee proved, however, that this growth extended even to insects, like a now-giant caterpillar that drank some of the serum outright. All of this thus prompted Dexter to invent…

Green Thumb One

…the Green Thumb One! Worn over Dexter’s thumb, this device creates what are basically Green Lantern-esque constructs that specifically counter and destroy backyard plants in various ways.

Teleporters

Aside from functions that Computer can use herself to accomplish the same thing, Dexter’s developed numerous inventions and machines that allow him to teleport to whatever destination he desires. This teleportation tech has been shown to be built into his watches, overhanging devices, molecular disconfiguration lasers to shoot and teleport the people it hits, transporter remotes with a global range that can forcibly teleport other people anywhere he wants, and transporter machines that can teleport him across interplanetary distances or simply to the moon.

There are some atomic teleportation chambers in his lab that can backfire and cause fusions if more than one living thing is present inside of it, but his best tech doesn’t have those kinds of issues, like his molecular-teleportation device that’s mounted on his face and aimed with his eyes that can transport things he looks at.

Shrink Rays

What even is Dexter’s Laboratory without a few proper shrink rays laying around here and there? In his lab, the boy genius has machines and lasers that can be remotely activated to shrink him and Dee Dee down to the size of ants and back, or they can work on a delay of a few minutes just in case. These machines can even go beyond that size to the cellular level or potentially even beyond to the subatomic level, which can even affect ships if he ever wants to travel into someone or something’s body. At those sizes, ships can deal with white blood cells, connect to eyes to project their point of view, use missile systems against viruses, or even eject to a smaller ship that can rearrange DNA strands to alter behavior or viruses themselves.

Some of these shrink rays have the potential to backfire, like the one Dexter used out of his Portolab robot that only lasts an hour which makes him highly suggestible or hallucinate. However, Dexter carries more reliable portable shrink ray guns that work to the cellular level and has a growth ray in his lab that he can ricochet off of satellites to have a global range. These growth and shrink rays have even been incorporated as different modes on his usual laser guns. Probably the most absurd example was from the episode written by a child fan of the show that got officially animated, since Dexter’s shrink ray in that script can shrink Mandark’s head and Dee Dee’s free-spirited personality. But, even more out there is the fact that it can be reversed to grow out Mandark’s head to planetary and universal sizes before bursting his head completely.

Subconscious Discographic
Hypnotator

Dexter once iconically used his Subconscious Discographic Hypnotator to try to passively learn French in his sleep with a French lessons vinyl. Unfortunately, the record starts skipping and all he can say from thence forth is “omelette du fromage”. We’ll get back to this later…

Formula X29 Cookies

Dexter once invented what are probably the most sci-fi cookies in fiction. With baked-in Formula X29, any living thing that eats the cookies is altered or mutated in specific, unique ways, such as how they partially shrink, duplicate the heads of, or mutated the lab rats that tested them. However, when Dee Dee ate one, her body grew to kaiju size, stuck at that height until she eats another cookie to revert the process. When Dexter’s mom ate the cookies, she similarly grew to those sizes but instead also mutated into a giant monster, cementing the fact that it has unique properties depending on who eats them.

However, these aren’t the only size manipulating inventions that Dexter’s used in his series. He’s soaked ants with a vial of nuclear nitro-liquid to grow them to similar sizes, used lab equipment to gradually increase the size of a ladybug, has a mystery formula that grows things giant, grew his height over a few days to be tall enough for a roller coaster, and created a serum that massively increases the size of food with a single drop to solve world hunger.

Animal Atomizer

Early on in the series, Dexter developed a remote control with a button that fires an animal transmutation beam at the person it’s pointed towards, which Dee Dee promptly presses to turn Dexter into a rabbit. He then immediately got his revenge by turning her into a frog, all while being able to decide what the button will transmute her or himself into. Both siblings could still speak, think, and move around as animals normally as well.

Dexter’s diagram even implies this is done at the atomic level, and they both end up repeatedly transforming each other into other animals, including extinct ones like a T-Rex. The transmutation remote can turn them into each other as well, and hit two people at once. Dexter also later has a machine in his lab that turns Dee Dee into a horse who can also walk bipedally, meaning this type of technology is not exactly one-off for him.

Rude Removal System

Smuggled out of the banned episode vaults of Cartoon Network, we learned later on that Dexter’s lab has a Rude Removal System that can remove “rudeness” from a person’s personality. When Dee Dee kicked Dexter into the invention, booting it up while they fought into one of the chambers, the machine ended up scanning their DNA and split-clones them, leaving a polite duo and a rude duo to act independently of each other… and the latter also starts to frequently swear. However, the rude duo neither get along with the polite duo nor each other. So, the polite duo use reverse psychology in order to bait the rude duo back into the machine’s chambers so that both duos can merge back to themselves again.

Mounted Weaponry

Some of Dexter’s weapons are bolted down and inaccessible unless he’s inside of his lab, although they usually come in the form of various laser cannons. This includes ray-based miniguns, his Tidy Tron Laser 4000 with limited shots and plant mutation powers, and nuclear antimatter ray guns that can both ruin and repair his shoes. That antimatter gun later gets modified into a boot-themed mech that instead fires boot projectiles or simply kicks and stomps their targets. Additionally, his lab contains a ridiculously powerful magnet that can attract asteroids from deep space to specifically target and strike at whatever he wants.

Spy Gear

James Bond, who? No, this is Dexter! That spy car might look familiar, but it belongs to the boy genius himself! This car is able to be summoned over to his location via a mic on his wristwatch, contains an assistant called Katka that can monitor it if he leaves the vehicle, and it has rocket thrusters that allow him to take to the skies or under the water. It features equipment such as torpedoes he can hop in and fire into bases and a decoy photo reel that can be remotely tracked by Computer. On foot, Dexter’s able to wield hidden grappling hook guns and activated ski shoes like Inspector Gadget.

Vehicles

Obviously, when it comes to a sci-fi child prodigy show, the main character’s going to have a ridiculous assortment of unique and versatile vehicles that take him on the road, underwater, skybound, or into space. They all fall into those categories, including some that might be counted as suits or packs. Dexter’s vehicles are listed out below for your convenience:

Ground-Based

Water-Based:

Aircraft

Spacecraft:

Mechs

Sometimes, Dexter has to admit to himself that he’s not willing to physically throw hands with people. So, he invents massively powerful and weaponized mechas to do the battle work for him! These include:

Ground-Based Fighting Mechs:

Flying Mechas:

Miscellaneous Mechs & Suits:

Robo-Dexo 3000

Created by Dexter to be his greatest mech yet, the Robo-Dexo 3000 is far stronger, faster, and tougher than anything the outdated, obsolete, good for nothing Robo-Dexo 2000 could do. Or at least, that was the idea. Of course, the Robo-Dexo 3000’s power is no joke, being capable of firing tons of lasers at a time and punching apart asteroids as mere training, and its strength is certainly superior to the last model.

But it is also too proud for its own good, having rebelled against Dexter and following its own plans of action, getting it destroyed in a trap and having all of its energy absorbed. This disloyalty and failure makes it unlikely Dexter would ever fall back on it again, especially given the Robo-Dexo 2000 won where it failed and is much more loyal, but in a pinch, there is perhaps a chance Dexter could pull out this card once again, using its greater stats to claim an edge. 

Robo-Dexo 2000

Of all Dexter’s machines and inventions, likely his favorite would be his beloved Robo-Dexo 2000, Dexter’s go-to for combat situations. The Robo-Dexo 2000 is a massive battle mech that frequently comes out when Dexter needs to battle or destroy something, having defeated many enemies great and small throughout the series. Dexter is capable of summoning the mech with his watch at any time, and the machine will come right to him in seconds even from far away, flying as far as the moon to fight for its creator.

It can fly several light-years in a matter of seconds, fire its hands as missiles or projectiles, has laser vision, a tracking system to find anyone Dexter wants, an ejector seat, contain an emergency fighter jet, fire missiles from its neck, be co-piloted by his allies, use a radar system, punch apart energy shots, fire beams and signals that has an area of effect of at least ¾ of a lightyear, and even a massive EMP beam that can shut down an entire alien fleet in a single shot. It was even able to fight and endure the absorption of and defeat an alien that had stolen the energy of the Robo-Dexo 3000, a newer model that should have been superior to the 2000.

But ultimately, Dexter’s primary reason for loving the robot is due to its loyalty. Like a good amount of Dexter’s robots, the Robo-Dexo 2000 is autonomous, possessing a will of its own and the ability to make its own decisions without Dexter’s input or fight for Dexter on its own. However, the mech remains fiercely loyal to Dexter and will always forgive him even if the boy genius gets out of hand from time to time, and Dexter in turn has come to appreciate his mech’s loyalty, going so far as to deem it one of, if not his greatest creation out there. This loyalty and willpower is what enables the mech to surpass machines and foes statistically superior to it, fighting and triumphing over the odds all in the goal of keeping its creator safe from harm.

Robo-DeeDee 2000

Being rather amazed by the Robo-Dexo 2000, Dee Dee naturally opted to ask Dexter to make her a giant robot as well. While the boy genius initially complied with the plan to dismantle it as soon as it was done, luck was on Dee Dee’s side as Dexter’s alarm immediately went off before he could even start taking the mech apart, enabling Dee Dee to take control of her own giant robot.

Built to essentially be a perfect match for the Robo-Dexo 2000, Dee Dee’s mech has many of the same capabilities as her brother’s, coming with all sorts of weaponry, and being incredibly powerful. It seems to be even faster than the Robo-Dexo 2000, with Dee Dee casually arriving at Dexter’s target area with warp jets before he could, and is also armed with special tools like detachable “hair” that can be thrown like a boomerang, laser beams, and even a large forcefield that can block attacks from enemies in all directions. Dee Dee’s skill with the bot is also impressive, perfectly matching Dexter blow for blow despite his having many more mech battles compared to her, and generally showcasing the mech’s potency to be just as good as what the Robo-Dexo 2000 can do.

Multi-Formic Megabot

Dexter and Dee Dee’s most powerful mech by a landslide, and the device that was used to defeat the terrifyingly dangerous monster Badaxtra. The Megabot is a huge mech that is formed by combining four different vehicles together to form one core body, with a variety of functions that can be used to battle even the most dangerous enemies. That said, the mech requires four pilots in order to use it properly given the complicated nature of the machine, but with the siblings having access to things like clones and temporal duplicates here, this isn’t much of a problem. The mech has a variety of attacks such as energy balls, twin swords, and with Dee Dee piloting, is capable of easily outpacing Badaxtra given the ballerina’s high agility.

Mechanical Time
Decelerator

A device Dexter made to hack a Whack-A-Weasel game machine at Chubby Cheese’s pizza place. This heavily slows down the functions of impacted technology, reducing their use to a pathetic crawl and allowing for easy extermination.

Time Expansion Helmet

A time-altering device Dexter made, this device allows Dexter to make the time of a second turn into the time of a minute, heavily slowing down everything around him to a crawl. This allows Dexter to complete a large variety of tasks in seconds that should take a much longer period of time, such as getting ready for school when the bus is about to arrive.

That said, there do exist certain drawbacks. Dexter, and only Dexter, is in proper time with this device, and interacting with or using other things is made extremely difficult, such as other technology. He can even cause fires from friction due to how “fast” he might be doing something, so he does need to be careful how he uses this so as to not have it backfire. In the comics, Dexter even has a variation of this invention that instead gives him one hour for every second.

Time Machine

One of Dexter’s most prevalent inventions. What might look like a modified grandfather clock is in fact a fully functional time machine, capable of sending one anywhere in the far past or far future with just vocal specifications, or just returning them to the present. While the uses of time travel are obviously useful, Dexter and Dee Dee can get rather creative with what they do with time travel, enabling a lot of versatility with the device.

For instance, they can interact with (and conveniently get along great with) their past and future selves to the point of building up a small army of themselves across time with no repercussions, bring along items to different time periods, use it to buy extra time for planning or strategizing, or learn more about different time periods to collect intel. This is all made easier by the fact that they can vocally give commands for a specific time period without manual controls, allowing for seamless and easy travel to any desired point for the one using it and their temporal passengers.

Just don’t be surprised if the siblings use this and come back with several more Dexters and Dee Dees with their own unique equipment, all ready and happy to join the battle.

Mental Back-ups

Dexter has a history of planning ahead for just about any scenario. To stay safe from any potential threats in his mind, Dexter has “backup brains” that he can download with the aid of his computer, purging his mind of unwanted items and restoring him to his former glory. This can restore Dexter from basically any mental issues, such as a loss of memories, being reduced to a younger state, and would likely also be useful in the event that Dexter’s mind is attacked in a more hostile fashion, allowing his computer to purge the unwanted items with the backup and bring him back to his prime.

Additionally, in Dexter’s Assistant, Dexter has a whole collection of cryogenically frozen brains that he uses to surgically replace Dee Dee’s brain with, thus making her smarter than him. He even similarly uses an invention in his lab to backup his memories so he doesn’t forget them, but he’s interrupted by Mandark’s sudden break-in and it takes far too long to download his memories to be of immediate practical use.

Interdimensional Doorway

Naturally, since the very first episode of the show, Dexter managed to build an interdimensional doorway to the multiverse that accidentally allowed him to bring in a monster when activated in the first episode. This kind of technology doesn’t stop there though, since he’s later developed an interdimensional ray gun which can transport stuff to other dimensions. Mojo Jojo notes that he wants to use this gun to transport an entire disco dance to the “14th Dimension”. These portals can even allow Dexter to reach into 5th dimensional space to pull out the very comic he’s in, which he describes as a higher reality.

And, if anyone dares to steal from him, he can track targets with his lab’s sensors across all systems in the universe, including alternate dimensions. Thus, he’s able to incorporate his dimensional tech into an interdimensional teleporter to follow people across the multiverse. This is backed up by the existence of a Subatomic Multidimensional View-O-Scope in his lab that Dexter can use to spy on alternate universe versions of himself and Dee Dee, which once again works in tandem with his Dimensional Teleporter to bring in these interdimensional versions to his own universe or even interdimensionally chat with them.

Hydro-Cosmetic Accelerator

Dexter’s lab contains a massive Hydro-Cosmetic Accelerator machine that can double, triple, or quadruple his age in seconds, and he can specify ages. Predictably though, Dee Dee can mess this up by pressing a button that alters Dexter’s chosen age range and turns him into a decrepit, forgetful old man instead. Despite this, he’s repeatedly come back to this invention to age himself up by a decade. Unfortunately, other uses, thanks to Dee Dee screwing things up regardless of numerous verbal warnings, have ended up having not just a town-wide, but a global radius where the machine malfunctioning turned everyone except the people inside into babies, including Computer’s AI somehow.

He even has other age-altering tech like his Time Disruptor Ray that can make him old or young again if shot with it. Dexter even has similar-ish tech like a Reverse Temporal Transgression Transformer, which can revert items back in personal time back to a prior state, such as turning meat into the animal it came from, or restoring its heat when it is cold.

Clone-O-Matic

One of Dexter’s better known devices, the boy genius has a handful of cloning machines that have shown up from time to time. The purpose of these devices is naturally rather obvious, and pretty much anybody is capable of using them in order to create a large number of clone armies in a matter of seconds. These clones can then work together on a variety of tasks to make things easier, and the device can also clone various unique individuals at the same time without any real issues. While the cloning machines have been overloaded or prone to malfunctioning in the past, it has been shown to be capable of working without this issue in the comics, creating hundreds of clones at a time without any complications.

As such, Dexter and Dee Dee are free to use these devices without any especially major drawbacks, bringing in hundreds of duplicates rapidly to join in whatever nonsense they might be getting up to. If they ever get out of hand though, Dexter always has his Collection Ray to collect the clones himself. However, should Dexter use his perfect cloning tech on a snowflake, the world will be thrown “topsy-turvy” since he broke a fundamental law of nature. This could only be reversed once Dexter accepted that nature is chaotic, which restored things back to normal.

Alien Communication
Technology

Who else would repeatedly be able to contact alien life but Dexter? He’s managed to not only contact them with satellites and strung together junk, but he has numerous earpieces, watches, and devices that automatically translate alien languages for him to easily carry conversations with them. This kind of tech isn’t new to him either, considering his universal translators even work on animals. He even carries a remote scanner with him that locates aliens hiding within his family’s bodies if he suspects something’s off.

Hydroplasmatic
Inflation Suit

A flight device that Dee Dee “borrowed” from her little brother. The Hydroplasmatic Inflation Device basically acts like a big balloon, allowing its user to float around in the air to reach new heights. While relatively basic use, the device is also noted to be rather bouncy and slippery, allowing Dee Dee to bounce off of things or escape from being grabbed without any serious damage to herself and then keep floating around. Much like regular balloons, it can generate static electricity if rubbed against hair or release gusts of winds, forever remaining a nuisance unless popped with sharp objects.

Orbital Stain
Removal System

Instead of using the washing machine or stain removers like a normal person, Dexter decided to rocket a satellite into orbit that will automatically detect and remove stains from his clothes with orbital lasers. These lasers can even phase through walls to accomplish their task, but if they collide with another satellite, the system will begin to malfunction and literally burn his clothes away. In addition to this one, Dexter has other satellites he can use to blast characters with regular lasers or ice beams.

Global Compression
Transmission Receiver

Dexter once experienced so much FOMO that he invented a Global Compression Transmission Receiver in order to have TV satellites beam prime time television directly into his brain. However, this backfires as it begins transmitting more into his brain at inopportune times and messing with his mind, forcing him to make references to media even while not wearing the helmet.

Invisibility Inventions

One of Dexter’s go-tos for stealth and espionage, for obvious reasons. Dexter’s invisibility technology renders him completely impossible to be seen by others, and even renders him silent as well so he cannot be heard doing whatever he’s up to. This can backfire if whatever he is working on starts floating around in the eyes of others, but it is still great for sneaking about undetected and he can restore himself from such a state on his own.

He also has a device that can turn others invisible, though Dee Dee later seems to suggest that it’s more so sending her into some sort of void rather than conventional invisibility. If he needs a more convenient invention that he can carry around, Dexter has an invisibility spray to leave him undetected, although the material can be easily washed off or special sunblock serum that made him accidentally invisible due to missing the “Dexter molecule” that he needed to go find.

Curvitron 2000

When a boy wants to literally leap into the pages of a comic book, the next best thing is the Curvitron 2000 that can scan comic books and place users into a simulated comic story for them to act out their superpower-based fantasies. Within the Curvitron’s immersion tech, Dexter can use his belt to duplicate himself into 5 Dexters with equal power or expose him to gamma radiation to mutate him into a Hulk-like state. Anyone within the simulation, like Dee Dee, can simply leave the chamber whenever they want.

Molecular Makeover Machine

To avoid his parents actually accompanying him to a school meeting, Dexter used his Molecular Makeover Machine to change a person’s outward appearance into the exact likeness of another person. The name suggests that this is done at the molecular level, and Dexter uses this on Dee Dee to have her look like his mom, but it doesn’t disguise her original voice. At the end of the episode, out of pure spite, Dexter also used it to look like Dee Dee and disguise his dog as himself.

Brain Transferral Machine

Dexter once used his brain transferring equipment in his lab by hooking up two living things to two helmets, which ended up accidentally transferring his mind into a mouse’s body and deliberately swapping his mind into a hamster’s body.

Hypnosis Pen

The Hypnosis Pen is a pen Dexter can use to alter anyone’s brain by simply writing in a notebook what he wants them to do.

Spoonj

The Spoonj is a marvelous sponge that Dexter invented with seemingly no upper limit on how much liquid it can absorb, having sponged up the entirety of Earth’s oceans in practically no time at all! This was only ever resolved once Dexter used an enormously powerful magnet to bring in asteroids to squeeze out all the water. Once that happened, Dexter struck the Spoonj with an Anti-Absorbetizer Ray to nullify its absorptive properties outright. But, given his talents, he could always likely whip up another one. Don’t get the wrong idea, this wasn’t designed for any combat purposes; it was created so Dexter would stop spilling soup on himself.

Shrink’ N’ Dry Beam

One of Dexter’s more unique shrinking-based beams can shrink down any item that Dexter wants into small pill forms, which can be brought back to normal size and composition with a drop of water! A certain capsule-based tech corporation certainly wouldn’t appreciate him stealing their thunder though.

Anti-Calculator

When a small gang of robot numbers attacked him, Dexter used the Anti-Calculator, a vacuum pack courtesy of his mom that sucked up the small army robots.

Splintellectual Juice

After yet another failed experiment, Dexter created a powerful formula that would be capable of dividing his upper and lower brain functions. With this, Dexter or whoever else uses this is essentially split into two forms that take control at different times. A form that uses exclusively lower brain functions, losing all intellect and being reduced to an animalistic behavior while it lasts. However, while the upper functions have control, the user’s intellect skyrockets, to the point that Dexter’s brain was operating with enough power to render his computer completely obsolete and could power his entire lab at will or turn tech off with a glance, even creating several new inventions casually. 

Fortunately for Dexter and Dee Dee, this transformation has been shown to consistently start off with the transformation into a super genius, and the first transformation always lasts a good long while. As such, the user has a ton of time, several hours actually, to accomplish whatever the buff might be needed for, at which point one could also try to restore themselves back to normal. Dee Dee in particular was able to do this, using the juice to enhance her intellect enough to create a cure, restoring her little brother back to normal, and both siblings know the formula for a cure. This massively reduces the amount of risk, giving the user several hours to use their amplified brainpower to deal with things and then just restoring themselves.

Additionally, while Dexter does need the cure, Dee Dee is outright immune to the lower brain functions form, having expired her higher functions amp but then just returning to normal, and she as such has no need to worry about being turned animalistic.

All-Powering
Neurotomic Protocore

The coveted energy source and artifact of Dexter’s movie, the All-Powering Neurotomic Protocore is the key to all of Dexter’s future success and utopias. Essentially having the potential to act as a base for his inventions as an unlimited power producing pylon, matter manipulator, and information distributor, this ends up Far Future Dexter’s tech. When he visits this future, he sees it incorporated in earpiece devices that can manifest matter like bubble transportation just by thinking of it, placed within a tower to transmit and disperse all the knowledge Dexter has to everyone in the future wearing the appropriate receptor, and it’s used to manifest a hovering vehicle through pure thought.

When Future Mandark set the Neurotomic Protocore to negative instead of positive, this induced more madness into his mind than usual and numbed the minds of the people of the world on the surface. This didn’t affect Dexter for some reason, probably from being underground at the time. Once Dee Dee popped up to dramatically press the button on Mandark’s evil base containing the Protocore, this reversed the flow of the Protocore tower worldwide from Mandark’s possession, which ended up returning intelligence to everyone and blowing up Future Mandark’s head until nothing but his brain was left.

Super Dex-O-Changer

Can this really still count as “science” at this point? One time, Dexter created the Super Dex-O-Changer, a universal remote that “changes the channel of reality” any way he wants. With it, he can mute people and teleport them into space with a UFO and space gear, effectively because they “changed the channel” to a different genre of reality. They do this again to transport or warp reality into a wild west setting, an underwater setting, and an Egyptian setting.

However, if damaged, the remote will begin to destabilize reality, poof things like their horses out of existence, alter their heights erratically, or drain the siblings of their color. And, if they fight over it while Dexter tries to fix it, it’ll start to destabilize reality directly around them as they bicker, which potentially even includes the existence erasure from earlier. In fact, this is consistent technology he has at his disposal, since he’s also used a Spatial Calculatron that can tamper with the laws of space itself. This ends up distorting space, animating inanimate objects, and even transmuting items entirely.

DreamWish-O-Tron 5000

By far one of Dexter’s most powerful inventions, the DreamWish-O-Tron 5000 is a device that can literally make dreams and wishes come true. Dexter is able to use this device to make dreams and wishes, with literally anything he desires being possible. Flight, invisibility, infinite wisdom, casting someone to a different universe, rewriting a few universes and the timeline, you get the picture. Whatever Dexter wants, he can make it happen with this device, with such a simple process as a thought and a wish, at which point the machine will do its work.

It should be noted that the device can be overloaded if Dexter makes too many wishes at once, but he’s fully aware of this weakness and is smart enough to not do too much at a time, so this shouldn’t be much of an issue. As such, Dexter can use this to accomplish basically anything, easily making it one of his greatest trump cards in any scenario.

Fairy Dust

A pouch of fairy dust that Dexter was given by the Fairy Princess, so as to help him on his quest to bring Dee Dee back home from the fairy world. Fairy Dust has the ability to restore one’s memories after it is sprinkled onto them, making it a great asset to have in any scenario where one’s memories could be lost for any given reason.

Dimensional Bracelets

Special bracelets that were created by Dexter and Professor Utonium for the Powerpuff Girls in order to find Dee Dee out in the multiverse. While created for the Powerpuff Girls specifically, Dee Dee came to acquire one during the incident, and Dexter is one of bracelets’ creators, so both should naturally have access to this technology. The Dimensional Bracelets allow their wearers to travel to any reality in existence on command, enabling them to go to any universe or dimension they want. Great for travel!

Bubble Gum

This is one of Dee Dee’s favorite sweet treats! Normally kept on her person in the form of bubble gum tape or sticks of gum, both siblings have done so much more than just chew it. Dee Dee’s previously blown bubbles with gum to float to the skies above, elastically whip at objects to steal them out of Dexter’s possession, or trap Dexter within bubbles (a tactic her brother also weaponizes).

Meanwhile, Dexter’s made creative use cases of gum too, like using bubble gum tape as a lasso to fly trap a swarm of insects, developing gum to bounce around his lab, blow bubbles that burst enough to reach the clouds, or developing special gum meant to keep Dee Dee quiet (this one didn’t work, but still). Although, obviously, eating or chewing up the gum will nullify it outright.

Ultra Super High-Power
Digital Painter Deluxe 2000
Art Program

Dee Dee is able to plug in an art program and stylus to any computer to create and do whatever she wants to any digital avatars inside of it and their environment, like using transmutation, creating anything she wants, or using the undo button to backpedal on certain actions. Dee Dee can also seemingly print out the art she made of the desktop the digital avatars were in, sealing them in paper printouts.

Gnowing Gnomes Book

Somehow, Dee Dee has a book that instructs her on a ritual to summon Shoe Gnomes. This ritual needs to wait overnight though, but they end up genuinely repairing Dexter’s shoes. However, this summons an entire society of gnomes into his lab! Thankfully, the annoying gnomes can be teleported back home by literally kicking their asses. Dexter builds a dual-boot mech that he and Dee Dee co-pilot to accomplish this, and simply stomping on the gnomes will accomplish this too.

Sticker Labels

After Computer analyzed the specifications of Dee Dee’s sticker gun, the home of the siblings became an absolute warzone once Dexter replicated his own version of it. These sticker guns can rapid fire labels of Dexter and Dee Dee’s names onto any surface they want. For some reason, after Dexter was labeled “Dee Dee” and their dog was labeled “Dexter”, his parents believed that the labels represented the truth and assumed that he was his sister and that the dog was their son. Are his parents just stupid? Is this an actual ability it has? Nobody knows.

Coffee

No, really. Coffee has legitimately useful properties for a battle in the world of Dexter’s Laboratory, though you can probably already guess what it does here. As you might guess, coffee causes one’s energy level to spike enormously after drinking, revitalizing even the most exhausted person to their maximum energy and somehow materializing equipment into the area to help accomplish tasks.

This can even be chained together with multiple rounds of coffee, if one needs to keep the boost going. While Dexter and Dee Dee briefly got addicted to it, they both managed to break the addiction shortly after, though they could utilize its boosts again if they truly needed it as a last resort.

Dee Dee’s Treehouse

Yep, Dee Dee owns a treehouse! However, it’s a small one that’s booby trapped with a lever that drops a breadbox on Dexter, trapping him inside it despite it being a tiny box.

Credit Card

If there’s ever a locked door, Dee Dee will use a trusty credit card to break in!

Gym Excuse

He never leaves for school without it!

Multiverse Data

By far one of Dexter’s greatest scientific forays is the data the boy genius managed to collect on the entire multiverse of the Cartoon Network. Following Dexter’s battle against Aku and Vilgax alongside heroes like Samurai Jack, Ben 10, and the Powerpuff Girls, he was inspired to further research the workings of the multiverse he lived in, both to learn more about it and so that he could visit his new friends. Ultimately, Dexter succeeded in this work, and he has managed to build up a massive database of information on residents of the multiverse far and wide. From the worlds of Samurai Jack, Foster’s Home for Imaginary Friends, Courage the Cowardly Dog, Kids Next Door, or Grim Adventures, Dexter’s data has the scoop on all of them, and he’s tracked plenty of signals across existence to learn more. Furthermore, while he hasn’t managed to build bridges to every reality yet, he did manage to make a working prototype, enabling him to freely visit the world of his closest friends from the dimensional battle, the superheroes known as Blossom, Bubbles, and Buttercup!

As part of the deal and a token of their friendship, both Dexter and the Powerpuff Girls have access to use this multiverse data to perform research and learn things they might need to know for a mission, giving them the knowledge they need for basically anything. Of course, Dee Dee also has access to this database, and she has displayed surprising knowledge in using its workings, so she should also be capable of using it for her own purposes. But by far the most direct use of this data is its ability to destroy the entire multiverse. Using this multiversal data together with a Dimensional Bracelet, the villainous Mojo Jojo was able to destroy and recreate the entirety of existence in his image without any trouble, only failing at this due to the last second intervention by Dee Dee breaking into the facility. Given both Dexter and Dee Dee have the tech and knowledge Mojo had, they should be fully capable of replicating this if they truly needed it, giving them a way to annihilate or reboot existence however they may need.

Miscellaneous Equipment

Obviously, due to the nature of the show focusing on having “Inventions of the Week” and a large variety of cutesy items that Dee Dee messes with, there’s a massive backlog of one-off equipment. Below is a large list of a list of the notable ones:

Dexter’s Equipment:

Dee Dee’s Equipment

Sector V

KND Firearms

What are children if not for their massive amounts of dangerous weaponry and probably military-grade firearms right? Sector V is absolutely no stranger to this. With their constant 2×4 creations, every day they are fitted with a brand new weapon, ready to be used against all of those ghastly adults and teenagers. They have literal bear launchers, standard laser blasters, gumball guns and so much more! They even have a rubber band! Their jerry-rigged armaments are so vast, that every KND operative is likely to have interfaced with one of these at least once in their careers:

Handguns:

Machine Guns:

Specialized Guns:

Utility-Based Guns:

J.E.T.A.B.O.O.T.S.

Nigel Uno’s KND equipment can be just as stylish as they are practical. In combination with shades that deflect laser beams, his boots are, in actuality, J.E.T.A.B.O.O.T.S. that activate their jet boosters if Numbuh 1 clicks his heels, allowing him to rocket through the air at high speeds.

Birthday Suits

The birthday suits aren’t only for partying and having a good time, of course the Kids Next Door have to add in some fancy equipment and spice things up to the point where they are completely ready for any combat encounter or special operation right? These protective suits provide holographic shields on the users, that not only defend them from lasers, bullets and more, but they also have built in rain protection hats!

However, their most important usage is their outright protection against being forcibly aged up into adults by ray-based technology, something updated further to help partially reverse the age zombification from Grandfather in the Operation Z.E.R.O. special. However, it doesn’t protect against especially potent animal transmutation powers, even after being tweaked to try to resist the process.

Communication Devices

Whether it be phones, mechanical pencils, headsets and more, the Kids Next Door are always fitted with the best and most efficient communication devices. While some only provide them with simple alerts, noting that it’s time to get to their BATTLE STATIONS… they also have high tech sonar devices, walkie talkies, intercomms and more information gathering and relaying equipment. But, most Sector V members have devices that they can activate in an emergency in order to summon the rest of the team to their location.

If even this isn’t enough to help them find each other, equipment like the KNDNA Tracer is able to track any small trace of genetic material down to their original living source’s location. Or, they could forgo all of that and simply secretly plant trackers on their teammates to keep tabs on where they are too.

S.C.A.M.P.E.R.

One of Sector V’s most used vehicles. It is a classic modified camper van, filled to the brim with internal forcefield defenses and varying combat / travel capabilities. Along with providing safe and comfortable transport, it has also proven to be a formidable tank-ish type flying machine. It’s able to fire Sector V out of it in escape pods to get them into buildings from afar, and the S.C.A.M.P.E.R.-S.O.O.P.R.E.M.E., an upgraded mode, comes equipped with miniguns, missiles, and a potent, “salty” self-destruct sequence.

C.O.O.L.B.U.S.

Don’t lie, this is the coolest bus you’ve ever seen. One that not only soars through the skies despite its obvious bulk, but it can also deploy Sector V from the sky in wooden escape pods.

M.O.S.Q.U.I.T.T.O.H.

A mosquito themed ship that is used by Sector V in all their endeavors to retrieve fluids from any sort of operation. The kids used this in order to siphon a mountain’s worths of stolen ice cream, but the giant needle nose is not only for extracting substances or people out of containers and ships. Aside from this, the M.O.S.Q.U.I.T.T.O.H. is a very mobile and quick flying machine, providing speedy extractions when needed and drill chairs to burrow into large structures.

B.O.O.S.T.L.E.G.G.E.R.

A large soda shipping truck that Sector V uses for smuggling soda. The truck’s large, bulky frame makes it extremely durable and capable of shrugging off a good number of hits, though it does take heavy damage after crashing through the roof of a building. That said, the truck lacks seatbelts, so you can guess what happens to Sector V if there are any particularly big bumps on the road.

T.H.U.N.D.E.R.G.R.O.U.N.D.

One of Sector V’s many aircraft for getting around and reaching targets or locations quickly. Unlike most of their vehicles, this one is equipped with a large drill at the front, capable of digging underground to reach areas or even smashing through thick walls of concrete. The drilling does use up a lot of power and energy though, running the risk of tiring out the hamsters piloting the craft. Still, this allows Sector V to get underground and break through possible obstacles in their way, making it an excellent choice for both travel and offensive needs.

Bigamifier

A device seemingly created by Numbuh 2 that appears to have the ability to make items grow larger. While exactly how this is done never gets revealed, we do know that the device works, given Numbuh 2 and 3 are able to use it to make some giant chickens and a chicken feed dish as part of a trap for the Delightful Children. As such, it would seem that Sector V can use this technology to grow various items or possibly even themselves to much greater sizes, though the specifics of how long this would take or the process involved are completely unknown.

Procketpack

(It’s out of fuel, rofl)

A jetpack device that Sector V operatives have. While we never see it in proper use (Wally tried to use it without fuel, rookie mistake), it’s pretty safe to guess it would behave like most jetpacks, allowing users to fly around upon proper activation.

S.U.B.S.T.A.N.D.A.R.D.

A submarine used by Sector V. They can use this to travel underwater and search for targets, like any good submarine. The sub is also armed with change torpedoes that fire coins at enemies, although it does not appear to have any conventional weaponry. Unfortunately, the sub’s overall functionality appears to be exactly what the name suggests, having run critically low on oxygen on a mission that was just happening in Numbuh 2’s house, let alone an actually sizable body of water. As such, using it in a longer naval battle might not be the best idea if avoidable. It automatically decompresses and provides all necessities under water.

Tar-Proof, Jet-Powered
Underwear

(You can’t make this stuff up)

Specialized underwear that Sector V has in the event that they get caught in a tar trap. There’s no such thing as being too prepared, after all. The underwear is immune to tar, and allows Sector V to fly out of such traps unharmed. Given the jet-powered nature, they could also allow the kids to fly about in other scenarios as well, so this is quite useful to have, even if bizarre.

Orbital Cheese Cannon

(Wait, what?)

Because Sector V doesn’t have enough food-based orbital strikes, they have an orbital cannon that fires nacho cheese. This cannon can be activated at will provided they have enough power, which Sector V can gather through remote energy accelerators that they have in their shoes. As such, Sector V can turn any electric attacks or threats against their adversaries, using the shocks to power their weapon to deliver a massive blast of nacho cheese.

Hyper Cheese
Transforming Power Rings

(In brightest day, in blackest night…)

Continuing on from the orbital cannon of nacho cheese, Sector V apparently saw the Delightful Children’s Reflecto Gauntlets coming, and as such came armed with these things. These transforming power rings allow Sector V to transform nacho cheese into other items and cheese constructs, such as a giant fist that they attempted to attack the Delightful Children with. While the name suggests that this power is limited exclusively to cheese products for whatever reason, so long as there’s cheese on the field, such as from their orbital cannon, it seems Sector V can likely transform it into whatever they imagine, ripping plenty of pages out of your usual Green Lantern playbook.

Giant Scissors

A really, really large pair of scissors. Sector V can use it for what you use any pair of scissors for. Probably cuts through stuff extremely well, as all good scissors do.

B.A.S.S.B.O.M.B.

A water bomb that was developed by Hoagie. When activated, the bomb is designed to flood the entire area with billions of gallons of water, and also deploy over a thousand unique types of fish and aquatic life to make the victim’s life a living nightmare. While the device was activated prematurely by Wally, it could likely be made again by Hoagie, allowing them to flood just about any area with the push of a button, and deploy a ton of aquatic creatures to make things even worse.

Paperwork

Numbuh 5’s trump card during the events of Super Secret Crisis War. While the likes of Ben 10, Dexter, The Powerpuff Girls, and Samurai Jack were busy fighting Aku and Vilgax, the Kids Next Door managed to escape Aku’s interdimensional teleportation beacons thanks to Abigail’s quick thinking and a pile of paperwork. Somehow, this paperwork protects Sector V from getting teleported off-planet, due to the lack of parental consent. Ridiculous as it may sound, this did work, and the Kids Next Door were some of the very few to not be tangled into Aku’s plan, showcasing that so long as they have this paperwork, they can block similar attempts at BFR.

Candy

One of Sector V’s most beloved possessions is their frankly massive collection of various candies, especially in the case of Abigail. While the right to eat candy (and stop Stickybeard from hoarding it all) is something the Kids Next Door is known for fighting for, candies also have some practical usage for its agents. In some iterations, candies have the ability to heal a small bit of health for an operative or increase their speed, making it good to have on-hand. Additionally, “Sooper Sour Candies” have the ability to render their eater invincible, albeit for roughly 8 seconds. When they’re feeling like doing things Matrix-style, Sector V has two lollipops, a red one that wipes your memory and a blue one that gives recruits knowledge of the Kids Next Door.

Operation: S.O.D.A. Equipment

In the GBA game Operation: S.O.D.A., the Kids Next Door do pick up a handful of new items that they can utilize in combat and to solve problems. Abigail and Wally in particular acquire new pieces of combat weapons, so for the sake of organization we’ll list everything relevant here.

Operation: B.E.S.T. Equipment

Crazy as it may sound, Kids Next Door had a fully functional MMO back in the day! As part of a promotional stunt for the show, the MMO known as “Operation: B.E.S.T.” was made to have players create their own operatives and take part in missions, all with the final goal of achieving the highest score in the world. In the end, a player known as “Z Ninja” was declared the highest scoring operative with over 70 million points, and that was the end of it. But the game still showcases plenty of extra equipment and items that should be usable by the agents of Sector V, so let’s go over them!

Cloning Machine

During the events of Operation: B.E.S.T., Hoagie develops a cloning machine, which does exactly what you would think it does. Unfortunately, said machine gets hijacked by Numbuh 13, one of the historically worst operatives in the entire agency, leading to his clones running rampant and destroying stuff through their sheer incompetence. While we don’t really know if there’s a maximum number of clones that can be made, roughly 60 clones are made by Numbuh 13 here, all running amok throughout the Sector V Treehouse.

These clones are also immune to conventional damage, and require Hoagie’s duplicated DNA targeting weaponry to be damaged, let alone defeated. As such, the operatives of Sector V should logistically be capable of duplicating themselves a substantial amount to help turn the tides against just about any adversary, great or small, giving them a lot more numbers to fight with.

Shield

(The glowing green strainer on the left)

An incidental power-up that Numbuh 4 can use. This protects Wally, and probably anyone else who uses it, from attacks, seemingly by allowing them to phase right through them.

G.R.A.D.U.A.T.E.S. Ships

A group of ships Sector V uses in the Flash Game serving as a prequel to the episode of the same name. Each member of Sector V has their own ship, and all five can be combined together to attack as one for much more power, giving it remarkable firepower and area of effect.

Invisibility Glasses

A specialized pair of glasses that Abigail happens to own. When she’s wearing these, Numbuh 5 is capable of seeing items that were previously invisible, allowing her to act accordingly with things that she might be searching for or to detect hidden threats.

Protect & Swerve Vehicles

(Because they don’t have enough vehicles already)

Another set of weapons from one of the Flash Games. Each vehicle comes with different perks and drawbacks, as well as varying levels of power and defense.

  • Numbuh 1: The T.W.A.C.K.E.R., a bicycle with the weakest armor but best mobility and speed on flat terrain.
  • Numbuh 2: The C.R.O.C., a flying device that comes with obvious benefits but is in turn extremely slow and difficult to maneuver.
  • Numbuh 3: The B.O.T.T.O.M., the ideal choice for crossing bodies of water. It is a boat with wheels, after all!
  • Numbuh 4: The A.T.O.M.M.I.C., an all terrain choice that can tackle just about any type of environment.
  • Numbuh 5: The T.A.R.T., a tank that makes up for its slow speeds with the strongest armor and very potent weaponry.

P.I.P.E.P.O.D.

Another large drilling machine for moving about and battling underground. Somehow, this machine is capable of firing off seismic attacks to deal damage, and also comes equipped with bombs that can obliterate all enemies that are on the screen to clean out crowds. There are escape pods in this aircraft with the ability to drill out of structures to escape.

Age-Atonic Grenades

Specialized weapons that Nigel used during the climatic battle of Operation: Z.E.R.O. While these bombs are lacking in offensive potency, they can undo the effects of Grandfather’s Senior-Citizombification, returning victims back to their normal states.

Yo-Yo

Numbuh 3’s weapon of choice when fighting King Sandy’s “knights.” While it may seem like an ordinary yo-yo, this thing has an absurd range to it, and Kuki is capable of tossing it fast enough to knock enemies away in a single hit, even from long distances. It can also be upgraded to be made larger, stronger, and more accurate, or even to explode. Numbuh 5 also has her own special kind of yo-yo as well that can act as a radar to detect and track targets.

M.A.R.B.L.E.

You remember how as a kid, dropping a marble on your foot never actually hurt, but for some reason it was always scary when you dropped one and you never wanted them to break? Well, lets just say that with these completely regular and totally not destructive “marbles”, it might be best to keep a good hold of them unless you really want to drop them…

…since Numbuh 5’s an expert with unassuming M.A.R.B.L.E. tech, which are capable of blowing up numerous ships either in groups remotely or on impact. Even a singular M.A.R.B.L.E. packs enough of a punch to deliberately blast and disarm wrist-mounted weapons with ease.

Tennis Ball Probes

The base has 71,240 tennis balls that act as robot probes they can monitor from feeds in their bases and aircraft, sent across the entire town to find Munchies.

S.N.O.W.S.U.B.

Initially just shown as a ship that can travel through snow and fire torpedoes, in actuality it can emerge even further above the surface as a massive stadium ship called the “KND Soopah-Dome” that sports lasers, can self-destruct, and easily eclipses villainous hideout mechas.

Mechs

Perhaps unsurprisingly, the Kids Next Door have a huge variety of assorted mechs that tend to show up only once or twice throughout the series. We’d be here a while if we mentioned each mech in extensive detail, but for the sake of reference, here’s a list of mechs and their abilities!

Named Mechs:

Unnamed Mechs:

KND Satellites

Genuinely who came up with the budget for this organization? Somehow, grown adults don’t notice the barely taped together, yet functioning hi-tech satellites orbiting Earth that belong to the Kids Next Door. That’s another level of covert! Not only can they intercept and listen in on phone calls, but they’re able to summon and beam down mechs whenever Sector V wants. One of their most prominent abilities involves their global scanners, which every treehouse has an uplink to, that can locate disturbances, secret research facilities, and pick up on energy readings.

There are different orbital cannons that exist as well, which can be aimed from the moonbase to perform a “K-Strike” with a massive, targeted ketchup blast. Fittingly, there’s also variants in the form of the S.P.L.O.R.K., which takes several minutes to charge up first but is activated via a computer on the ground and blasts a ludicrous ocean of mustard down instead.

Rainbow Monkey Briefcase

In imitation of her mother, who owns a large briefcase for use in her officework, Numbuh 3 owns a briefcase of her own. Being Numbuh 3, hers is Rainbow Monkey themed, and somehow, it contains an army of Rainbow Monkeys inside, ready to be deployed as soon as Kuki opens up the briefcase. From there, the Rainbow Monkeys are free to go about doing all the things that Rainbow Monkeys do, from being a general nuisance, singing that song about being oh so very round and super chunky, hugging people, or redecorating the entire area, or likely whatever else Kuki might want them to do.

Given Numbuh 3’s briefcase is very strongly suggested and even partially shown to share the same abilities as her mother’s, it likely does possess overall similar abilities, giving us a broader understanding of the scope of the briefcase’s power. Using her mother’s briefcase (she accidentally got the cases mixed up), Kuki was able to accidentally turn the entire Sector V treehouse into a giant office building complete with thousands of cubicles, unleash a seemingly endless number of strangely hostile accountants, and give herself a mech suit out of filing cabinets and water jugs. These powers are seemingly commanded by the rightful wielder of the briefcase, as Kuki’s mother was able to recall all of this at will upon getting it back, making it where Kuki could likely channel these same abilities in her own right as well, provided she has her Rainbow Monkeys one this time. As such, Numbuh 3 could likely utilize all of these abilities with her briefcase, just with Rainbow Monkeys.

KND Code Module

The Code Module contains information on every KND operative. Normally, it is stored in a safe in the KND Arctic Base. It’s brought to the Moon Base for ceremonies where it uses genetic material, normally in the form of  boogers, to induct and digitally register kids as official KND operatives. The KND can remove specific boogers from the Code Module to de-register KND Operatives. Characters can be forcefully registered as KND operatives by picking their nose and sticking it into the module if such a tactic is ever advantageous to use. Numbuh 2 borrowed the Code Module to upload to his mecha in order to gain the exact locations of every KND Operative, including those on the moon. Father was able to be located and purposefully tagged thanks to his previous forced induction into the KND by Tommy via the Code Module.

Recommissioning Module

The recommissioning module is capable of restoring the wiped memories of the times that decommissioned KND operatives have forgotten. It restores Grandfather’s wiped memories and abilities even though he’s not a KND Operative. It requires a KND officer’s genetic material to operate again. It also nullifies the behavioral alterations of the Delightful Children on top of granting them their memories as KND operatives back, but Numbuh 0 states that this is only temporary and they can revert at any time because of the potency of the Delightfulization process. The device can also record hologram messages. Numbuh 0 ended up breaking it himself at the end of the mission.

Book of KND

Deep in the trunk of the Sector V treehouse, the foundational Book of KND rests. This artifact holds so much hope for kids everywhere against adult tyranny that Numbuh 0 was able to use it to resist Grandfather’s age zombification for a significant amount of time.

Miscellaneous 2×4
Technology

The tried and true 2×4 wooden plank has always been the main source of creation for the Kids Next Door, and Sector V is no stranger to his capabilities. Over the course of their career, all sorts of wacky and powerful creations have been made and brought with them into the battlefield, whether it be a literal bear launcher, something so simple as a rubber band launcher, or a child launcher… There’s so much to explore, too much actually, so here is a list of all of the technology in one compact-ish list!

Named Technology:

Miscellaneous KND Aircraft:

Unnamed Technology:

Miscellaneous Owned Items:

Abilities

Dexter & Dee Dee

Toon Force

As two of the oldest stars of Cartoon Network, it really isn’t too much of a surprise that both Dexter and Dee Dee are armed with some rather potent toon force. Like a lot of such characters, they can change their physiologies in all sorts of ways that they might consider funny, turning their arms long and extendable, changing their sizes, using heat vision, or magically pulling items out of hammerspace that they apparently just conveniently have on-hand. They can even perform even sillier things like somehow manifesting their dreams into reality to interact with others on their behalf, and both are armed with total knowledge of the fourth wall, even interacting with the audience to some degree, joking about being a tv show, or grabbing the episode ending screen in order to close it out.

Of course, on top of all that, there’s the matter of Dexter and Dee Dee’s ability to regenerate from damage. Both Dexter and Dee Dee are capable of bouncing back from all sorts of extreme damage, likely owing to their toon force. Dexter has been crushed flat, smashed into a cube, blown up who knows how many times, and can even recover from being reduced to a small pile of ash and still come back without any issues. On top of that, Dee Dee can similarly recover from a pile of ash, but she can also recover from being turned into a 2-dimensional being and recover shortly after, or even regenerate from just a few lone molecules. Beyond even that though, Dee Dee has even managed to come back from complete and total physical annihilation, being fully wiped out by one of Dexter’s weapons, but then coming right back good as new. With such abilities, actually killing either of the siblings is nigh-on impossible, and the two can always use their comedic powers to turn the tables on foes of all shapes and sizes.

Physiology Goofs:

Squash & Stretch:

Fourth Wall Breaks:

Gag Powers:

Capricorn

Apparently, Dexter’s sign is that of Capricorn, and as such, he gets his intelligence enormously boosted by energy coming directly from Saturn. According to Dee Dee, this is a major reason Dexter is able to perform as well as he does in the scientific fields, as the boy genius is operating with a huge amp that enhances his intelligence. It should be noted that Dexter is not rendered an idiot by any means should Saturn’s energy somehow be blocked, but he can find it a bit harder to complete major scientific works without Saturn’s amps.

That said, Dexter is now aware of this, and has plans in place to restore the boosts if complications ever arise, thereby allowing him to always keep his intellect at its maximum. Interestingly, Dee Dee postulates that Dexter’s astrological sign as a Capricorn, as opposed to hers as a Cancer, is being astrologically disrupted as the powerful rays he receives from Saturn’s energy that normally allow him to excel at science are blocked by the moon passing in front of it. Dexter agrees with this theory.

“What Does This Button Do?”

Dee Dee’s most iconic ability of all, the power to push buttons. While obviously not much of a power in and of itself, Dee Dee’s button bashing has a bizarre history to always bring about events they likely shouldn’t, be it detrimental or beneficial for the ballerina or her brother. Generally this can be explained to some degree as Dee Dee just overloading or destroying systems with her rapid button pushing or destroying tech around her, such as what happened to Mandark’s lab, but there are also just times where her actions cause events with no logical explanation. She has accidentally caused robots to explode just by putting makeup on them or throwing wrenches at their backs, and she successfully argued with Dexter’s malicious security system so long that it turned on itself. She can even somehow be summoned to the lab by Dexter, noting she shows up at the times he hopes she won’t, something he has used to his advantage to turn the tables on foes before

Her ability to just bypass tech and its logic gets to the point she can just casually break into the lab when Mandark reprogrammed it all on two occasions, guess Mandark’s password in one try, or yell so loud that she causes machines to shatter or malfunction. And, she does seem to just have the ability to randomly cause items to detonate or illogically combust with a mere button push, even in simulations, something that the siblings have actively exploited on more than one occasion to terminate enemy equipment, even against entirely alien, goop-based technology. In fact, Dexter has so much faith in this absurdly convenient ability, that he saw a random red button while cornered on an alien ship and simply trusted that Dee Dee pushing it would help them in some way, which is exactly what happened. Weirder still, Dee Dee simply tackling someone against a wall was able to cause a lab to not only begin to collapse, but also cause the technology inside to explode somehow. Computer herself was coerced into giving up information because Dee Dee knowingly threatened her by saying she would “play” with her tech otherwise.

Imagination

One of Dee Dee’s most prevalent powers would be her extremely potent imagination. Even as an infant, Dee Dee possessed a notably strong imagination, and she would ultimately go on to become the creator of Koosland, an entire universe brought forth by her imaginative will. Her imagination is even so strong that it can manifest in normal reality, with beings like the Koos-a-la-goop-a-goop, one of Dee Dee’s closest friends, being able to physically mess about in reality, to the point that even Dexter cannot deny their existence. Dexter would eventually realize that the beings in Dee Dee’s world were completely real, all with their own lives brought forth from his sister’s mind, and he would even take part in saving Koosland from evil invaders with his inventions.

Overall, imagination and its power is tied to belief and faith. One who genuinely believes in the reality of these things can manifest them into reality, such as Dee Dee, and Dexter gained the ability to meet and speak to such beings after sincerely coming to believe in them as well. Dee Dee can even bring imagined beings back from destruction just by imagining them back, such as she was able to do with Koosie after Dexter accidentally annihilated him. Pretty much anything either of the siblings imagine and genuinely believe in they can manifest, whether it be living creatures or other assorted things, though Dee Dee is of course much more skilled and experienced in the field. How experienced? Well, Dee Dee can tell stories and have them physically overwrite and manifest into reality, which is exactly what ended up creating the imaginary universe of Koosland in the first place. Even disembodied heads of Pony Puff Princess that, at first, appear to be hallucinations later end up actually being physically there and can interact with people.

And, this isn’t absurd to assert either despite the show being primarily scientific in nature, since magic has been confirmed to be real and used by multiple people. Plus, ghosts outright exist in-canon, which Dexter and Dee Dee see and interact with, proving that supernatural themes exist in the series as a whole. This ends up not only allowing her to manifest her imagination into reality, but it grants her wackier powers too. Such whimsical-based abilities include pacifying aggravated animals and beasts with her bubbly personality alone, perfectly camouflaging herself against her environment and manifesting this camo away at will, either changing the lab into or transporting her and Dexter into the kitchen, addressing the audience, and outright speeding up time to cool treats overnight in seconds.

Precognition

Bizarre as it might sound, Dee Dee does, in fact, have the ability to see the future. During a fun-filled evening at Freddy Fazbear’s Pizzeria Chubby Cheese’s, Dee Dee was somehow able to clobber 247 Whack-A-Weasel game targets in mere seconds… without looking at the game. On top of that, she would shortly after use this ability directly in order to learn where Dexter was.

Merely by reading the future, Dee Dee was able to immediately learn that her brother had been kidnapped by Chubby Cheese and dragged away and then also track down his precise location without any prior knowledge on the subject, something she would have only been capable of doing if this power were legitimate. Given the consistency of this, it’s rather clear that Dee Dee is capable of seeing into the future to detect targets or learn about ongoing situations, giving her a massive advantage in dealing with things she might not have been previously familiar with or cutting off attacks or problems before they even strike. 

Sibling Magnetic Field

In what might not be all too surprising, Dexter and Dee Dee are, in a strange sort of way, magnetically bound to one another. Dee Dee generates a positive pulse in her existence, while Dexter emits a negative one, which has resulted in the more positive one forming a sort of magnetic bond to her little brother, which is a major reason why Dee Dee is able to find him no matter the scenario. Obviously, to some extent this is just a way to showcase the bond the two siblings have (and how much Dee Dee cares about Dexter especially), but there is also some direct utility to this as well.

The magnetic field can be tampered with to some extent by Dexter, making it where he can outright repulse Dee Dee as if he had a forcefield, or alternatively, bind the two together to the point of being physically inseparable. The legitimacy of this magnetic field is actually quite useful in a battle such as this, making it all but impossible to keep the two away from each other for long, as sooner or later their magnetic bond will kick in, and Dee Dee will find or reunite with Dexter to keep fighting the good fight.

Teleportation

Another one of Dee Dee’s more bizarre abilities is that she can teleport to be pretty much wherever she wants to be on a whim. This is one of her most potent options for breaking into the lab unannounced, sometimes just literally materializing in front of her brother without warning, and maybe bringing along a board game to play. Of course, she can do this with more than just the lab, having teleported around the house, or immediately returning home after Dexter teleported her far away and destroyed her transporter remote… just because.

Even things like going into orbit or deep underwater have been insufficient as Dee Dee is always waiting, adding consistency to the idea that Dee Dee can just teleport to be wherever she wants, whether because she thinks it’s funny or she wants to hang out with Dexter. His lab entrance can lock itself with layers of extra steel doors, which can dematerialize, but this is never a problem for Dee Dee. Dee Dee teleport-dodges every freezing shot from Dexter’s tank, but then she ignores a direct hit and immediately puts on warmer clothes in response to the direct hit

Dee Dee somehow continuously manages to teleport back into Dexter’s lab toon-style no matter how many exits he seals up because she always comes in through the bookcase entrance, implying some of her “teleporting” is done through speed.

Sea Life Sonar

For whatever reason, Dee Dee has the ability to communicate with sea life via a sonar or echolocation like ability, calling out to animals and talking to them. Naturally, Dee Dee mainly uses this to hang out with and play with her fishy friends, but she has also displayed the ability to contact them for help in battle, deploying whales, dolphins, sea sponges, and pretty much anything else she can call out to for aid. How exactly this works is never really specified, but it has worked every time, so when in an undersea pinch, Dee Dee should absolutely be capable of bringing in a ton of help to join the cause, or turning possible threats against others. 

Flight

It’s a bird! It’s a plane! No, it’s… Dee Dee. Of course it is. We don’t really know how or why she can do this, but Dee Dee has the ability to fly about at will, no questions asked. She seems to have a lot of fun doing it, and such a power allows her to get pretty much anywhere she wants without requiring special technology or other preliminary resources to get around.

Reality Warping

Shocking as it may seem, yes, Dee Dee is a reality warper. While that might initially sound like a one-off gag, the fact of the matter is that Dee Dee has actually warped the world around her on a consistent handful of occasions. She’s managed to somehow materialize the household kitchen without utilizing teleportation, even bringing Dexter along for the trip while specifically not taking any of his tech or his chair.

On top of that, she’s able to casually accelerate the passage of time to speed up lengthy processes, and she would perform the world materialization again on another occasion, having once somehow placed herself and Dexter out in the open sea on her bed and with a set of bagpipes that definitely wasn’t there before. As such, Dee Dee has the ability to completely change the entire battlefield to fit her desires and whims, just outright materializing her wanted landscape or time, and adding or removing whatever objects she either wants to come along or removing them from the situation entirely.

Resistances

Despite being classified as human beings, Dexter and Dee Dee are far more cartoonish and malleable than the average everyday person. With how many absurd, sci-fi threats they deal with on a regular basis, they’re more than experienced enough to brush off certain things at this point in their lives.

Electrocution:

  • Throughout the series, both Dexter and Dee Dee naturally get electrocuted numerous times.

Temporal Alterations

Radiation

Extreme Heat:

Acid Manipulation:

Ice Manipulation:

Transmutation:

Mind Manipulation

Memory Manipulation

Hacking:

Digitization:

Existence Erasure:

Sealing (Minor):

  • Dee Dee prints out the art she made of the desktop the digital avatars of Dexter and Mandark were in, sealing them in paper printouts. But, they’re still able to somewhat move on the pages.

Sector V

Minor Toon Force

(Bottle episode)

While perhaps a lesser-known ability of theirs, Sector V’s agents do have some level of toon force. Nigel has displayed the ability to access hammerspace a number of times, being capable of storing an absurd amount of weapons and tech in his pockets for no logical reason at all, while Kuki is able to use her shiny teeth to generate an astonishing amount of light in her area. Additionally, while not necessarily capable of using regeneration or anything like that, Sector V can take a comedic amount of damage or bizarre scenarios, such as being crushed and squashed into bottles and only being inconvenienced by it, giving them at least some measure of squash and stretch.

Hacking

On a handful of occasions, the Kids Next Door have managed to hack a few pieces of technology. Perhaps most notably, Sector V was able to hijack communications on the National Space Agency and also divert their missiles, though they also accidentally made the mistake of sending the missiles directly to where they were. Still, this is a good ability to have in just about any scenario, giving them a way to deal with some technology provided their defenses aren’t good enough.

Turbo Meter

A specialized meter from S.L.A.M.D.U.N.K. This meter, when used, allows operatives from Sector V to double their speed and zip all over the area with ease, far outpacing anyone around them. That said, the meter has a limited charge and thus should be used carefully, though the recharge is passive and only takes a few seconds at maximum, so it’s still extremely helpful to have!

Resistances

While Sector V is still a group made up of relatively normal children, they’re still tough as nails and versatile enough to know how to endure certain specific threats to their beings, such as:

Extreme Temperatures:

Radiation:

Disease Manipulation:

Support

Dexter & Dee Dee

Computer

Dexter’s beloved computer (a super intelligent, high-speed, quadruplex D-3000 to be exact) and the system that keeps the lab in order day after day, or incident after incident. Despite all the chaos that is always happening around the lab, Dexter can always count on her to keep things in relative order and figure out answers to problems in a matter of seconds, and she is his most trusted source of advice and information. Even outside of that, The Computer has a variety of abilities that makes her useful for any situation.

She has access and control over pretty much every function of the lab, keeping technology running, checking to see if everything is in working order, and keeping all systems in top condition. This also means she can access and control a good amount of the technology as well, such as teleporting Dexter around when needed, deploying drones, sealing all exits, locating specific people, calculating absurdly high and complex numbers, designing tools for exploring the 7th dimension, performing extensive scans for him to detect intruders or find targets, utilizing tracking technology, analyzing the specifications of weapons or written clues, outright transmuting people, activating some of his trump cards, etc. Basically if Dexter ever needs something done while he is occupied, The Computer can do it for him, operating his tech while he handles more physical problems or threats.

On top of that, The Computer also possesses the ability to hack and terminate enemy technology in her own right, just like her creator. Given she is autonomous and can do things in her own right, The Computer can take individual actions to rescue Dexter or Dee Dee from a jam or use technology without orders, or even take initiative and start hijacking enemy systems for her maker. She can even hack and disable technology as advanced as Mandark’s virtual loop at will without any difficulty, showcasing that there’s really not much of anything she cannot take over with her processing, making her an invaluable ally to the siblings in any situation. Now, while she does have a main power switch that can shut both her and the lab down, she’s able to be restored without issue later on, although a permanent total system shutdown variant does exist as well. Despite this, she’s surprisingly tough to keep down, since Computer can survive as just her monitor if the lab is met with brute force.

In fact, it’s difficult to even approach Computer without her catching your whereabouts in the first place. Those scanners that were previously mentioned have infrared variants, can find specific objects and their proximity to Dexter, easily locate Dee Dee in the ocean, and detect approaching armies near his lab. Biological and molecular scans can detect contaminants in Dexter’s lab, other living things from within a ship, and Dexter himself or outright run x-ray scans on a nearby person. The range that they have is also absurd, having consistently been able to detect exact locations of global emergencies, run scans on any incoming meteors, check if Dexter is on the planet at all, and show live feeds of the sun and moon’s speed, orbit, diameter, and weight to see if anything’s off. Needless to say, “reliable” is an understatement!

Robots

Thankfully, Dexter can sort of cope with the fact that he never touches grass by densely populating his entire laboratory with what is effectively a massively populated society of robots that he can reprogram at his computer or directly on their “brains” in seconds should they ever cause problems or rebel. They come in all sorts of shapes, sizes, use cases, and levels of free will, with some being fully autonomous, fully sentient, or entirely remote controlled. While there’s certainly an enormous number of androids walking around the lab, the more notable little bots are listed below: 

Remote Controlled Robots:

Autonomous Robots:

Sentient Robots:

Rogue AI Mistakes:

Timmy

A termite that Dexter trained to eat metal, so as to clean up messes left behind by Dee Dee’s frequent incursions into the laboratory. Out of Dexter’s various creations, Timmy is by far one of the most loyal, and while this did initially lead to an issue of him getting lonely and out of control, Dexter managed to solve the issue by creating a family for Timmy to be with as well. Timmy’s ability to devour metal is rather impressive, being capable of consuming numerous large devices in a matter of seconds without issue. He’s also notably strong, being capable of lifting or tackling Dexter with significant force. Should Dexter lose his little buddy, he does come equipped with a head-mounted magnifying glass to go look for the little guy and previously used insect defibrillators that could be used in fatal emergencies.

Abraham Lincoln

One day, Dexter randomly posited in class (to show off, obviously) that installing electrodes into Mount Rushmore and zapping it with 25,000 volts of “electromagnicity” would be able to fully bring inanimate objects to life and get them to follow your commands. Almost immediately, that fraud Mandark stole this idea and animated the giant George Washington head into a giant statue and ordered it to go attack Dexter! In response to this, Dexter flew over to Mount Rushmore and fired two prongs at Abraham Lincoln, summoning forth his honest ally to do battle with the former president (which should theoretically be possible for any inanimate thing the boy genius sees).

Like a true fighter would, Abraham Lincoln not only fistfought George Washington, but he also comes equipped with jets to fly and a giant missile in his hat that he can fire. However, after realizing their opponent was an honest man, both presidential statues stopped fighting and instead got along, ignoring Dexter and Mandark’s demands.

Koosalagoopagoop

Dee Dee’s beloved imaginary friend! But, you can call him “Koosy” or “Koos”. While Koosalagoopagoop is normally invisible to most people aside from Dee Dee, he’s still fully tangible and can become visible to characters that admit they can’t disprove his existence. As a silly little… whatever he is, Koosy’s imaginary physiology means he has a wide variety of abilities, like freely being able to adjust his size to whatever he wants, emitting light bright enough to blind and fully knock people out, squeeze into small openings, and fly. After tickling Dexter and force feeding him a gargantuan snack he prepped one bite, the boy genius hopped inside of the creature’s mouth to figure out how he worked, but Koos can easily just eject him out of his tail.

That giant heart on the big guy’s chest can act as a portal to Koosland, an enormous imaginary dimension conjured up by Dee Dee’s imagination, but he can also simply create physical portals in front of himself too. This even allows giant mechs like the Robo-Dexo 2000 that Koos tried to “borrow” travel over to this realm. Speaking of which, Koosy can both copilot and pilot the Robo-Dexo 2000 on his own! There is a theoretical way to “kill” this imaginary being, as Dexter “imagined him away” in his first appearance, making him disappear and “go away”. However, not only did his disembodied voice linger, but he’s shown to obviously still exist via Dee Dee’s imagination in future episodes despite what Dexter did.

Cooties

It turns out that girls do have cooties! Except, by “cooties”, apparently Dee Dee has a swarm of insects localized within her room. While they can easily be shot down or caught in anything behaving similarly to a fly trap, these hungry bugs excel at quickly chewing through sweets like bubble gum without issue.

Jurassic Pooch

Upon discovering that the prehistoric plasmatic granite he owned contained DNA strands of prehistoric life, Dexter sought out what he was missing: strands related to the brain and heart. Thus, he extracted the brain and heart from a dog (who was okay afterwards) and strapped it to a machine to fully recreate a tyrannosaurus rex… with the friendliness and behavior of a dog.They’re completely loyal to both Dexter and Dee’s family, playing fetch with phone booths and utility poles and acting stereotypically antagonistic to anything resembling a cat.

Test Tube Dad

During Career Day, Dexter had no clue his dad was a daredevil stuntman, so he felt embarrassed of his father to the point of wanting to program and biologically grow a new one. Hoping to create a supergenius father figure, Dexter grew him in a test tube overnight. The little man was even small enough to fit into his backpack. However, all this guy could do for a while was simply recite a single science fun fact.

Charlie

Dubbed a chupacabra in another country, Charlie is a creature Dexter created for the express purpose of scaring Dee Dee, although he apparently took up goat attacking during his excursion from the lab.

Cassius

Tasked with keeping to himself under the skyport of the lab, Cassius is an owl that will, at Dexter’s command, grab and fly anyone he needs to out of the skyport to force them out of the lab.

You

Yes, you. The person reading this blog! Dexter and Dee Dee both are known to see past the fourth wall, but beyond that, they can even reach out to and receive help from the audience or interact with them on a variety of appearances. Both siblings have actively taken the time to speak with the audience before and teach them things, such as making rocket ships or popsicles, but they can also directly get help from viewers or readers if they’re in a pinch. They can do this to get help in reaching important items that they currently cannot reach, or to find the solution to a problem while they are otherwise busy, among other things. All they need to do is reach out and call for help, and from there, one is free to assist in whatever problem they might be going through, leading the siblings onwards to victory.

Sector V

Numbuh 6 / Bradley

Sector V’s pet skunk, Bradley, gets hit on the road and hospitalized. Normal surgery by a doctor didn’t work, so Numbuh 2 goes to operate on Bradley himself with KND cybernetics instead. This now makes him Robo-Bradley with melting, explosive laser / heat vision, stink missiles, and strength that lets him fight on par with Cree. Even before he turned into a cyborg, his flatulence was able to cancel out mind control, making him a very useful partner.

Hamster Army

An army of hamsters that protect the treehouse while Sector V is away. Sector V’s hamsters are trained and groups of them can pull around Numbuh 1. The hamsters are strong enough to dogpile on Age Zombie Numbuh 5 and briefly outmuscle her. If that’s not enough, one of KND’s hamsters can use some of the Treehouse’s laser tech after being contacted by Hoagie… in order to transform into a giant hamster! This takes about a minute to reach this giant size, but the hamster defeats Grandma Stuffem’s monster and is roughly the size of the Sector V treehouse. A massive portion of the hamsters also constantly keep the treehouse’s entire power grid running, which will leave the sector with entirely zero power if they ever stopped or went on strike for something.

The KND also have a remote that controls an army of hamsters that they use to drag away the sliced half of the castle. The treehouse also has a nearby grave that ghost hamsters with phasing powers can emerge from, which can drag characters to their afterlife or merge into a big ghost. Regular hamsters blast them back to their grave with soda.

Rainbow Monkeys

This is a group of wild, feral Rainbow Monkeys and Gorillas that follow Numbuh 1’s command on who to attack, which is especially dangerous given that they’ve previously been shown to be able to turn invisible.

Numbuh 2’s Tricycle

Hoagie’s tricycle can become massively amped by absorbing stolen bikes, now turning giant, and having numerous garage cannons that fire cars. It also has two large barrels full of thumbtacks and sharp objects. And the tricycle has a tracking dish for tracking targets. Abigail notes that in order to reach this level of power, the tricycle had to absorb half of KND’s bike fleet, so this would take some prep to reach this level of power again. However, Hoagie’s tricycle has amped itself to the point it can now use skyscrapers as massive, multi-barrel cannons to fire missiles at targets, so the payoff is usually worth it. While Hoagie’s tricycle is no longer currently amped, she still has a massive weaponry arsenal she can use at any time.

Chick Army

An army of chicks that merges together like a mecha suit of armour around Numbuh 1 that can “regenerate” chicks that are knocked off of the main mass, fight with attached or disembodied “constructs” they morph into, and split apart to avoid attacks. Most importantly, however, is that they’re adorable!

Bases of Operations

Dexter & Dee Dee

Dexter’s Laboratory

Enter at your own peril, for past the bolted door, impossible things happen, that the world’s never seen before! Dexter’s Laboratory is the namesake of the series, and the beloved base of operations for our favorite boy genius. This is where the majority of misadventures Dexter and Dee Dee get up to take place in, where the impossible is made possible and truly anything can happen. Dexter and Dee Dee have all sorts of technological marvels stored away within the lab, making it their go-to place to stock up on resources for any problem, or try to bait targets into it for a home-field advantage.

The lab is full of a wide array of things that can help out in a pinch, from Dexter’s Computer, to an army of robots that assist Dexter with his day-to-day work, to just about any piece of technology you can imagine. The lab is also armed with a large array of security measures to keep pretty much any intruder out, even down to the entire United States Navy raiding it at once, and it tends to take foes like Mandark extensive preparation to just get in through the door, let alone get up to mischief. That doesn’t stop Dee Dee from breaking in though, and of course, both siblings should have access to the lab and the entire arsenal it holds great and small.

Multiple Secret Entrances:

Energy Output:

Authenticators for Entry:

Notable Machines:

Miscellaneous Facts:

Dee Dee’s Room

While Dexter’s Laboratory is by far the most frequent haunt for the two siblings, there are scenarios where the two might find themselves getting up to mischief in Dee Dee’s room instead for a variety of reasons. Perhaps surprisingly, Dexter tends to resort to Dee Dee’s room instead of his own for handling problems that don’t directly involve the lab specifically, and it is naturally Dee Dee’s go-to base of operations. While it is by most means just a standard pink bedroom befitting a child like Dee Dee, one full of booby traps and cootie swarms mind you, that’s not to say this area doesn’t serve some uses in a scenario like this. For starters, Dee Dee has a habit of storing important technology here in her bedroom for safekeeping against threats or possible future problems, a tactic that has paid off on more than one occasion and cost enemies of the siblings victory before.

Additionally, Dee Dee also has a secret tunnel that she dug leading directly into the lab, bypassing all of Dexter’s security measures without fail and giving her a final trump card if her usual methods of breaking in don’t work out. As such, compromising Dexter’s Lab and seemingly sealing him away from his tech isn’t actually going to work, as Dee Dee more than likely has back-ups stashed away safely here for just such an emergency and has ways specially designed to bypass the lockdowns. Therefore, even if one takes the lab, Dexter and Dee Dee still have an ace to keep the fight going.

Koosland

With incomprehensibly adorable creatures and sentient fae entities roaming about the land, the colorful planet of Koosland originated entirely out of the vivid imagination of a single girl. Ever since Dee Dee was a baby, her mind was so blank that the first imaginary friend she thought up, Peepers, acted as the lynchpin for what would become an imaginary cosmos unfolding from her ideas and creativity. Made up of an entire universe, stars and all, Peepers, as one of Koosland’s most powerful entities, released and shared all of his powerful happiness with every creature there until he had none left for himself. Because of this, if he’s kidnapped, then the entire realm will descend into unhappiness and all creatures that live in it will become “gone forever” as a result.

This kind of threat has stakes specifically because every imaginary being and object is real and tangible, although those beings cannot see real children at all (aside from Koosy) and Dee Dee is generally unaware of what’s happening inside of Koosland. As the creator of Koosland, Dee Dee’s imagination serves as the crux of this world, and she and Dexter can even enter this plane of existence through a portal on Koosy’s stomach, or Koosy himself opening one up directly. From there, Dee Dee’s imagination reigns supreme, and the siblings are free to operate in Koosland as they would in the regular world, giving them plenty of time and ways to use this to their advantage.

Top Secret Moon
Laboratory

For whatever reason, Dexter has a secret laboratory that is located directly on the moon, so as to complete more scientific work there. While very little is known about this base, we do know that Dexter has tech to teleport him to the moon at any time, so he likely can access his moon lab at pretty much any time he wants to perform research. Additionally, the lab is protected by an ion can Dexter has set up to blast meteors away, giving the lab defense besides just its heavily secret location.

Sector V

Sector V Treehouse

Sector V’s beloved base of operations, their treehouse. An absolutely enormous treehouse that a surprisingly small number of people seem to notice, the Sector V Treehouse is the kids’ assigned location for handling general Kids Next Door work. Pretty much every sector of the Kids Next Door gets a treehouse to work from, even including a wide array of traps, tools, and lockdown sequences to help keep the base safe from enemies of all shapes and sizes.

Defense systems include a shrink ray, a slightly delayed growth ray, dedicated laser turret dense systems, a forcefield trap to lock down enemies, and a whole lot more. Of course, the Treehouse has been hacked by enemies before, but these defenses still make breaking in the conventional way extremely difficult, and Sector V themselves also tends to be around to protect the base as well. Additionally, unlike most treehouses, Sector V’s tends to be rather special, being the one in which Numbuh 0 originally stopped Grandfather. As such, it contains the Book of KND, one of the most prized possessions in the entire history of the Kids Next Door as a whole.

While some areas like a dedicated nacho cheese room that can detonate, water bucket traps, and switches that tilt the entire treehouse are questionable contingency measures, Sector V needs to always be on the lookout and are equipped with radar that warns them of incoming attacks like missiles and treehouse scanners that can not only detect intruders, but corrupted KND Operatives. This is especially helpful given that the treehouse is connected to every other Sector’s treehouse across the globe via the KND Central Node Core (of which, the moon base has its own separate Core). This is oddly backed up by the pocket dimension hidden between treehouse sofa couch cushions that lead all the way down to China. And, for Hoagie’s convenience, the roof can also open up to allow their own aircrafts to come back inside.

Kids Next Door
Moonbase Zero

The single most important base for the entirety of the Kids Next Door, the Global Moonbase serves as the overarching hub for all sectors of the organization and has a prison for unruly adults. While Sector V themselves do not actively fight here all too often, the Moonbase is where many of their most important orders come from, being handed down from higher ups such as Numbuh 86, or Numbuh 362, the leader of the entire organization as a whole.

The base is also where the Decommissioner is located, which is used to wipe the memories or remove powers of agents (or non-agents) so that they can “graduate” from the Kids Next Door, though this operation isn’t always met peacefully. Additionally, this technology has specific settings that decommissions the person that activated it and has a partial, temporary decommission setting that lasts for a few minutes. Of course, the base is armed with plenty of defences in its own right, and in a serious emergency, Numbuh 1 can aim and fire the entire base at an enemy, dropping the entire massive treehouse on whoever is unfortunate enough to warrant such an attack.

Kids Next Door
Arctic Training Base

Second only to the moon base in importance to the KND, the Arctic Training Base is used to train new recruits and stow away the Code Module in a vault. Similarly, the KND has a deep sea lab elsewhere where their top scientists work tirelessly.

Faked Moon
Landing Film Set

Apparently, due to the KND not wanting their moon base to be discovered, the organization as a whole staged the entire moon landing on a massive movie set atop a tree by the Hollywood Sign.

Forms

Dexter & Dee Dee

Monster Dexter & Dee Dee

A pair of monstrous forms Dexter and Dee Dee once transformed into due to an accident involving Dexter getting some of his potions mixed up. Happens more often than you would think. Regardless of the nature of the transformations, both of the siblings transform into beings that would probably fit in decently in your preferred kaiju film of choice, turning absolutely massive and gaining simply enormous boosts in power.

While Dexter takes on the form of a large, lizard- like monster basically Godzilla lol, Dee Dee transforms into a huge spider, giving them a variety of abilities. Dee Dee’s cries are loud enough to shatter glass and damage metals, both gain the ability to breathe or channel fire in their attacks, and both are even strong enough to leap across entire countries. That said, these transformations do take a good long while, though the siblings could likely use their assorted time abilities to speed this up in a pinch or just chug radioactive waste to speed the process up.

Bird Dexter

Turning himself into a suspiciously angry boid, Dexter can fly, climb trees more easily, and disguise himself as a bird. Also, he’s vaguely cute I suppose!

Were-Clown Dexter

Dexter gets bitten by a clown’s teeth and, much like a werewolf or vampire, he starts to laugh uncontrollably and morphs into a clown. By nightfall from his bite upon seeing or hearing something funny, Dexter will turn into his clown form, which can use exploding cigars and a long hooping hook. Clown Dexter runs around with a pogo stick and unicycle and banana peel. Clown Dexter can smack people with balloons and use gag guns and snakes. Adult clowns can fit in ludicrously small clown cars, much like how Dexter and Dee Dee fit into small spaces.

Dexter had Computer scan his body and locate the point of infestation, which is the clown’s bite on his funny bone, so he orders her and his robots to synthesize an antidote, but they can’t complete it by nightfall. After two nights, however, the Funny Bone Virus is cured by Computer in his lab. 

Bubble Gum Dexter

A rather strange form that Dexter gained after altering himself with bubble gum. With this new alteration, Dexter gained the powers of elasticity and shapeshifting, allowing him to control, squish, or stretch his body pretty much however he wanted given how malleable he was. He could do things like reach across the entire house from the comfort of his lab, or shapeshift to perform an identical impersonation of his father, albeit pink. That said, Dee Dee can also manipulate his body in this state, stretching him about into silly things that might amuse her, which Dexter couldn’t do all too much to stop. All the same, Dexter’s range increases by an incredible amount with this form, allowing him to reach pretty much anything and even take other forms at will.

Laminated Dexter

Dexter has a Laminatrix machine in his lab that integrates him with his laminated lab access card, laminating his body to allow waste, liquid, and contaminants to slide off of him. Although, this leaves him incredibly slippery and lacking traction. Dexter cannot hold objects while laminated and has to travel via wind machine fans in his lab, not even Dee Dee can hold onto him. This is arguably more of a detriment than an asset, but hey you never know I suppose.

Legally Distinct
Not-Hulk Dexter

A form Dexter acquired when he altered his DNA structure so that he could eat vegetables better. Of course, he did this with gamma radiation, so there was really only one way this was going to end. When craving veggies, Dexter as such transforms into this incredible (heh) form, gaining a huge boost in raw physical power. He can smash through pretty much anything, and even make shockwaves with his stomps, all in his quest to find veggies to consume. Eating enough will end the transformation of course, and Dexter also managed to undo the transformation for good later, though he could likely use it again if the need ever came back.

Simply seeing someone dressed as a vegetable will cause Dexter to Hulk out. Dexter can stop himself from Hulking out by manually reverting himself in the Gamma Radiation Room back at his lab, but he overcorrects and now craves meat like liver.

Beard Dexter

A synthetic beard that Dexter grew so that he could be more manly and stand out. While that idea might sound a little silly, this idea actually worked extremely well, enabling the boy genius to fight side by side with Action Hank, one of the most powerful and skilled heroes in the world who is somehow powered by his beard. Dexter’s beard can be stretched and manipulated to be used as a weapon, grappling items or used as a means to launch Dexter forward. Beards can also be used as sharp weapons or shields, though given the style of Dexter’s, he utilizes it in the latter way more.

That said, Dexter’s synthetic beard works quite well for this, being strong enough to… shatter the beard of a thug capable of threatening Action Hank with the sharpness of his beard. Overall, Dexter’s synthetic beard gives him better agility options to swing about or move forwards, and it also makes for an excellent defense, literally breaking attacks with sheer defensive power. Somehow.

“Omelette du Fromage”

Due to an experiment going wrong, for some reason, Dexter only being able to say “omelette du fromage” makes him a charismatic legend that always says the right thing with that exact phrase, flirting with girls, dunking on jealous boyfriends, and winning game shows. He became a global peace diplomat, singer, celebrity, and beloved the world over. Unfortunately, while stuck in this state, Dexter can’t say his lab’s verbal passcode and cannot enter his lab.

He does get better though since this just seemed to be a one episode thing. Probably.

Dexstar

Dexter’s superhero alter-ego. Dexstar is Dexter’s go-to when it comes to more direct forms of combat, being used to battle alongside heroes like Major Glory, Dee Dee, and even the one and only Blue Falcon! This power-up comes equipped with flight jets, and his belt buckle can even be thrown as a boomerang projectile, smashing through concrete with ease and pulverizing enemies without difficulty. The arsenal also comes with claws and bolas that he can use to restrain enemies, making them easier to deal with or incapacitating them for the remainder of the fight. 

Digital Dexter

While Dexter’s lab usually runs at peak efficiency, every so often complications might arise that require his direct intervention. In the event this sort of thing happens, Dexter can take on a digital form to enter and return from the digital plane, allowing him to travel through the realm of technology to deal with whatever is causing his systems trouble.

In the digital world, Dexter is able to manipulate reality around him to some extent, being able to summon objects at will to help him in problems, will his digital body into being, or destroy hostile data with direct or energy-based attacks. He even comes armed with an anti-virus gun that can destroy hostile viruses or even regular files in a single shot, so he can terminate invaders on his software or pulverize systems in tech he himself might be attacking to cripple their functionality. Dexter can also be downloaded into different pieces of technology to move from place to place, allowing him to truly travel and control the digital realm however he sees fit.

However, if Dee Dee ever gets to the computer he’s downloaded himself into, she can use the mouse cursor or an art program to manipulate his digital avatar by copy and pasting duplicates of Dexter, increasing his size, transmuting him, seal him in paper printouts, or hit undo to revert them back to before whatever she did to them. On his own though, Dexter can simply enter Cyberspace in general with virtual reality technology to deal with any digital threats.

Mouse Dexter

After the brain transfer machine was used against him by Dee Dee, Dexter’s mind was swapped into an absurdly toon force-ridden mouse, a clear reference to Tom & Jerry. As a mouse, Dexter can use toon-like teleportation, survive having his head removed, have his head replaced by his lower body to continue like nothing, and fully transform into house decorations to avoid getting hunted by his mom.

“Higher Reality” Dexter

Less a form and more a state of being (Ultra Instinct Dexter confirmed?), Dexter is able to transcend the dimensional plane of his comic and interact with his entire fictional reality as if it were…well, fiction. Dexter uses this by pulling out a copy of the very comic he’s in from his interdimension portal reaching 5th dimensional space, which he can use to tell the future (crazy we know). He can use this to read thoughts in the story as well, but the comic tells him his future involves his gravestone so he stored it away.

Dee Dee can doodle on the comic and alter text, which ends up drawing on Dexter in reality and changing what he says. Dexter has tried to send a message to the Dexter in the higher reality reading the comic, but instead sets up a fake funeral to satisfy the predetermined death ending panel. Dee Dee cutting the coupon out of the comic ended up altering the ending, which she claims kills him since he can’t change fate. But, he still is alive to yell at her from the missing, torn out panel.

Singing Dee Dee

A notable power boost that Dee Dee is able to attain after receiving some vocal modification from Dexter. Here, Dee Dee’s voice goes heavily into the bass territory, making it where just speaking can shake everything around her or destroy objects, and singing was even powerful enough to destroy the school auditorium around her. Dee Dee managed to make the most of this by joining a barbershop quartet, but it should also still be useful in a combat scenario, blowing foes away with her powerful soundwaves and destroying whatever is in her path. Dee Dee’s singing at a base level is so powerful that it generates winds that nearly blow away Dexter before he struggles and approaches against the gales.

Doo Dee

After having enough of his sister’s shenanigans, Dexter created a machine to transform her into a brother, also rewriting time and reality as a result (this affects his parents’ memories and all of history). However, this brotherly form, while likely physically much stronger than Dee Dee, is even dumber, meaner, and more frustrating. Thankfully, Dexter does eventually turn Dee Dee back into his sister by tricking Doo Dee back into the machine.

Car Dee Dee

A form Dee Dee took after accidentally being fused with the family car, which somehow isn’t the weirdest thing that has happened to her. Car Dee Dee has all the abilities of a car (who would have guessed), being capable of driving around to visit places with high speed and even leaping safely from great heights. Interestingly, Dee Dee fully controls the car’s interior as well, being capable of controlling seat belts, the radio, or locking and unlocking her doors at will. Car Dee Dee is skilled enough to maintain balance and make turns as a car along curving roller coaster tracks and loops. Car Dee Dee stills runs on gas and can run out. Eventually, the car will de-fuse and spit out Dee Dee from the exhaust pipe.

Giant Dee Dee

Likely one of Dee Dee’s most prominent forms, Dee Dee has turned giant a handful of times via eating some special cookies or using Dexter’s growth ray that she conveniently knows how to operate. At this size, Dee Dee’s physical capabilities skyrocket, becoming strong enough to effortlessly dispatch the Robo-Dexo 2000 while playing around, lifting buildings casually, or creating huge impacts with each step. Of course, it can be a bit harder for her to navigate at such a size, but she’s never really been shown to be bothered by this, and continues to act in her own silly way even at giant proportions.

New Brain Dee Dee

Smarter. …Does there need to be a longer description? Dee Dee got this form after a brain replacement from Dexter, which she somehow survived, which massively enhanced her intellect. She even beat Dexter at the science fair!

Mime Dee Dee

During an incident on Dee Dee’s birthday, Dexter happened to get chomped by a performing clown, somehow becoming infected with a clown disease and becoming a vicious were-clown at night. With her little brother now acting as a threat to society and also unable to control his own actions, Dee Dee set out to rescue him from his infection and set things straight. But catching a violent clown is easier said than done, so in order to combat Dexter’s newly acquired comical violence, Dee Dee chose to fight humor with humor, and thus speed ran a mime training course to acquire the might of the silent.

Armed with the powers of a mime, Dee Dee’s toon-force powers reach their pinnacle, and she is an unbeatable champion in the combat of the funny. Using the comedy method all mimes use of acting that there are invisible objects around them and interacting with them, Dee Dee can actually manifest basically anything she wants into reality. Walls, barriers, boxes, bows, arrows, ropes, safes, you get the idea. Dee Dee can bring pretty much anything she might find useful for a situation or just amusing into reality, and even enforce it upon those she’s fighting, such as dropping an invisible safe on Dexter or trapping him in a small box and tying him up with invisible rope that he couldn’t escape, given his inability to properly interact with it. She can even use this to interact with the 4th Wall, dragging the “The End” card on screen with her powers to end the episode. With these powers, rescuing her little brother and curing his condition was a success, and she has the ability to shut down or trap just about any fighter no matter how ridiculous they might be.

Princess Dee Dee

After yet another one of Dexter’s attempts to keep his big sister out of his lab for good, Dee Dee was banished to another universe entirely as part of her brother’s scientific mayhem. But rather than be trapped away in another reality, Dee Dee gained a huge power up, the likes of which nobody else in Dexter’s Lab can even come close to matching. Finding herself in the world of fairies, fantasy, and magic, Dee Dee’s natural imaginative skills became fully unlocked, now finally given a perfect conduit to channel her latent powers through. Gone was the mere ballerina who pranced about the lab, from the ashes of Dexter’s experiment rose the pinnacle of magic in the multiverse, the champion of imagination, and the ruler of all that is mystical. The unstoppable, almighty Princess Dee Dee.

While Dee Dee’s appearance hardly changes, her power skyrockets in this form to put the rest of the multiverse to shame. Princess Dee Dee is, unquestionably, the single most powerful magical force in existence, to the point she rewrote the entire fairy universe just as a side effect of appearing in the dimension at all. Magic in Dexter’s Lab is basically an enhanced form of Dee Dee’s imagination powers, being uniquely tied to belief, dreams, heart, and imagination, the more sincerely and strongly one believes and dreams, the more powerful their magical force will be. As such, it’s no wonder that Dee Dee’s magical might is through the roof, to the point that even the Fairy Princess is entirely incapable of even coming close to her power, and basically anything Dee Dee wants or believes will be so. Reality itself is essentially Dee Dee’s to manipulate, and her magic has impacted universes apart from her own to bring beings far and wide throughout the multiverse to join her, rewritten and sustained alterations to the universe in its entirety, and even restored her memories after they were wiped out of existence itself just by willing them back through belief. Essentially anything Dee Dee wants or imagines as such can be made manifest in reality, and there is more or less nothing she cannot do, so long as she has the strength of heart to believe.

Sector V

Skeleton Samurai

While only accessible via the Bone of Barnacles that Grim from The Grim Adventures of Billy & Mandy has, Numbuh 1 was briefly able to gain bone armor that let him control a skeletal kaiju. This allows him to control a massive skeletal swordsman kaiju with Grim that fights on par with the Delightful Reaper and the M.A.N.D.R.O.B.O.T., and the Delightful Reaper has assimilated so many people at this point that it’s easily stomping down on houses.

Ape-ified Numbuh 1

Dumber. And now the joke has gone full circle. After hitting his head hard enough and being exposed to feral Rainbow Monkeys, Numbuh 1 is reduced to a primal state. He only snaps out of his primal state when outraged by the ludicrous reason he risked his life on the inciting mission in the first place.

Flaming Thermostat
Numbuh 3

A huge boost in power that was attained by Kuki after she secretly turned her house’s thermostat up to its maximum heat. While this form is rather dependent on the surrounding temperature, given the potency of thermostats in the world of Kids Next Door, Kuki should be capable of replicating this if truly needed. Kuki gains impressive control over fire with this form, being able to heat up anything she touches to the point of setting on fire, generating massive blasts of flame, ushering forth large rivers of lava, and even emitting a passive aura around her that will melt attacks as they approach her.

Numbuh 3 altering the thermostat to warm her home ends up making it so uninhabitable and hot that her dad can’t approach the house and it’s covered in lava. That said, the form seems to drive her to the point of madness, blindly attacking her own teammates in order to defend the thermostat and shrieking wildly throughout the battle. Numbuh 3’s dad freezes over the Sector V treehouse with the thermostat and he and Numbuh 4, who was there, survives past this episode, which they presumably deal with like with Kuki. So, cooling her or the surrounding area down will certainly put an end to the form, but Kuki’s flames make this extremely difficult, and a huge amount of AOE and flames to work with to ensure the job gets done.

Feats

Dexter & Dee Dee

Overall

  • Consistently dominate their science fairs and ballet recitals
  • Dexter ended world hunger and brought about world peace
  • Dexter discovered aliens exist and communicated with them on multiple occasions
  • Dee Dee’s imagination manifested Koosland’s dimension in its entirety
  • Saved the future from a Mandark-ruled dystopia
  • Defeated Mandark, Lalavava, Ultrabot 2000, Santa Claus, Badaxtra, Aku, Vilgax, Mojo Jojo, and many more
  • Successfully saved all of existence in the Cartoon Network multiverse from Mojo Jojo
  • Became Honorary Powerpuff Girls

Power

Speed

Durability

Sector V

Overall

  • Generally shown to be the single greatest sector in the entire Kids Next Door organization
  • Successfully saved the world from Grandfather’s Senior Citi-Zombie invasion
  • Can consistently keep up with Cree, a 297th degree black belt
  • Returned Rainbow Monkeys to the entire planet
  • Nigel reached such a level of proficiency to join the Galactic Kids Next Door
  • Abigail would eventually go on to become the leader of the Kids Next Door organization
  • Defeated The Toiletnator, Mr. Boss, Stickybeard, Knightbrace, the Delightful Children, Father, Grandfather, and many other forces of oppression and tyranny
  • Ultimately succeed in keeping the world free for kids everywhere

Power

Speed

Durability

Scaling

Dexter & Dee Dee

Friends & Enemies

Throughout his over decade long run, Dexter has made both a lot of friends and a lot of enemies. His tech has most certainly gone toe to toe many times with enemies like Mandark, and even physically Dexter is no slouch compared to them. Meanwhile, Dee Dee has been a physical nuisance to pretty much everybody she encounters.

Dial M For Monkey &
The Justice Friends

(Nobody else has good renders…)

Although he may seem like a normal pet lab monkey, Monkey is secretly a superhero! And he’s also an honorary member of the superhero team the Justice Friends. While Dexter has rarely interacted with them, his tech should likely be comparable to their scale, especially considering they were shown as on par in their race. And oh boy do these heroes have some crazy stuff…

Sector V

The Kids Next Door & Allies

Sector V is far from the only KND group. Across the organization, a lot of wacky stuff has occurred. Given how they are arguably the best of all the KND groups, they should scale to a lot of what the others are capable of as well as their various other allies.

Villains

There are a lot of evil adults in this world, and the KND have to deal with them on a pretty much daily basis. Given how they almost always come out on top in some way against these evildoers, they should obviously scale to a majority of them.

Weaknesses

Dexter & Dee Dee

Despite the wide array of tricks and tools Dexter and Dee Dee might be armed with, they also have many, many flaws. For all his technology and genius, Dexter is also incredibly stubborn, often ignoring warnings from his Computer and moving forwards with ill-fated plans until they, quite literally, blow up in his face. He also has a history of panicking if things begin to go awry, feverishly checking every possible angle to find the source of a problem and losing control over rationale until he has discovered it. This does come with some boons in that Dexter has become very overprepared for potential problems and disasters, often creating back-ups to his tech for if Dee Dee finds it or preparing secondary answers to a problem, but he can still lose precious time or capability if he takes the wrong path. Additionally, his mind can be overloaded, and hours upon hours of work can shut him down and force him into a primal state that will take a while to recover from.

As for Dee Dee, while she’s not necessarily stupid like those around her might think, she is rather unquestionably on the crazy side. Dee Dee is very much caught up in her own bizarre little world, nearly always not registering a major threat unless it very blatantly has her or her brother on the line. The love she has for Dexter and her family can overpower this obliviousness if he’s clearly in trouble, but getting her there can be difficult, and she’s more likely to skip and sing through a minefield than take important precautions, sometimes getting into trouble. Her wackiness can also cause her to just come to absurd conclusions, such as mistaking a tortoise for a bird or getting into a wide variety of silly scenarios due to not interpreting it correctly. Finally, Dee Dee also tends to be rather clumsy, accidentally tripping on things most wouldn’t and not noticing obstacles until it is too late, especially if she’s dancing. This can sometimes work out in her favor, but there are also plenty of times that she’s gotten herself into a jam due to stumbling into a problem by mistake, costing her dearly.

Personal Flaws:

Mind Manipulation Vulnerability Instances:

Hacking Vulnerability Instances

Tech Vulnerabilities:

Miscellaneous Vulnerabilities:

  • Mr. Red Eye’s special laser camera emits a photon beam that threatens to rearrange Dexter’s particles and capture his essence, turning him into a photo. Dexter reflects the beam off of his metal restraints as it slowly approaches his body, which hits Red Eye and does just that to him.
  • The narrator turns out to be physically there and knocks Dexter out with a tranquilizer

Sector V

For what it’s with, Sector V are still children. They have childlike fears and still can struggle at times. All of the members have tons of personal issues, such as Numbuh 1 being overly serious as a leader, Numbuh 3 being too silly, Numbah 4 being arrogant, you get the gist. They also are still prone to being distracted by things any child might be, such as candy or toys, something that has been exploited by their enemies before in the past. And, of course, all the members have families. While some have better relationships than others, they all try to protect them, which can be used to villains’ advantages. 

Despite being known as the best operatives, Sector V has fought before and led to their own problems. They’ve even lost on occasion, having to take time and regroup before coming up with a new plan. They’ve been trapped, tricked, and outsmarted by recurring foes such as the Delightful Children, Father, and more. The kids have also been shown to be vulnerable to an assortment of hax in the past before, such as transmutation, being absorbed, or having their sizes altered, always needing extra items to get out of a jam. Also worth noting is the vulnerability the Kids Next Door have to getting hacked, having been successfully hijacked by Father, Cree, and even the Galactic Kids Next Door on a handful of occasions. This doesn’t guarantee their defeat, but it does make it much harder for them to pull through in a fight, especially if their technology is compromised and out of the fight.

Mind Manipulation Vulnerabilities:

Transmutation Vulnerabilities

Age Manipulation Vulnerabilities:

Absorption Vulnerabilities

Hacking Vulnerabilities:

Miscellaneous Vulnerabilities:

Verdict

Stats

With characters like we have here, there are naturally going to be a few ways to think about stats. Beginning with their physical stats, Sector V should have a pretty clear-cut edge overall. Both sides of the fight are actually quite a bit tougher than you would initially think. Dexter surviving the moon crashing into the planet clocks in at an impressive 15 teratons of TNT, and Dee Dee goes beyond even that, with her survival of the Spoonj water blast clocking in at 20 teratons. But the best feat either of them have would be Dee Dee surviving the Superdexter explosion point blank, a blast that yielded about 2.12 yottatons of TNT overall. This is quite impressive, but Sector V’s agents ultimately have it beaten out. Surviving the coconut powder blast that could be seen from outer space comes in at 17.6 yottatons, ultimately making them about 8 times stronger than Dexter and Dee Dee. Not the biggest gap we’ve ever seen on this blog, but still a great edge to have.

Speed is a bit trickier. Depending on how one feels about various feats, the two sides are generally to likely be somewhat relative overall. Both sides have similar ship piloting feats, laser dodging performances, dodging light, you get the idea. That said, the Kids Next Door are likely a bit faster physically speaking. Thanks to his power ups granted by his technology, Dexter was capable of running around the planet, a feat that can safely come to about 4% the speed of light. However, Sector V should be comparable to agents that can fly to the moon with their tech in seconds, clocking in at about 25% the speed of light. Not a huge difference, but the Kids Next Door would be about 6 times faster here, a gap that can also be doubled by using the Turbo Meter from time to time as well.

Overall, the idea is generally pretty consistent. While Dexter & Dee Dee can keep up, the Kids Next Door have the field solidly when it comes to physical strength and speed. Overall, Sector V takes the edge in physical stats.

However, physical stats are only one part of this conversation. That’s just how they would do in direct fisticuffs and arm wrestling, and both sides are rather well known for not just fighting exclusively with their fists and feet. All 7 of these characters boast an impressive array of weaponry and powers, so we also need to compare their firepower. How much destruction are their arsenals outputting?

While Sector V’s physical stats are already impressive, their weaponry happens to be even better. While your average Kids Next Door agent isn’t doing much to the likes of Father at his best, Sector V’s best weapons can absolutely give him a run for his money, so scaling is completely fair game here. And that comes in very handy, as Father at his best has been able to unleash a huge blast of fire that clocks in at an astonishing 17 ronnatons of TNT! They might not be punching that hard, but with their best weapons in hand, the agents can deal some jaw-dropping damage to just about any adversary. The question is though, can it match the firepower Dexter and Dee Dee are bringing to the battlefield?

The answer, unfortunately for Sector V, is not really. While Father’s feat does gain a higher yield than Dexter’s tech pushing the moon to Earth at 1.78 ronnatons, it is important to note that was Dexter’s tech while it was broken and heavily malfunctioning. Dexter’s usual battle weapons, such as the Robo-Dexo 2000, operate with levels of power dramatically greater than a broken down rocket that just exploded seconds prior to the feat. All things considered, Dexter’s general technology should be more than capable of upscaling and going blow for blow with Sector V’s best weapons. But there’s the issue, that’s Sector V’s best weapons against Dexter’s usual weapons. And the fact of the matter is that Dexter and Dee Dee have a lot more firepower than that.

Wild as it may sound, the siblings are armed with their fair share of options for overcoming Sector V’s firepower. Remember, with her magic, Dee Dee was capable of casually rewriting an entire universe just as a side effect of first entering the fairy dimension and sustaining her changes. And her magic is even stronger than that, being what sustains the realm of Koosland, and even extending far beyond the fairy dimension and making significant changes to her home universe as well. This is, bare minimum, an outright universal feat, and given Dee Dee was very casually doing this and impacted other universes as well, her magical might is likely far stronger than that. And of course, Dexter’s tech can do some similar things.

From a portal to the 5th Dimension, his Computer being able to work on 7th Dimensional technology, or a portal gun to the 14th Dimension, Dexter has his fair share of higher-dimensional technology. But beyond even that, remember what Mojo Jojo was able to do with Dexter’s technology and data. The monkey was able to completely destroy and recreate the entire Cartoon Network cosmology, all from the ground up! And even with this, the one who put a stop to his scheme was Dee Dee, who took control of the tech and perfectly utilized it to shut Mojo’s attack down and set everyone free. This is a rather large problem, because not only does Dexter have the ability to use his tech to pull off such an all-consuming attack, Dee Dee has access to the exact same tools and is directly shown to know how to do the same thing. Even if one sibling was occupied, nothing stops the other from coming to their rescue and pulling it off.

Of course, the value of such a strike is ludicrously hard to quantify. Given the cosmology of Dexter’s Lab and the fact that all of Cartoon Network was in danger, we can easily say it is a higher-dimensional strike, though. We won’t trouble you with a specific figure, as the point should be clear. While Sector V’s weaponry is nothing to scoff at, armed with their magic and technology, Dexter and Dee Dee have the might to make light work of entire universes, and even all of existence itself. That is a level of firepower far beyond anything Sector V can dish or take, ensuring that the genius and the ballerina stake their claim on this category.

Tertiary Factors

Currently, the fight might seem rather even. Dexter and Dee Dee possess the tools to end the battle in a single clean hit with their assorted options, but Sector V’s physical superiority makes that a bit harder to do. Well, there’s always more than one way to look at these sorts of things, so how do they compare in the tertiary factors? Fortunately for us, this section is actually pretty clear-cut.

When it comes to skill, it’s rather natural that Sector V should have the edge. Don’t get the wrong idea, Dexter and Dee Dee have a surprisingly high amount of scuffles under their belts, and they historically tend to reign supreme whenever the stakes are legitimately high. They’ve conquered adversaries like Badaxtra and Mandark plenty of times, have displayed remarkable skills in martial arts on several occasions, infiltrated all sorts of enemy locales, etc. They are far from amateurs in this sort of battle. However, the fact of the matter is that Sector V is rather concretely amongst the top dogs of the Kids Next Door, an international organization fighting tyranny worldwide on the daily. While usually against adults, Sector V is dramatically more experienced in dealing with these sorts of scuffles, and while they don’t always win, they tend to the vast majority of the time.

Simply put, Sector V just has a better track record when it comes to skill overall. Sure, Dexter and Dee Dee are unquestionably superior when it comes to piloting a mech and arguably in utilizing firearms, but Sector V just has far more fights on their record. And given they’re comparable to Cree, who somehow has a 297th degree black belt in martial arts, it’s not terribly difficult to figure out who is going to have the edge in direct fisticuffs. The amount of battles Sector V takes part in on a daily basis, completing missions, outmaneuvering all sorts of enemies, and the astonishing amount of direct combat skill they have makes it obvious that they have the skills to overcome their disadvantages in piloting mechs or using tech. Sector V rather comfortably takes the edge in skill.

However, like with stats, things immediately dial the other direction when we come to intelligence. Sector V has plenty of intelligent fighters. Nigel’s ability to plan and strategize for situations of all shapes and sizes is formidable, Abigail’s skill in keeping a cool head in any problem is great to have for any fight, and Hoagie’s book smarts and mastery of 2×4 technology is a critical boon for all fights. But when discussing the matter of intelligence, there’s just no overcoming the boy genius that is Dexter. This is the boy who makes the impossible completely probable, and there is no subject of science that he cannot overcome. Even Mandark, Mojo Jojo, and Vilgax, some of the greatest evil minds in existence, have been defeated by Dexter’s genius and unmatched scientific capability, and some of these were when he was essentially working with a box of scraps. Hoagie’s 2×4 inventions are absolutely great, but Dexter is just working on a completely different level, shattering the laws of science on the daily and on mere whims. There’s just not really a point of comparison.

Of course, one might point out that Dexter’s best skills are in book smarts. Could Nigel or Abigail outwit him with their tactical skills? There’s certainly an argument to be made there, Dexter’s confidence in his scientific skills has cost him against cunning foes before, after all. That said, Dexter’s no fool. He’s always learning from his mistakes, constantly adapting his lab and tech for Dee Dee’s every move whenever he comes up short, growing, and learning. Even if Nigel or Abigail did pull a fast one on him, that would be the last time it would happen as the boy genius would instantly make a mental note and punish any second attempts. But beyond even that, it’s important to note that Dexter is armed with the biggest wrench one could possibly throw into anyone’s tactical gears, Dee Dee. Remember, Dexter is always planning for her every move, constantly updating his lab to block her out, and yet she always breaks through by the sheer force of unpredictability and chaos that she is. Nigel and Abigail’s tactical skills and collected capabilities ultimately just do not matter when Dee Dee is there to completely shatter any plan, no matter how carefully crafted. Plan for her, she’ll just do something new that ruins it. Don’t plan for her, and she’ll pop in at the worst time. And Dee Dee is just as crafty as her little brother, outwitting adversaries with tricks and traps just as well as Dexter all the time. Together, Dexter and Dee Dee are just an unstoppable intellectual wall blending scientific skill with unpredictable mayhem that just decimates any kind of tactics Sector V could come up with, and trouncing their raw book smarts as well. Dexter and Dee Dee hold a strong edge in intelligence.

Arsenal & Abilities

As you have probably noticed, the fight between these characters has up to this point been relatively even. For one advantage Dexter and Dee Dee might have, Sector V matches them in another category. Well, there’s got to be a breaking point somewhere in order to reach a winner, right? In this case, that is correct, and it would be in the subject of their arsenals and their abilities. While both sides are at least somewhat deadlocked prior to this, once we take a look at this, it becomes rather clear which side is pulling through with the victory.

Right out the gate, Sector V unquestionably has a much larger arsenal of direct weaponry. With so many different guns, blasters, melee weapons, shields, armors, and combat equipment, Sector V is armed for days on end with ways to attack and fight, all in rather bizarre and unpredictable ways. Mustard, cinderblocks, gumballs, orbital cannons, giant scissors, you get the idea. Pretty much everything Sector V has is just mind-bogglingly weird, and the scope of their payloads is nothing short of astonishing. On top of that, Sector V has a good number of ways to counter some of Dexter and Dee Dee’s top tricks.

Sure, Dexter has tech that can make him or other things invisible, but Abigail’s special glasses enable her to see such things, putting the brakes on invisible stealth for the boy genius. Her parental paperwork also managed to block Aku’s interdimensional teleportation beacon, so Dexter won’t be capable of BFRing Sector V to another dimension so long as Abigail still has her papers. Both sides have shrinking technology, growing technology, and cloning machines! And while Dee Dee has a horde of imaginary friends she can throw onto the battlefield to aid her in combat, Kuki’s Rainbow Monkey briefcase unleashes a similarly sized horde to aid in the fight, so neither side is going to outnumber the other with the most reliability. And with their ability to track energy signals, Sector V would have no problem tracking down Dexter’s Laboratory or even his moon base.

However, that’s about where Sector V’s advantages completely stop, and the fight rapidly picks up in favor of the scientist and ballerina. For starters, don’t let the idea that both sides have similar tech make you think they’re complete equals there. Sure, Sector V has growing rays, but theirs takes about a minute to reach sizes Dexter’s growth rays take mere seconds to reach, and of the two, only Dexter has them in portable form. Even if Sector V did turn giant, absolutely nothing would stop Dexter or Dee Dee from using one of their portable shrink rays to bring them back down to size, if not smaller, while Sector V doesn’t have an especially good way to deal with a giant Dee Dee running about other than direct combat and hoping they win. And while both sides have similarly large armies, Dee Dee’s forces can always be brought back from destruction simply through imagination, while destroying Kuki’s briefcase will mean an end to the Rainbow Monkey hordes. They aren’t the biggest advantages out there, but they’re advantages nonetheless, and worth mentioning.

At that point though, we reach where things are fully locked in Dexter and Dee Dee’s favor. Perhaps one of the most significant items to bring up is the matter of the siblings and their ability to regenerate from damage. Remember, Dexter is capable of regenerating even from being reduced to a small pile of ash, and Dee Dee has effortlessly come back from a few lone molecules and even complete, absolute physical annihilation from getting shot by a disintegration ray. With such a power, Sector V’s physical attacks and weapons become a lot less imposing, because while they might be stronger, they don’t have the sort of abilities needed to reduce Dexter beyond a pile of ash, and they simply have no way to kill Dee Dee at all. Basically anything Sector V can dish out, Dexter and Dee Dee can take and be back, good as new in a matter of seconds. On top of that, the siblings have defenses and counters to pretty much anything Sector V can throw out. Sector V’s orbital cannons are great to have, but Dexter’s Spoonj can absorb all of the planet’s oceans in seconds, and would very easily absorb any attacks Sector V might try with liquids or condiments, including all of the orbital cannon attacks. The Decomissioner can remove one’s memories, but Dexter’s mental backups can restore him without issue, Dee Dee’s magic restored her memory from a complete reset of her fate and existence through sheer belief and love for her brother, and fairy dust can restore either of them with just a simple application. While Sector V might have a surprising amount of versatility, the fact of the matter is that Dexter and Dee Dee just have the regeneration and counters to come back from literally anything they throw out.

On the flip side, let’s actually look at Dexter’s technology and its abilities. For starters, there’s The Computer, a nightmarishly fast processing system that should be even faster than tech that grew Mandark’s head the size of the universe. On top of that, both Dexter and The Computer have the ability to hack technology, even deactivating something as complicated as a spatial repeating loop in a matter of seconds just on command. That might not seem too relevant, Kids Next Door’s 2×4 technology should be safe from such a threat after all, but many of their most important items would not be. Communications, mechs, ships, orbital cannons, computers, vehicles, even the entire Sector V Treehouse and Global Moonbase would be extremely vulnerable and at The Computer’s mercy, as she can hack and control or terminate their systems the second she wants to. Sector V has been shown to have a very poor track record against hacking, with Father, Cree, and Galactic Kids Next Door all successfully breaking into and annihilating their systems in the past. If they could do it, there’s no doubt Dexter or The Computer could, wiping out a huge amount of critical items.

On top of that, there’s all the random tech Dexter happens to have on hand. Items to travel through time, slow it down, throw people out of the comic book, or warp through existence are all great to have on hand for a fight like this, being tools Sector V has no answer to and ending the fight immediately if used. The Universal Remote could simply erase Sector V from existence, while the Neurotomic Protocore’s ability to drive victims mad or enhance intelligence are things the Kids Next Door have been shown to be vulnerable to. Dexter’s comic book from the 5th Dimension, if used, could potentially manipulate Sector V’s very fates in the genius’ favor, and with the Dreamwish-O-Tron, he can wish to end the battle in all sorts of ways and win immediately. He could even use his animal transformation remote to turn Sector V into harmless animals, something that can and has worked on them in the past, by Father of all characters. Really, Dexter has his pick of ways to end the fight in a single go, and many of them possess the AOE that he could be on the other side of the planet and it would still end things right then and there. His tech just far outclasses anything Sector V can do with their 2×4 technology.

And of course, we’ve barely even brought up Dee Dee, who, shockingly, might be even worse for Sector V than Dexter is. Do not be fooled by her silly and clumsy nature, Dee Dee’s antics conceal the fact that she is one of the deadliest wielders of toon force out there, and she will gladly shatter space and time into pieces if she has to in order to keep her beloved little brother safe. The ability to teleport to any location at will enables her to firmly dominate battlefield control, and even worse, she can completely rewrite where everyone or everything is just on her whims, such as materializing her and Dexter in the ocean with a random set of bagpipes, or removing Dexter from his technology. With such an ability, Sector V can never claim any kind of battlefield edge, as Dee Dee can simply materialize a battlefield more advantageous for her and Dexter at will, or even worse, remove all of Sector V’s equipment from the fight just because she felt like it. She can change the current time to be whatever she wants to claim an edge, and her ability to speak to and tame even the most vicious creatures makes it where using the B.A.S.S.B.O.M.B. and unleashing thousands of sea creatures would be actively detrimental for Sector V. Her precognition means she can always know what Sector V is going to do and counter it with perfect accuracy, ruining any chance at surprise attacks or new tactics Nigel or Abigail could come up with. And of course, Mime Dee Dee’s ability to create barriers, materialize objects, or manipulate the episode puts the brakes on any projectiles or special forms Sector V might try, hard-countering Kuki’s fire powers, for instance.

But by far the most dangerous force in terms of abilities any of the fighters have would be Dee Dee’s magical abilities from the fairy dimension. With her magic, Dee Dee is just a full-on reality warper, rewriting universes and dimensions into her own fantasies and imagination without even a shred of effort. All of Dee Dee’s dreams and ideas come true, and there is essentially nothing that she cannot do. Removing all of Sector V’s items, casting them across dimensions, resetting their very existences in accordance to her desires, tampering with their memories, or just warping the universe in her favor to all but guarantee a victory are abilities Dee Dee can use at basically any time with her magic, and there’s really nothing Sector V can do to stop her at this point. All she’d have to do is imagine or believe a way to win, and that would probably be curtains, and given the strength of her dreams and belief was strong enough to overcome the very ruler of all fairies, she will definitely be capable of doing that without issue.

Overall, this section is pretty easy to establish, and the primary crux behind Dexter and Dee Dee’s victory. They can regenerate from basically anything Sector V utilizes in the fight, and have numerous ways to disable, terminate, or steal Sector V’s entire arsenal at will the second they feel like it. Really just one of these tactics would be enough to win the day immediately, and given the siblings have as much time as they need, it’s only inevitable that they’re going to come out with one of their big guns sooner or later to claim victory. Dexter and Dee Dee ultimately triumph in the matter of arsenal and abilities.

Conclusion

“If only you’d return with me, I would even… dance for you. I would dance, for my sister.”
“I… believe you. I had no idea my little brother cared. You woke me from my dream, Dexter. And I’m willing to give up this dream in order for yours to come true.”

Advantages:

  • Much more powerful with technology and magic
  • Much faster processing speeds with The Computer and faster flight speeds with their space vehicles
  • Dramatically more intelligent and unpredictable
  • Far wider array of specialized technology
  • Cloning, time travel duplicates, and imaginary friends give allies that cannot be removed easily
  • Hacking can cripple a huge amount of Sector V’s most important items
  • Can regenerate from any damage dealt and has counters for all of Sector V’s trump cards
  • Dee Dee can remove all of Sector V’s equipment and technology from the fight at will
  • Precognition from Dee Dee puts an end to any surprise Sector V could have
  • Many of Dexter’s various options can end the battle on use
  • Dee Dee’s reality warping is basically a guaranteed win
  • Knows Omelette Du Fromage, the language of love

Disadvantages:

  • Weaker and slower physically
  • Less skilled, and have been involved in overall fewer high-stakes battles
  • Generally fewer direct weapons
  • Certain options are countered, especially by Abigail
  • Dee Dee canonically knows how Dexter dies and refuses to tell him how

“It’s the true story of how I found the book of KND and what I wrote in it. Five words only. 
We are Kids Next Door!”

Advantages:

  • Physically stronger and more durable
  • Generally superior in physical speeds…
  • More experienced and skilled overall
  • Possess a much wider arsenal of direct weaponry
  • Have several ways to match or counter some of Dexter’s tech, such as invisibility
  • Similarly sized army…

Disadvantages:

  • Substantially weaker than Dexter’s technology and Dee Dee’s magic
  • …But not as fast as The Computer’s processing speeds or Dexter’s fastest tech
  • Far less intelligent and more likely to be distracted by virtue of behaving more like regular kids
  • Horribly vulnerable to getting hacked, losing a huge amount of their equipment and support
  • …But the Rainbow Monkey Briefcase can be destroyed while Dee Dee’s imaginary friends cannot
  • Have no real way to bypass regeneration and all trump cards are countered
  • All equipment can be removed from the fight by Dee Dee at a moment’s notice
  • Dee Dee’s precognition makes it where nothing Sector V can use will be a surprise
  • Can get one-shot by a wide array of Dexter’s trump cards
  • Have no real answer to Dee Dee’s reality warping or toon force
  • Galactic KND is never happening

Overall, this battle has a lot of factors that need to be considered in order to determine a winner. For every advantage Dexter and Dee Dee have, Sector V tends to have a similar advantage that manages to cancel it out to at least some degree. They’re both stronger in different ways, and while the Kids Next Door might be better fighters, Dexter and Dee Dee are much smarter and capable of creating plans and tricks to get around this disadvantage. If it were just those categories, it would be rather difficult to determine a winner.

But in the end, the boy genius and his ballerina sister possess the weapons and powers needed to pull ahead and claim the grand victory. Their regeneration makes it nigh-on impossible for Dexter to be killed and completely impossible in Dee Dee’s case, and their ability to hack or remove Sector V’s arsenal cripples the latter’s ability to gain a lead. And from there, there are just way too many ways for either of them to end the fight at a moment’s notice. From destroying existence to any number of reality-breaking powers they can trigger at will, Dexter and Dee Dee have everything they need to come out on top. Sector V’s skills and strength certainly made them one of the most difficult battles the two siblings have ever dealt with, but the Cartoon Network’s two original superstars have the tools, tricks, and smarts they need to eventually win the day. 

The winners are Dexter & Dee Dee.

Final Tally

Dexter & Dee Dee (7) – Advert, Seb, SpaceJellO, MKF4, Saul, Yerm, TWILTY

Sector V (0) – None

Next Time…

2 responses to “Death Battle Predictions: Dexter’s Lab VS Kids Next Door”

  1. Mace Da Ace. Avatar
    Mace Da Ace.

    This was a really cool blog with an even more fun matchup! Next time sounds fun, even if I only know about Cloak and Dagger.

    Like

  2. Aks Ghazi Avatar
    Aks Ghazi

    I’ve been reading VS debate blogs for over five years. Whether it’s G1 or other folks, and I’ve never known parties of combatants more than I know Dexter & Dee Dee and Sector V. I can’t describe by words how much Cartoon Network I’ve seen my whole life. I’ve watched reruns of both of these shows so much that I recognize the majority of their episodes by memory. Reading this was a blast and I recognized every bit of that was put here. Words can’t articulate my happiness. I don’t agree with all your arguments. I think both parties were heavily overestimated. But I do agree with the winner. My favorite blog you guys have ever made.

    Like

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