“Don’t be limited by other people’s limited imaginations. Follow your footsteps and create the life you want.” –Mae Jemison
Over the years, Batman and Spider-Man have inspired many individuals with their tales of heroism, coupled alongside a never-say-die attitude that has allowed seemingly ordinary people to rise up and achieve greatness, even going so far as to stand alongside legends and gods as equals. Many have found themselves following their footsteps, and two young women – both of whom had developed similarly inspiring reputations themselves – who have done just that will take center stage for the next stage of the longest-running rivalry in fictional history:
Batgirl, DC’s tech-savvy Bird of Prey.
Spider-Gwen, the punk-rocker Ghost Spider of Marvel Comics.
In spite of their ages, Barbara Gordon and Gwen Stacy rose up to face the dastardly criminal elements of their respective universes with nothing more than their daring wit in the face of danger and the same resilient spirits that powered their older counterparts. Neither of them would prefer to take a life if they can prevent it, but with the chance to go all out and pull no punches in a Death Battle, which one of these high-flying heroines will rise to the occasion?
Background
Batgirl
“I have to find another path. Divine my own future. One uniquely mine. Not a page from someone else’s book. Not a fate that begins and ends on page one”
Despite modeling herself after the Dark Knight, Barbara Gordon’s own costumed crime-fighting identity as Batgirl is about as far removed from that of Bruce Wayne’s in terms of temperament and motivation. Whilst Batman fights crime primarily due to being haunted by the deaths of his parents, Batgirl fights for more altruistic reasons: she views it as a responsibility of hers based on her talents and skills, and needs no motivation beyond simply wanting to do good by others. Such a motive to enter a field like this must explain why – for the most part – her decision to become a vigilante was born out of a spur of the moment encounter with her future mentor.
Once the head of Gotham City’s public library, Barbara fashioned her own take on Batman’s suit as a costume to wear at a masquerade ball, going beyond being just for show by making it an outfit fully capable of being worn for battle. However, she never did get the chance to wear it to that part, as before arriving, she assisted Batman and Robin in solving a crime committed by Killer Moth. After a few misunderstandings, the Dynamic Duo saw potential in Barbara and offered her a chance to join them for future cases, which she readily agreed to, becoming a valued member of the ever-growing Bat Family in the process.
As with her comrades, Batgirl possessed both a genius-level intellect and the expert martial arts training to go along with it, in addition to many gadgets of her own design. Her more idealistic mindset made her a stark contrast to the dark environment she was born and raised in; even after being paralyzed from the waist down after being savagely beaten to near-death by the Joker, she continued to find ways to help her friends and others in need as the ever-present hacker and info broker, Oracle. Nothing short of death would prevent Barbara from reaching her truest potential as a hero, and her many years of experience serve as proof of that.
Spider-Gwen
“Even when you’re not wearing a mask, you’re still a superhero. You’re still on the outside. You don’t get to be normal. All you get to be is special. Forever.”
On Earth-616, Gwendolyne Maxine Stacy played an important role in Spider-Man’s legacy, albeit one she could no longer bear witness to. As the first woman Peter Parker ever truly loved, her death at the hands of the Green Goblin haunted him for years after, reminding him of the stakes that being a superhero entailed. While he would continue to mature into the well-meaning symbol of peace that she would have no doubt been proud of, Peter would eventually get the chance to see his long-lost love again, albeit under circumstances he would not expect: as the Spider-Woman of an alternate universe where he himself was dead.
Earth-65’s own Gwen Stacy spent her high school days as a drummer for the Mary Janes and enjoying her days as a relatively normal teenage girl. However, a bite from a radioactive spider granted her the amazing abilities she currently enjoys, and thus inspired her decision to become a superhero, with only a few aware of her secret identity; one such person was her universe’s Peter Parker, who secretly held feelings for her. In awe of her newfound strength, Peter sought to channel that power by becoming his universe’s version of the Lizard to get back at those who tormented him, only to tragically die fighting against her.
Haunted by the death of her best friend, Gwen continued to fight crime, with her memories of Peter further serving as motivation. She in turn would come to meet his Earth-616 incarnation, making a mutual promise to look out for each other in honor of those they had lost. Now adopting the name of “Ghost Spider” after noting how many of her own alternate counterparts had died, Gwen now travels between both Earth-65 and Earth-616 to further her education and continue her activities as a vigilante alongside Spider-Man and others like her, constantly remembering the responsibilities that come with her power and her desire to fulfill them.
Equipment
Batgirl
Batsuit
This batty attire was originally created by Barbara to be used as a Batman-themed costume for a masquerade ball. However, Barbara would later alter it to use in her crime fighting career. Due to Barbara’s police connections, she was able to obtain police supplies in order to modify her costume so that it would be able to protect her from getting hit/getting pierced by bullets, etc. It was later upgraded by Bruce Wayne/Dick Grayson to have Kevlar lining thread and carbon nanotube fibers. This upgrade allows the suit to take even further damage, to the point that she can withstand small building level grenade explosions and flashbang grenades.
Barbara’s gloves by themselves have composite plastic that can resist a knife cut to her forearms. They have shock plates intended to absorb kinetic damage and sharp edges capable of piercing through Firebug’s armor. She also has a respirator built into her gloves and a flashlight in her left glove.
Utility Belt
Due to her police connections, Barbara was able to modify a police belt in order to create her own custom utility belt. It is made from leather and tough sewn pockets reinforced with steel lining, making it bulletproof in case the utility belt gets shot. While Barbara’s utility belt does not store as many things as Batman, it still has a lot of equipment in it that can help Barbara in a variety of situations.
Grenades & Bombs
Batgirl has plenty of explosives in her bat arsenal that are capable of incapitating opponents or putting them to sleep:
- EMP Grenades – These electromagnetic pulse grenades are efficient in disabling electronic devices.
- Bat-Grenade – The Bat-Grenades when thrown create a small explosion that is strong enough to flip a car.
- Fire Bombs – When thrown, these grenades create a small fire. In Young Justice, Batgirl and Impulse used their Fire Bombs and Speed to create a fire tornado.
- Safety Foam Bomb – Barbara can throw this small bomb down to create an abundance of expanding safety foam, designed to absorb impact and halt movement.
- Chemical Bomb – When thrown, a large amount of something green is released that could be a deadly chemical.
- Sleeping Gas Bombs – Pretty self explanatory, when thrown sleep gas is deployed causing the target to fall asleep.
Pellets
- Smokescreen Pellets – Inspired by tales of the Ninja, these pellets when thrown onto the ground create a large smokescreen that can be used to hide Batgirl’s escape from pursuers.
- Flash Pellets – These pellets are used to shine a flash of bright light to blind and stun opponents for approximately ten seconds.
- Foam Pellets – These pellets are used for putting out large fires due to the foam smothering fire.
Guns
Just like Bruce, Barbara doesn’t like the use of firearms, but she has on occasion been shown to use very specialized firearms in her war against crime:
- Grapple Gun/Grapnel Gun – A Bat-Family staple. Batgirl, like her mentor, relies a lot on the grapple gun in order to go around Gotham. She can also use it to pull thugs towards her for a quick knockout punch.
- Batarang Gun – A specialized gun that fires out Batarangs that can be used to incapacitate opponents.
- Little Batarang Gun – A specialized gun that can fire Batarangs that are too small, they do almost no damage and is used primarily for distraction.
- Fire Extinguisher – This handy gun is able to shoot out water in order to extinguish fires as well as prevent people from burning.
- Batclaw – A more combat oriented variation of the Grapple Gun in that it fires a claw rather then a simple grappling hook
- Taser Gun – Fires two lines of electricity that can be used to stun opponents though how effective it is will depend on how durable the user is.
Ropes
Due to Barbara preferring non-lethal force, she will use ropes in order to entangle her opponents or simply use them practically, such as pulling a falling car.
- Ropes – Pretty self-explanatory, Barbara can use ropes in order to entangle thugs or lift falling vehicles.
- Batrope – A specialized rope made by Batman. Serves the same function as a normal rope but is a lot more durable due to being made by Wayne Enterprises.
Etc.
These are gadgets that couldn’t be fitted into the previous categories:
- Electromagnets – Creates a magnetic field that can be used to magnetize objects.
- A Geiger Counter – Measures the radiation level in any given area.
- Laser-Strafer – A device that spins around, shooting multiple lasers at once.
- Rebreather – Used underwater in order to breathe.
- Line Launcher – This device can be used to get to one location to another by firing the line at a building and then travelling across the line.
- Tracking Device – Very useful in Batgirl’s line of work. Allows her to track the location of moving objects.
- Duct Tape – Can be used to wrap thugs up and prevent them from speaking.
- Air Filter – This device protects her from harmful gases.
- Bat-Whistle – Can be used to produce a large sound that can disorientate opponents.
- Tranq Darts – These darts can be used to knock opponents out as long as it touches the skin.
- Bat-Phone Case – This protects her phone from impacts. It also has a built-in super-flash that can be used to disorient.
- Bat-Camera – While undercover, Batgirl can use her utility belt to take pictures secretly without being caught.
- Little Binoculars – These binoculars are useful for seeing far off locations despite it’s very small size.
- Jetpack – This gadget gives Batgirl the ability to fly for short periods of time.
- Laser Cutter – This cutter can easily cut through windows allowing for a quick entrance.
- Microcassette Recorder – Using this, she can record her voice. This can be used to deceive enemies or send messages to others.
- Nano-Aluminum Spray – Sprays aluminum particles everywhere. Mostly used for detective work
Batarangs
One of the most well-known weapons owned by the Dark Knight are the small shurikens that are his trusty Batarangs, but Bruce isn’t the only one who uses them. Barbara has trained in using them and just like Bruce, she has a wide variety of them to use in different jobs. For that reason, they come in several different versions:
- Concussion Batarangs – These are heavier than usual batarangs and are intended to give the person a concussion.
- Explosive Batarangs – These explosive batarangs cause a small explosion when thrown. They are strong enough to stagger superhumans such as Black Beetle.
- Taser Batarangs – Electrified batarangs that can bounce off surfaces to hit multiple targets.
- Shock Batarangs – These electrified batarangs can shock anything that comes into contact with them
- Razor Batarangs – During a fight against his brother, Barbaba used these batarangs to save her mother from her brother, James Gordon Jr. These batarangs can deal significant injury to the spine.
- Gooperangs – These batarangs when coming into contact with an object encase them in a goop that prevents them from moving
- Ice Batarangs – Frosty batarangs that incase anything in ice that comes into contact with it
- Timed Explosive Batarangs – They’re basically explosive batarangs but set on a timer
Neural Implant
After being shot by the Joker, Barbara was paralyzed, rendered unable to walk. She had experimental surgery that placed a neural implant at the base of her brain. This neutral implant connects directly to her spine, which allows her to bypass the missing section of spine and use her legs. This neutral implant does have one significant weakness. If the implant is damaged or malfunctions, Barbara could become paralyzed again and sufficient enough damage could lead to permanent brain damage.
Spider-Gwen
Spider-Woman Suit
This suit designed by Gwen Stacy herself is very different in terms of design to most Spider-Suits. It utilizes skin-tight cloth for ease of maneuverability. The mask is for preventing dust in Gwen’s eyes whilst maneuvering around her universe’s version of New York. Most notably, there are web-wings on her armpits that allow her to temporarily glide in the air.
Web-Shooters
These web shooters are similar in concept to Peter Parker’s web shooters but function very differently. Developed by Gwen’s version of Janet Van Dyne, these web shooters trap moisture in the air to create web-fluid. This web-fluid can be used in order to create various web based objects such as webs and notes. The main weakness of these web shooters is that if the environment lacks moisture then she will be unable to create web-fluid. While Gwen still has these, she relies less of them since getting the Venom Symbiote.
Plasma Weapons
During her fight against Earth 65 Cindy Moon, Gwen used a plasma rifle, space pistol and space mini-gun to try and take down Cindy Moon. They proved ineffective against Cindy Moon’s Power Glove and it’s Captain America mode.
Ticket to the Multiverse
After she lost her Dimensional Travel Watch, the Gwen Stacy of Earth-3109 (long story) gave her a new way to traverse dimensions via the Ticket to the Multiverse. It’s essentially a modified Dimensional Travel Watch, but it’s keyed to her DNA, and like the watch, Gwen can use it to teleport mid fight and get the drop on enemies.
Venom Symbiote
Developed by Doctor Elsa Brock. It is functionally pretty different from the 616 symbiote as it’s actual form is a swarm of spider-like creatures that can amalgamate, separate, and shapeshift at will. Gwen would bond with this symbiote after having lost her previous spider-based powers due to them being stolen by Cindy Moon’s Power Glove.
In terms of its powers and abilities, it gives the user superhuman strength, speed, and durability as well as replicate the previous powers used by Gwen including wall crawling and Spider-Sense. Due to the symbiote being more or less a replica of her regular powers, she still takes on the persona of Spider-Woman/Ghost Spider. But if Gwen’s emotions get the better of her, she will transform into Venom. While in this state she will become more angry and thus will become more aggressive with her attacks.
She later has gained control over her symbiote and has learned to use it’s powers including invisibility which she used in order to break into a mass security prison. Eat your heart out – Miles Morales.
The symbiote does have a fair share of weakness. Like 616 symbiotes, it is weak to sonic attacks and heat. If Gwen is hit by a fire-based or sound-based attack while wearing the costume, it will cause her and the symbiote extreme discomfort. Specialised sedatives also work in knocking her out as shown when her universe’s version of Miles Warren did so.
Abilities
Batgirl
Martial Arts
Being the daughter of a police commissioner, Barbara took self-defense classes since she was six. By the time she became Batgirl, Barbara had already been trained in various martial arts. But she didn’t stop there. Throughout her career as a crimefighter, Barbara was taught by many skilled martial artists. One of them, of course, was Batman, who trained her as one of his allies and a fellow member of the Bat Family. Even after she got crippled by the Joker, Barbara still continued her martial arts training and was even trained by Richard Dragon, one of the top martial artists in the DC Universe.
Boxing
Boxing is a combat sport in which two people, usually wearing protective gloves, throw punches at each other for a predetermined amount of time in a boxing ring. In addition, it also contributes as a fitness exercise for anyone who trains in it. There are three main styles of boxing: outside fighter/outboxer, brawler/slugger, and inside fighter/swarmer. However, only truly elite fighters are often able to incorporate auxiliary styles when presented with a particular challenge. In boxing, a person can learn a variety of moves from a combination of large, sweeping punches (crosses, hooks, uppercuts) to smaller punches (jabs). Boxing also incorporates several basic maneuvers that allows a person to evade and block punches. This combat sport helps improve balance and posture, strengthen upper body and core, boost endurance, increase alertness, enhance mood, and raise hand-eye coordination.
Jiu-Jitsu
99% of this section was previously plagiarized. She knows jiu-jitsu.
Karate
84% of this section was previously plagiarized. She does in fact know karate.
Dragon Style Kung Fu
This section was originally 1000+ words and 59% of it was plagiarized. It is in fact Dragon Style Kung Fu.
Judo
46% of this section was plagiarized. She knows Judo.
Eskrima
Alternatively known as Kali and Arnis, Eskrima is an umbrella term that refers to any martial art originating from the Philippines. Most have traced its inception from the lower-class villagers and commoners of the country before its colonization at the hands of the Spanish, who later influenced it with their own weapon-based fighting styles. Early travellers from China, Indonesia, India and Malaysia have also played in a role in refining it as well. Eskrima primarily covers the use of impact-based and bladed weapons as well as improvised ones, in addition to hand-to-hand and grappling techniques. The most common weapon used by practitioners is the Baston, which is usually made out of rattan, kamagong, and bahi wood.
Muay Tai
The history of Muay Thai can be traced to the middle of the 18th century. During the battles between the Burmese of the Konbaung Dynasty and Siam, the famous fighter Nai Khanomtom was captured in the year 1767. The Burmese knew of his expertise in hand-to-hand combat and gave him an opportunity to fight for his freedom. Nai Khanomtom managed to knock out ten consecutive Burmese contenders. Impressed by his boxing skill, he was freed by his captors and allowed to return to Siam. He was acknowledged as a hero, and his fighting style became known as Siamese-Style boxing, later to be known as Muay Thai. This fighting style was soon to be recognized as a national sport.
Muay boran, and therefore Muay Thai, was originally called by more generic names such as Toi muay or simply muay. As well as being a practical fighting technique for use in actual warfare, muay became a sport in which the opponents fought in front of spectators who went to watch for entertainment. These muay contests gradually became an integral part of local festivals and celebrations, especially those held at temples. Eventually, the previously bare-fisted fighters started wearing lengths of hemp rope around their hands and forearms. This type of match was called muay khat chueak (มวยคาดเชือก). Kickboxing was also a component of military training and gained prominence during the reign of King Naresuan in 1560 CE.
Muay Thai is referred to as the “Art of Eight Limbs”, because it makes use of punches, kicks, elbows, knee strikes and shins, thus using eight “points of contact”, as opposed to “two points” (fists) in boxing and “four points” (hands and feet) used in other more regulated combat sports, such as kickboxing and savate. Each strike and movement is meant to deliver a deliberate and crushing blow, and enable the fighter to continue brutal aggression or move on to the next opponent quickly without leaving themselves exposed to an attack.
In essence, Muay Thai uses the body to mimic the weapons of war. The hands become the sword and dagger; the shins and forearms were hardened in training to act as armor against blows, and the elbow to fell opponents like a heavy mace or hammer; the legs and knees became the axe and staff. The body operated as one unit. The knees and elbows constantly searching and testing for an opening while grappling and trying to spin an enemy to the ground for the kill.
Tae Kwon Do
Taekwondo is a Korean martial art that’s characterized by its emphasis on head-height kicks, jumping and spinning kicks, and fast kick techniques. In fact, World Taekwondo sparring competitions award additional points for strikes that incorporate spinning kicks, kicks to the head, or both. To facilitate fast, turning kicks, Taekwondo generally adopts stances that are narrower and taller than the broader, wide stances used by martial arts such as karate. The tradeoff of decreased stability is believed to be worth the commensurate increase in agility, particularly in Kukkiwon-style Taekwondo.
The emphasis on speed and agility is a defining characteristic of Taekwondo. In the Theory of Power, the kinetic energy of a strike increases quadratically with the speed of the strike but increases only linearly with the mass of the striking object. In other words, speed is more important than size in terms of generating power. This is a principle that was incorporated into the early design of Taekwondo and is still being used today. A relaxed/strike principle has also been advocated for Taekwondo. According to the principle, between blocks, kicks, and strikes, the practitioner should relax the body, then tense the muscles only while performing the technique. It is believed that the relax/strike principle increases the power of the technique by conserving the body’s energy. Components of the Theory of Power include:
- Reaction Force: The principle that as the striking limb is brought forward, other parts of the body should be brought backwards in order to provide more power to the striking limb.
- Concentration: The principle of bringing as many muscles as possible to bear on a strike, concentrating the area of impact into as small an area as possible.
- Equilibrium: Maintaining a correct center-of-balance throughout a technique.
- Breath Control: The idea that during a strike one should exhale, with the exhalation concluding at the moment of impact.
- Mass: The principle of bringing as much of the body to bear on a strike as possible.
- Speed: The speed of the execution of the technique in Taekwondo is deemed to be even more important than mass in terms of providing power.
Spider-Gwen
Martial Arts
Spider-Gwen is not trained in martial arts and thus has to rely on a freestyle martial art while using her powers. This freestyle form of fighting is inspired by Kung Fu movies that Gwen has watched. She heavily relies on her agility and balance to land swift kicks, like some sort of ballerina. Despite this fighting style being mostly effective, it is certainly a far cry from proper training, as evidenced by skilled close-range fighters like Cindy Moon and Earth-65 Matt Murdock. Cindy Moon has even outright stated that Gwen doesn’t know how to throw a real punch.
Radioactive Spider Powers
After she was bitten by a radioactive spider created by the Cindy Moon of Earth 65, Gwen Stacy gained abilities such as superhuman speed, strength, and reflexes. Later her powers were stolen by Cindy Moon and she would obtain the Symbiote (mentioned earlier) that would replicate the powers and abilities given to her by the radioactive spider.
Wall Crawling
Unsurprisingly, this iconic Spider-Man party trick is still a tradition that lives on through Gwen Stacy. Basically she can control the electrostatic force in her body as well as anything that she puts her hands on, and this allows her to stick to walls and climb up them.
Equilibrium
This power allows her to achieve perfect balance and movement on any surface. Basically even if a point is very small, she will still be able to perfectly balance on it without falling off.
Spider Sense
Like most Spider-People, Gwen has a sixth sense that is constantly surveying the area, ready to warn for danger. However, Gwen’s in particular has been proven to be more unreliable compared to past Spider-Men (though considering how inconsistent Spider Sense has been in the pass, that isn’t too much an issue)
Feats
Batgirl
Overall
- As Oracle, is the DC Universe’s most prominent and well regarded computer expert, information broker and hacker
- Has defeated the Joker
- Defeated a DC Villain by the name of Firebug
- Defeated her own brother, James Gordon Jr
- Has fought Nightwing on equal footing (though it was a friendly spar)
- Has fought Black Canary on equal footing
- Is one of the most intelligent members of the Batman Family
- Has shown to be an equal to Black Canary who is known for her martial arts skilled
- Is comparable to Nightwing in terms of fighting skills.
Strength
- Punches the Mirror hard enough to break a stone tombstone
- Flips a man hard enough to slam him over the car
- Nearly overpowered the Joker in a contest of strength over a chainsaw
- Slams Ragdoll’s back into a wall and cracks it
- Breaks a man’s teeth
- Uses her physical strength to throw a tiger away (considering adult tigers are usually around 450-500 pounds – that is an impressive feat of strength)
- Kicks down a locked door
- Scales to Black Canary who damaged metal using just her elbow
- Punched Wen Lu hard enough that the window behind her completely cracked and she fell out of it
- Scales to Red Hood, who held down the roof of a broken building; Red Hood is also strong enough to cut off the head of a dinosaur
Speed
- Capable of bullet timing
- Disarmed a guy before he could shoot a hostage
- Throws a Batarang at a shooter before he could fire
- Dodges a taser gun
- Tackles an Police Officer and gets them to safety before an RPG can hit them
- Dodges blasts from energy beam guns
- Dodges attacks from Silver
- Dodges a shot from a revolver
- Evaded gunfire
- Reacts to an electricity attack from Livewire
- Scales to Black Canary in speed who has dodged laser fire on numerous occasions
- Scales to Red Hood who blitzed the GCPD (The Gotham Police) while just wearing a towel
- Scales to Tim Drake who dodged a spray of bullets in a confined sewer
- Scales to Batman who’s fast enough to dodge heat vision with reflective properties
- Batman has also dodged uzis at close range, tanks, machine guns, snipers, and machine guns from police helicopters and military helicopters
Durability
- Survived this explosion alongside the Birds of Prey
- Should realistically scale to the rest of the Batfamily, including Bruce who could survive this explosion.
- Hit by a grenade
- Tanks fire from a flamethrower
- Gets slammed into the ground by Riot Black and then kicked in the gut
- Has a building fall on top of her and is fine
- Stabbed in the side by Knightfall
- Stabbed by Talon’s throwing knives
- Gets an IPad slammed on the back of her head
- Is fine after being tackled through a window
- Scales to Black Canary in durability who survived this building explosion
- Scales to Red Hood who tanked getting hit by a bazooka. Red Hood also survived multiple nukes going off underwater (though he was not directly in the explosion).
Spider-Gwen
Overall
- Participated in multiverse-threatening events with other Spider-Men and Women, including multiple incarnations of Peter Parker, Miles Morales, Jessica Drew, Ben Reilly, etc.
- Defeated Matt Murdock (her universe’s version) with the power of music
- Matched her universe’s version of Captain America
- Defeated Earth 65 Cindy Moon
- Defeated Earth 65 Rhino
- Defeated Earth 65 Harry Osborn
- Help defeat Ben Reilly’s Clone Conspiracy with Peter Parker and Kaine
- In Spiderman: Into the Spider-Verse – was instrumental in helping to stop Kingpin’s plans
- Is one of the most well-liked Spider-Man characters despite only just be introduced in 2014
- Survived a year in prison
Strength
- Like any other Spider-Person, can lift well over 10 tons
- Broke a pair of batons
- Punched Rhino through a wall
- Cratered a wall by throwing Cindy Moon against it
- Knocked out Earth 65 Cindy Moon with a kick
- Slams Frank Castle into a car which dents it
- With the help of Earth 65 Captain America, pulled down a roof of a sewer
- Way stronger than Daredevil, who can sever the head of a older Ultron model with a stick and can crack concrete walls with his punches
- Comparable to Peter, who supported a landing aircraft, threw a tank, and in one of his most iconic moments, lifted a giant metal structure that by his own estimations outweighed a locomotive, which for the time period would be 130 tons; more impressively, Peter ripped apart Doc Ock’s robotic appendages, the same ones that survived a nuclear blast of 2 kilotons
- Comparable to Miles Morales, who can break Vibranium as shown during his fight against Hydra Cap; Miles can also throw police cars
- Comparable to Jessica Drew, who held up a part of a collapsing bridge and lifted a large gold statue
Speed
- On par with Miles Morales, who can dodge electricity and, with microsecond precision, destroyed a couple of artifacts
- Dodges a blast from Electro (It should also be noted that she scales to Peter and above Daredevil who have both dodged Electro’s electricity)
- Dodges bullets from the Punisher (Robot Duplicate)
- Dodges attacks from her universe’s version of Captain America
- Dodges blasts fired by energy weapons
- Can web up a gun before the shooter has a chance to fire
- Dodges a repulsor blast
- Dodges an attack from Cindy Moon while in her Iron Man Model 51 Model (it should be noted that this is one of Iron Man’s most recent models and can move/attack at sub-relativistic speeds)
- Outspeeds a robot duplicate of 616 Daredevil and lands a good kick on him
- Comparable to Spider-Man, who can blitz Daredevil, who has been described to have lightning fast reflexes while evading gunfire
- Comparable to Jessica Drew, who can move faster than the eye can track
- Dodges attacks from her universe’s version of Wolverine
- Has shown to be capable of bullet dodging
- Knock out several thugs in only a few seconds
- Dodges bullets fired by a police officer
- Daredevil, and comparable characters like Beast, who Gwen is faster than, can react down to the nanosecond
Durability
- Tanks a punch from her universe’s version of Captain America
- Tanks an explosion from a Green Goblin Bomb
- Gets punched by Harry Osborn who has drunk the Lizard Metagene
- Gets shot through a brick wall
- Tanks a blast from an Electro
- Tanks this explosion
- Tanks Cinder Moon’s Power Glove. It should be noted the Power Glove can generate explosions like this. It should also be noted that while in Hulkbuster Mode, the Power Glove is capable of destroying buildings
- Miles has taken on multiple heat seeking missiles and survived this explosion
- Scales above 616 Daredevil, who survived a nitroglycerin explosion and tanked a napalm explosion
- Comparable to 616 Jessica Drew, who survived this oil rig explosion
Weaknesses
Batgirl
Images that precede unfortunate events.
As you can expect with a member of the bat family, Barbara’s biggest weakness is that, despite all the training she’s undergone, she’s still a human (by comic standards), and is subject to the same weaknesses as what you or I have. This has led to some major problems for her, such as when she was tracked down by the Joker and shot, resulting in her being paralyzed. Fortunately, that was fixed with a neural implant that lets her walk and move around like normal, despite losing part of her spine… but that also means she has one particular part of her that is a major Achilles’ Heel, and can cause her to suffer brain damage as a result.
Spider-Gwen
Gwen is a skilled fighter, but she also is extremely lacking in experience, having not done the whole superhero business for nearly as long as some of her compatriots and fellow Spider-people. She also has similar weaknesses as to what other symbiotes have: sound and heat, but unlike the Venom of Earth-616, this one hasn’t had as much exposure to its weaknesses, so it likely can’t take as much of a blast of sound as what Eddie can. And without the symbiote, Gwen is essentially left powerless making it easy for a strong and skilled opponent to dispatch of her quickly.
Summary
Batgirl
Advantages:
- Smarter and much more skilled
- More experienced
- Better arsenal
- Top tier in Injustice 1
- Great when written by Gail Simone…
Disadvantages:
- …but eh when written by anyone else besides Gail Simone
- Loses in the stat trinity
- No way to get around the Spider-Sense
- A good hit to the head could end the fight instantly due to how her neutral implant works
- Her main attribute that makes her unique from the other Batman (computer skills) is completely useless against Gwen
- Unlikely to figure out Spider-Gwen’s weakness to heat and sound in a short fight unless she just gets super lucky
- Killing Joke…that’s all
Spider-Gwen
Advantages:
- Takes the stat trinity handily
- Has much more mobility especially with her teleportation
- Her webs counter most of Batgirl’s gadgets, especially her batterangs
- Symbiote makes her a more vicious opponent
- Really only needs to land a good strike to the head to end the fight
- Spider-Sense counters Barbara’s stealt-
- Into the Spider-Verse. Go watch it.
- Doper costumes
Disadvantages:
- Not as experienced
- Not as smart or skilled
- Less versatile
- Will likely somehow be sent crashing into a car
Verdicts
Malcolm Belmont
I will freely admit that i didn’t really want this fight as i felt it was going to be a bit redundant considering it has the exact same result as Batman vs Spider-Man even though that was a S1 Episode. As for if Batgirl has any chance against Spider-Gwen… likely no.
In terms of their strength feats, Batgirl uses her physical strength to lift and throw a tiger away (considering adult tigers are usually around 450-500 pounds – that is an impressive feat of strength). She’s also strong enough to scale to characters who can dent metal with their physical punches. This is decently impressive but not anything above peak-human. Spider-Gwen on the other hand is bluntly superhuman and has displayed superhuman feats in the past such as the time with the help of Earth 65 Captain America, pulled down a roof of a sewer.
She is also comparable to Peter Parker who lifted a giant metal structure that by his own estimations outweighed a locomotive, which for the time period would be 130 tons. As for a comparison between Batgirl lifting the Tiger and Gwen scaling to Parker – there really isn’t any competition. 450 Pounds is around 0.225 Tons so Gwen should be at least 557 times stronger than Batgirl. Even completely ignoring scaling – Gwen has been stated in Spider-Gwen Vol 2 #1 to be able to lift at the very least 10 tons which is 44 times stronger than Batgirl lifting a tiger. So even completely ignoring scaling, Gwen is still much stronger than Barbara.
In terms of speed, Gwen also has the very clear advantage. She is very easily capable of bullet dodging and has dodged a blast from the likes of Electro. Electro has fought on par with the likes of Spider-Man and Daredevil (this is consistent as both have managed to dodge Electro’s electricity). Electro’s electricity has also been shown to fire at Massively Hypersonic Speed at the past so Gwen should be MHS to have dodged it. This is also consistent with other Marvel Street Level characters such as Daredevil who can react down to the nanosecond. All in all, I would put Gwen’s speed at Massively Hypersonic Speed.
I would also put her speed to being close to Massively Hypersonic but with a big caveat that she doesn’t have nearly as consistent general speed feats/as well as scaling compared to Gwen. The reason why i would put Batgirl close to being MHS is due to the fact that she has reacted to an attack by Livewire. Though you could make an argument that this feat is an outlier since she simply reacted to it by putting her hands up – not outright dodging it and she has no consistent feats that come anywhere close to reacting to an electricity blast with the closest probably being her bullet dodging feats as well as scaling to Black Canary who had dodged laser fire on numerous occasions. So both have electricity reacting feats but Gwen is more consistent and scales to characters that have more impressive speed feats. It’s not quite a stomp as strength but Gwen wins speed soldy.
As for Durability, I would say Gwen has the edge there. Gwen has tanked hits from Cindy Moon’s Power Glove which has been shown to be capable of destroying buildings. Considering that Gwen herself has tanked attacks from Cinder Moon’s Power Glove even if it’s normal move is weaker then the Hulkbuster Mode – Gwen should still be able to tank hits from it. Considering that it takes around 11 tons to destroy a building – Gwen should at the very least be able to tank 11 tons of force. This is also not scaling her to anyone else as Spider-Man/Peter Parker should likely be City Block level considering he has tanked punches from the Collective Man. The Collective Man who can hit with the force of everyone in China. Considering Peter has tanked hits from him that should put Peter’s Durability at around City Block Level. Considering Gwen scales to Peter it’s likely her max durability through scaling is around that same ballpark. As for Barbara it’s likely her durability is Building Level at most considering she had a building fall on top of her and is okay but clearly at her limit. At most I would say that Barbara’s durability is around 2 tons, maybe 11 if you really highball it. Overall I would say that Gwen takes durability.
So Gwen has Strength, Speed and Durability in the bag – surely Barbara has means which could allow her to take out Gwen despite being weaker in the big three categories. The answer to that question is a solid no. Barbara despite having extensive equipment doesn’t really have the means of taking out Gwen and her symbiote for good. Barbara’s best shot is using her fire grenades to hurt Gwen’s symbiote but that is likely not going to be enough. Even if Barbara uses her stealth – Gwen has Spider-Sense/Symbiote Sense to detect when Barbara is about to strike and then counter attack.
Gwen also has her beat in stealth thanks to her Predator Mode (Invisibility) which means Gwen can simply outstealth her in the long run (though that doesn’t really matter due to Gwen’s superior stats). Gwen’s symbiote also gives her an added layer of protection against opponents and will be able to easily stop any projectiles that come her way. If she has a massive flamethrower or sound device then maybe but in my opinion none of Barbara’s Equipment will be enough to stop her for good while Gwen only needs to land one good hit in and then Barbara’s down.
Even Barbara’s most used skill and the one that she is most famous for, her hacking skills won’t too much against Gwen, as it’s unlikely she will be able to hack Gwen’s dimensional watch in time and Gwen’s Symbiote is Alien not technology meaning Barbara can’t really her her hacking skills against Gwen. While Barbara 100% has Gwen beat in terms of the technology and equipment it’s just not enough to take down someone who is stronger, more durable and faster then you especially since Batgirl can’t prepare a possible solution for taking down Gwen. All in all Gwen’s strength, speed, durability and Symbiote will just prove too much for a long or short fight as all that Gwen has to do is get in close and finish her in one shot. I like Barbara but ultimately Gwen is the superior fighter in this DEATH BATTLE. Looks like Barbara stood a ghost of a chance.
Final Thing: Ridley vs Vilgax will likely be released tomorrow or Monday so look forward to that
AkhilPDX
Ngl, I’m pretty hyped for this one. While a lot of people are getting tired of continuous comicbook fights, I run on Marvel & DC. I don’t get tired of it. I’ll always be here as long as Marvel & DC is.
Now to go onto who wins. This is pretty clearcut. I see no way Batgirl can win this. It’s a traditional Bat VS Spider matchup. The Spider-Verse / Spider-Family member almost always blitzes and one-shots the Bat-Family in a bloodlusted setting (without plot or narrative involved ofc). Batgirl downscales from Batman by a good bit while the same can’t be said for Spider-Gwen. Sure, she’s weaker than Peter holistically but her scaling to him is more solid than that of Babs to Bruce.
For speed, Spider-Gwen is comparable to Spider-Man who’s capable of blitzing weaker Marvel street-tier characters like Wolverine, Daredevil, and Black Widow who all have lightspeed capabilities. Daredevil and Beast both have statements of being capable of reacting down to the nanosecond which is over 3c and yet Spider-Man can blitz Daredevil (and he’s faster than Beast). If Spider-Gwen is even a little bit comparable to Peter at his best, which she easily is, even Batgirl’s potential scaling to Black Canary’s nanosecond feat won’t save her from a blitz.
Then we move onto AP. Batgirl is MCB. Spider-Gwen is around the large town to small city range. She upscales from pretty much every other street-tier in Marvel except for Spider-Man related characters (only high-tier Spider-Man villains like Morlun or Venom… people like Mysterio or Doc Ock consistently don’t scale to a full-powered Spidey) and Iron Fist. That’s definitely big enough of a gap to one-shot. Same goes for durability so once again, Barbara is outmatched. She might be able to stagger and knock back Gwen, perhaps even slightly hurt her with certain gadgets like batarangs or explosives but not only is the gap too big to do any significant damage, but you still run into the problem of it being a blitz.
Finally, you move onto versatility, hax, and skill. Batgirl’s definitely more skilled than Gwen and carries a traditional set of Bat-Family gear and gadgets within that utility belt but alas, once again, it can’t match Spider-Gwen. Gwen is not just fast enough to blitz, but she has the handy dandy Spidey-Sense which would sense anything Barbara could come up with on the spot and warn Gwen about it in time for her to easily evade it. Again, that super speed is going to pretty much make everything Barbara does seem as if it’s in slow-motion. And then from there, you have Gwen’s webbing shooters, which if they’re even remotely similar to that of Peters, they’ll get feats like hurting the Hulk and temporarily holding back Iron Man in his Bleeding Edge armor (lower-end herald-tier armor). Now, of course, Gwen’s web shooters do function differently, but even if they don’t scale, they would be powerful enough to neg Barbara’s attacks and at least hold her back. Then again, Gwen doesn’t even need them as she can, as we’ve established previously, simply one-shot Barbara.
All in all, I simply don’t see a way Batgirl can beat Spider-Gwen. Maybe if it was Black Widow or Kim Possible instead, Batgirl would have stood a better chance. From what I read, she doesn’t win against Natasha either and I’ve been hearing more people say that Kim wins but I can guarantee both of those are way closer than this. Either that or they could have used Cassandra Cain who still loses but she’s beaten both Batman and Deathstroke so she definitely stands a better chance than Barbara Gordon. Even if it’s a stomp though, I’m pretty excited. The fight is a cool idea imo and from what I’ve seen of the animation, it looks like it’ll be good. Spider-Gwen ftw.
Joshski
Did you really expect it to be any different?
There’s literally only two new factors here: the Venom Symbiote and Barbara’s Neural Implants. Now the Symbiote isn’t actually that big of an advantage as you’d think, it doesn’t really have any of the crazy stuff the 616 versions have and mainly just serves as a way for Gwen to get her powers back. If anything it gives Barbara a better shot here since she could potentially take advantage of its weakness to sonics, keyword could. Barbara still has to deal with the gap in stats, and the spider sense warning Gwen of anything Barb is gonna do, ruining any good chance of her landing anything meaningful. If that ain’t bad enough can we also bring up that Gwen can teleport cause uh yeah she can do that, goes great with how a strong enough blow to the head can damage Barbara’s implants and cripple her…wait a second.
Batgirl has her advantages but nothing meaningful enough to win more times than not against Gwen who’s simply much stronger and faster and has the abilities to counter just about everything Babs can do. No matter how hard Barbara tried she just couldn’t swing it.
Js250476
Death Battle: Save it for season 7
So yeah Spider-Gwen vs Batgirl has had less than stellar reactions from everyone to say the least and honestly can’t really blame them. Both had more exciting and interesting ideas and this is basically a reskin of Batman vs Spider-Man in terms of analysis of verdict, add that to the over usage of Marvel and DC this season and yeah it’s not a very exciting idea conceptually speaking. Now with all that said since this is essentially Batman vs Spider-Man done in the modern day there is some potential for a interesting analysis in terms of the exact stats and how some aspects of Gwen counters Barbara since season 1 didn’t really have those in as much detail as they would today and with things like Gwen’s Symbiote in mind there hopefully will be some different fight dynamic in it compared to Bruce vs Peter and surprisingly is being animated by Devilartemis which we’ll see how it turns out but they’re had a great track record with Death Battle.
Now it should come as no surprise that Gwen wins handily for more or less the exact same reasons Spidey did against Bats. She’s much stronger then Barbara scaling to Peter and various other Spidey tier characters who have feats in the town level to possibly higher level range compared to the general accepted level of DC’s street tiers which generally sit at MCB level and any higher requires generous analysis of some feats which doing so would also boost Marvel street tiers as well even higher.
And speed is largely the same Gwen compared to Spidey and above other street tiers who have microsecond feats galore and numerous feats of dodging lighting from Electro and even nanosecond feats. Even giving Barbara the best possible feats she could reasonably scale to it still falls short of Gwen.
And even taking other aspects into consideration like Barbara definitely having more skill and experience along with better equipment it won’t do much good against someone so much stronger and faster who only needs 1 significant hit to bring her down. And considering Gwen’s spider sense renders stealth useless (albeit it is less reliable than the normal Spider sense) has webbing to counter a lot of her gadgets and can even teleport she can deliver a fatal blow to Barbara with little issue.
Honestly “Spider-Man character stomps the Batman character in stats, while you may be able to argue Batman character has better equipment and experience it hardly matters against the Spider-Man characters superior stats” is basically an umbrella sentence that describes nearly all Batman vs Spider-Man matches and this one is no exception. So in the end Spider-Gwen takes the victory as Barbara lost on the web into the Spider-Verse!
Robin (TexasRoastingOnAnOpenFire)
(I shockingly kinda like this matchup)
This matchup is one of the more clear cut episodes of the season in my opinion. What we’ve got here are two characters who in my opinion are pretty easy to place in regards to AP and Speed. First and foremost, Babs is pretty much MCB to Small Town at most, and that’s only with generous interpretations of certain feats such as Clayface, Batwoman, and Ragman crashing to earth. Taking a look at Gwen, you’re going to find that she scales to characters who are pretty consistently town to large town. Let’s highball both of them to what they can scale to, and you’re quickly going to discover a total of a 100x AP gap advantage in favor of Gwen. This points to the fact that Babs shouldn’t be able to hurt Gwen with anything physical.
As for speed, this point also goes to Gwen. You’ve got nanosecond feats for DC street tiers, but Babs isn’t exactly their equals (BC and Deathstroke). Meanwhile, Gwen upscales from people with nanosecond statements and has multiple other FTL feats she scales to. Add in the spider-sense, which also kinda wrecks any attempt at stealth, and Gwen really can’t be hit under any normal circumstances during this fight. Her chances of losing are infinitesimal here, so with this massive of a stat trinity lead I can’t really see Gwen losing this matchup.
Da Lunge Fish
So yeah, my prediction, I was disappointed at first, cause Marvel vs DC again, 9/20 this season, there are better Marvel vs DC MUs, you all heard this shit a million times, and I still somewhat am disappointed, but the fight does have some potential with the SFM team, so yeah. Unlike some people here, I don’t think it being SFM is a waste, I don’t know why, it kinda just fits both characters, especially Gwen.
Okay, onto the fight. First, so, Gwen is much, much stronger than Barbara, and at least as fast, if not faster. At first, I actually thought Barbara had a win con. The sonic weaponry. Gwen’s powers are dependent on her symbiote, so Batgirl using it would get rid of her power. This would even be possible for Barbara to pull off, with somewhat similar speed. But there’s one problem. Batgirl never used any sonic weaponry, so there goes her only win con (she would likely lose either way, since she wouldn’t know Gwen’s weakness at the start and won’t attack with sonic shit, at least at the beginning).
So yeah, it leaves us with typical Bats vs Spidey stuff. Barbara has intelligence, experience, arsenal and potentially equal speed (though Marvel street tiers likely scale to higher FTL). Gwen has superior strength and durability to the point of one-shotting, plus many useful superpowers, like the spider sense, which absolutely negates Barbara’s stealth and her web, which she can easily incapacitate Barbara with. Batgirl may have tried, but her opponent easily took the G-win.
…Poor Babs lol. She not only gets murdered this episode, but her opponent is also clearly in the center of attention here, even though Batgirl is the more significant character here in my opinion. Oh well. Maybe they’ll finally shut up about DB being DC biased.
SoMaShadow
It’s no secret that I like Marvel and DC as franchises, and there are some really cool fights with them that I’d like to see. But out of all of the possible options, why was this the one they went with? If it needed to be Marvel and DC, Deadshot vs Bullseye, Moon Knight vs Azrael, and Scarlet Witch vs Zatanna were right up their alley! Hell, these two characters had much better opponents that would’ve diversified the roster for this season, Batgirl vs Kim Possible and Spider-Gwen vs Jolyne Cujoh, respectively. Now we’ve got nearly half of all episodes this season being Marvel/DC, and this is the third spider fight, and not even with Peter! Don’t even get me started on wasting Crona’s episode with Venom when they should’ve fought Shiro.
Nothing this episode does brings anything new to the table, honestly. It’s just a rerun of Bats vs Spidey, but they’re girls. Leaving aside all disappointment and missed opportunities, it’s a clear-cut win for Gwen, and we all know it. I can’t sugarcoat this much, and I won’t need much time to explain, so I’ll keep it brief and simple. Gwen has the stat advantage by a large margin, and though Barbara might have some impressive lightning timing and MCB level durability feats, both are very debatable and Gwen is still much stronger and faster anyway. Gwen’s Symbiote could be a double-edged sword in that it’s weakness to sound could be exploited, but it won’t be Barbara’s opening move, and the only way she wins is by exploiting all available weaknesses immediately.
Barbara is much more skilled and experienced, plus her gadgets give her the versatility edge over Gwen, but that’s pretty much it. Gwen’s webs are super useful, and Barb doesn’t have a way to get around her Spider-Sense, and a good hit to the head could end it pretty much instantly due to how Barbara’s neural implant works. Basically, Spider-Gwen takes it pretty easily and a good JoJo’s fight is missed.
As for any other closing remarks? The fight will be SFM, and Devil Artemis has done fantastic work with his team, so that’s one thing to look forward to. Jon Talbain vs Sabrewulf was just amazing, and I’m so glad to see Jon take the win. Darkstalkers is a favorite fighting game franchise of mine, so I’m glad that it returned, and avenged Felicia at the same time. Also hope that a JoJo’s episode happens soon, it’s been a while since Jotaro vs Kenshiro and we could definitely have another.
RJ (Roger)

So, this is my third time on the blog and I am rather nervous still on doing this but at the same time they are actually pretty fun.
To start with this debate, the thing I seen many people talk about is that Street-Tier Marvel characters (or the guys who basically fight Gangsters, low rent supervillains who make tech from soup cans and the occasional super alien), are usually better than most Street-Tier’s in DC’s Roster. These include, but not limited too…
Multi-City Block Attack Potency and Durability from daily battles from guys like Rhino, Lizardmen, and multiple explosions that usually takes a good chunk of New york on a regular basis. It’s kind of nuts compared to the usual fair of Street Tier feats in DC, which while getting high usually have a “But” at the end of their statements that usually have the calc be a tad bit lower.
Speed is like pretty forward with Marvel heroes being oddly able to react under the nanosecond while also having guys dodge camera flashes (Cap), Lasers (Misc) and the aforementioned nanosecond thinking power. To add, Dc is kind of lacking in that front to usually being guys who can dodge electricity and barely even that at times though there is one scan about Canary, a Nanosecond and sparring with Wonder Woman so there’s that.
However, and this is a big one, if it weren’t for the stats….Barbara pretty much has everything else in terms of her kit, her mind and experiences from being a superhero for way longer than Gwen Stacey, years of hacking genius and tactical skills as Oracle. She has mastered so many fighting styles she basically kick my ass ten times over before I even hit the ground compared to the street fighting style of Gwen. And then, you take in to account that Barbara has and is not limited to Chemical weapons (Which is highly illegal.and breaks the geneva convention.), goorangs which basically incase you in gum and make you a sitting duck, explosives, cryo rangs which would freeze most people, Razor Rangs which can…and I can not believe people didn’t notice this when they wrote, can do serious damage to the spine. Barbara Gordon, who was disabled and got shot in the spine, has a weapon to do that to someone. That…is messed up. But besides that she also has a weird laser turret thing, laser cutters, Taserrangs, an actual taser, A grappling gun, another grappling gun that has a claw, just so much stuff.
If only Gwen had a power that could sense whenever she was gonna take aim and deck her in the head! Boom, Spider-sense….Which is like, the ultimate defense against someone who’s already slower, already weaker and who’s best equipment and abilities are for hand to hand combat, stealth takedowns and normal…takedowns.
So let’s review, Spider-Gwen is stronger, she’s faster, she has an ability to sense when someone is gonna come from behind and slap her silly, she lacks the experience but well. When you basically have the edge in everything except Talent, it’s kind of a good place to be. Course if they were to be equals in this debate and you looked over Barbara’s options, one could argue for her since she also has access to what is basically a flashbang so she can get the edge there…but sadly they aren’t that equal and all of the major attributes are on Spider-Gwen’s side.
So I bet on Spider-Gwen winning and next time, I’m hoping for that Sora in the latest FFBE event which will end in one of two ways, Pain or joy. Much like how some people feel bout next times in DB, it’s either Joy or Depression. Let’s hope it’s joy shall we fellas.
The Real Cal Howard
Let’s get this out of the way. Babs ain’t touching Gwen. Forget about the stat trinity and how Gwen has a blitzingly high speed advantage. That on top of general Spider mobility, the Spider Sense, and teleportation? I don’t think so. Frankly, Gwen doesn’t even need her strength advantage when she can just win a war of attrition due to that. But Gwen does have that strength advantage. So she hits Babs.
Babs is the better fighter, sure. But that’s about it. What good is it against a stronger, faster opponent who has the senses to know what you do before you do it? And while Babs has a better arsenal, it’s pretty much useless here as no sonic weapons…somehow. Gwen tanks or dodges. Also webs probably outrange Babs’s stuff. Not sure. Anywho, sorry Batgirl, but Spider-Gwen takes this melee quite easily. This is a…Killing Joke of a fight to her.








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